kpoppel
2013-07-11 fa846989aca2f48a7b3553673f4570ec1ebcf388
Remove file that doesn't seem to have any use.
Fix typing error in register... file
Fix two issues with nuclear reactor and set the burn time to 24h.
1 files deleted
2 files modified
504 ■■■■■ changed files
technic/machines/hv/nuclear_reactor.lua 326 ●●●● patch | view | raw | blame | history
technic/register_machine_and_tool.lua 2 ●●● patch | view | raw | blame | history
technic/tools/flashlight_old.lua 176 ●●●●● patch | view | raw | blame | history
technic/machines/hv/nuclear_reactor.lua
@@ -5,119 +5,120 @@
--
-- The nuclear reactor core needs water and a protective shield to work.
-- This is checked now and then and if the machine is tampered with... BOOM!
local burn_ticks   =     1                      -- [minutes]. How many minutes does the power plant burn per serving?
local burn_ticks   = 24*60                      -- [minutes]. How many minutes does the power plant burn per serving?
local power_supply = 10000                      -- [HV] EUs
local fuel_type    = "technic:enriched_uranium" -- This reactor burns this stuff
-- FIXME: recipe must make more sense like a rod recepticle, steam chamber, HV generator?
minetest.register_craft({
    output = 'technic:hv_nuclear_reactor_core',
    recipe = {
        {'technic:stainless_steel_ingot', 'technic:stainless_steel_ingot', 'technic:stainless_steel_ingot'},
        {'technic:stainless_steel_ingot', '', 'technic:stainless_steel_ingot'},
        {'technic:stainless_steel_ingot', 'technic:hv_cable', 'technic:stainless_steel_ingot'},
    }
})
minetest.register_craft(
   {output = 'technic:hv_nuclear_reactor_core',
    recipe = {
       {'technic:stainless_steel_ingot', 'technic:stainless_steel_ingot', 'technic:stainless_steel_ingot'},
       {'technic:stainless_steel_ingot',                              '', 'technic:stainless_steel_ingot'},
       {'technic:stainless_steel_ingot',              'technic:hv_cable', 'technic:stainless_steel_ingot'},
    }
 })
minetest.register_craftitem("technic:hv_nuclear_reactor_core", {
    description = "Uranium Rod Driven HV Reactor",
    stack_max = 1,
})
minetest.register_craftitem(
   "technic:hv_nuclear_reactor_core",
   {description = "Uranium Rod Driven HV Reactor",
    stack_max = 1,
 })
local generator_formspec =
    "invsize[8,9;]"..
--    "image[0,0;5,5;technic_generator_menu.png]"..
    "label[0,0;Nuclear Reactor Rod Compartment]"..
    "list[current_name;src;2,1;3,2;]"..
    "list[current_player;main;0,5;8,4;]"
   "invsize[8,9;]"..
   --    "image[0,0;5,5;technic_generator_menu.png]"..
   "label[0,0;Nuclear Reactor Rod Compartment]"..
   "list[current_name;src;2,1;3,2;]"..
   "list[current_player;main;0,5;8,4;]"
-- "Boxy sphere"
local nodebox = {{ -0.353, -0.353, -0.353, 0.353, 0.353, 0.353 }, -- Box
         { -0.495, -0.064, -0.064, 0.495, 0.064, 0.064 }, -- Circle +-x
         { -0.483, -0.128, -0.128, 0.483, 0.128, 0.128 },
         { -0.462, -0.191, -0.191, 0.462, 0.191, 0.191 },
         { -0.433, -0.249, -0.249, 0.433, 0.249, 0.249 },
         { -0.397, -0.303, -0.303, 0.397, 0.303, 0.303 },
         { -0.305, -0.396, -0.305, 0.305, 0.396, 0.305 }, -- Circle +-y
         { -0.250, -0.432, -0.250, 0.250, 0.432, 0.250 },
         { -0.191, -0.461, -0.191, 0.191, 0.461, 0.191 },
         { -0.130, -0.482, -0.130, 0.130, 0.482, 0.130 },
         { -0.066, -0.495, -0.066, 0.066, 0.495, 0.066 },
         { -0.064, -0.064, -0.495, 0.064, 0.064, 0.495 }, -- Circle +-z
         { -0.128, -0.128, -0.483, 0.128, 0.128, 0.483 },
         { -0.191, -0.191, -0.462, 0.191, 0.191, 0.462 },
         { -0.249, -0.249, -0.433, 0.249, 0.249, 0.433 },
         { -0.303, -0.303, -0.397, 0.303, 0.303, 0.397 },
         }
local nodebox = {
   { -0.353, -0.353, -0.353, 0.353, 0.353, 0.353 }, -- Box
   { -0.495, -0.064, -0.064, 0.495, 0.064, 0.064 }, -- Circle +-x
   { -0.483, -0.128, -0.128, 0.483, 0.128, 0.128 },
   { -0.462, -0.191, -0.191, 0.462, 0.191, 0.191 },
   { -0.433, -0.249, -0.249, 0.433, 0.249, 0.249 },
   { -0.397, -0.303, -0.303, 0.397, 0.303, 0.303 },
   { -0.305, -0.396, -0.305, 0.305, 0.396, 0.305 }, -- Circle +-y
   { -0.250, -0.432, -0.250, 0.250, 0.432, 0.250 },
   { -0.191, -0.461, -0.191, 0.191, 0.461, 0.191 },
   { -0.130, -0.482, -0.130, 0.130, 0.482, 0.130 },
   { -0.066, -0.495, -0.066, 0.066, 0.495, 0.066 },
   { -0.064, -0.064, -0.495, 0.064, 0.064, 0.495 }, -- Circle +-z
   { -0.128, -0.128, -0.483, 0.128, 0.128, 0.483 },
   { -0.191, -0.191, -0.462, 0.191, 0.191, 0.462 },
   { -0.249, -0.249, -0.433, 0.249, 0.249, 0.433 },
   { -0.303, -0.303, -0.397, 0.303, 0.303, 0.397 },
}
minetest.register_node(
   "technic:hv_nuclear_reactor_core",
   {
      description = "Nuclear Reactor",
      tiles = {"technic_hv_nuclear_reactor_core.png", "technic_hv_nuclear_reactor_core.png", "technic_hv_nuclear_reactor_core.png",
           "technic_hv_nuclear_reactor_core.png", "technic_hv_nuclear_reactor_core.png", "technic_hv_nuclear_reactor_core.png"},
--      paramtype2 = "facedir",
      groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
      legacy_facedir_simple = true,
      sounds = default.node_sound_wood_defaults(),
      drawtype="nodebox",
      paramtype = "light",
      node_box = {
     type = "fixed",
     fixed = nodebox
      },
      on_construct = function(pos)
            local meta = minetest.env:get_meta(pos)
            meta:set_string("infotext", "Nuclear Reactor Core")
            meta:set_float("technic_hv_power_machine", 1)
            meta:set_int("HV_EU_supply", 0)
            meta:set_int("HV_EU_from_fuel", 1) -- Signal to the switching station that this device burns some sort of fuel and needs special handling
            meta:set_int("burn_time", 0)
            meta:set_string("formspec", generator_formspec)
            local inv = meta:get_inventory()
            inv:set_size("src", 6)
        end,
      can_dig = function(pos,player)
           local meta = minetest.env:get_meta(pos);
           local inv = meta:get_inventory()
           if not inv:is_empty("src") then
              minetest.chat_send_player(player:get_player_name(), "Machine cannot be removed because it is not empty");
              return false
           else
              return true
           end
        end,
   })
   {description = "Nuclear Reactor",
    tiles = {"technic_hv_nuclear_reactor_core.png", "technic_hv_nuclear_reactor_core.png",
         "technic_hv_nuclear_reactor_core.png", "technic_hv_nuclear_reactor_core.png",
         "technic_hv_nuclear_reactor_core.png", "technic_hv_nuclear_reactor_core.png"},
    --      paramtype2 = "facedir",
    groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
    legacy_facedir_simple = true,
    sounds = default.node_sound_wood_defaults(),
    drawtype="nodebox",
    paramtype = "light",
    node_box = {
       type = "fixed",
       fixed = nodebox
    },
    on_construct = function(pos)
              local meta = minetest.env:get_meta(pos)
              meta:set_string("infotext", "Nuclear Reactor Core")
              meta:set_float("technic_hv_power_machine", 1)
              meta:set_int("HV_EU_supply", 0)
              meta:set_int("HV_EU_from_fuel", 1) -- Signal to the switching station that this device burns some sort of fuel and needs special handling
              meta:set_int("burn_time", 0)
              meta:set_string("formspec", generator_formspec)
              local inv = meta:get_inventory()
              inv:set_size("src", 6)
           end,
    can_dig = function(pos,player)
         local meta = minetest.env:get_meta(pos);
         local inv = meta:get_inventory()
         if not inv:is_empty("src") then
            minetest.chat_send_player(player:get_player_name(), "Machine cannot be removed because it is not empty");
            return false
         else
            return true
         end
          end,
 })
minetest.register_node(
   "technic:hv_nuclear_reactor_core_active",
   {
      description = "Coal Driven Generator",
      tiles = {"technic_hv_nuclear_reactor_core.png", "technic_hv_nuclear_reactor_core.png", "technic_hv_nuclear_reactor_core.png",
           "technic_hv_nuclear_reactor_core.png", "technic_hv_nuclear_reactor_core.png", "technic_hv_nuclear_reactor_core.png"},
--      paramtype2 = "facedir",
      groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2,not_in_creative_inventory=1},
      legacy_facedir_simple = true,
      sounds = default.node_sound_wood_defaults(),
      drop="technic:generator",
      drawtype="nodebox",
      light_source = 15,
      paramtype = "light",
      node_box = {
     type = "fixed",
     fixed = nodebox
      },
      can_dig = function(pos,player)
           local meta = minetest.env:get_meta(pos);
           local inv = meta:get_inventory()
           if not inv:is_empty("src") then
              minetest.chat_send_player(player:get_player_name(), "Machine cannot be removed because it is not empty");
              return false
           else
              return true
           end
        end,
   })
   {description = "Uranium Rod Driven HV Reactor",
    tiles = {"technic_hv_nuclear_reactor_core.png", "technic_hv_nuclear_reactor_core.png", "technic_hv_nuclear_reactor_core.png",
         "technic_hv_nuclear_reactor_core.png", "technic_hv_nuclear_reactor_core.png", "technic_hv_nuclear_reactor_core.png"},
    --      paramtype2 = "facedir",
    groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2,not_in_creative_inventory=1},
    legacy_facedir_simple = true,
    sounds = default.node_sound_wood_defaults(),
    drop="technic:hv_nuclear_reactor_core",
    drawtype="nodebox",
    light_source = 15,
    paramtype = "light",
    node_box = {
       type = "fixed",
       fixed = nodebox
    },
    can_dig = function(pos,player)
         local meta = minetest.env:get_meta(pos);
         local inv = meta:get_inventory()
         if not inv:is_empty("src") then
            minetest.chat_send_player(player:get_player_name(), "Machine cannot be removed because it is not empty");
            return false
         else
            return true
         end
          end,
 })
local check_reactor_structure = function(pos)
                   -- The reactor consists of an 11x11x11 cube structure
@@ -135,14 +136,16 @@
                   --  C = Concrete, S = Stainless Steel, W = water node (not floating), #=reactor core, |=HV cable
                   --  The man-hole and the HV cable is only in the middle.
                   local water_nodes = minetest.find_nodes_in_area({x=pos.x-1, y=pos.y-1, z=pos.z-1},
                                         {x=pos.x+1, y=pos.y+1, z=pos.z+1}, "default:water_source")
                                           {x=pos.x+1, y=pos.y+1, z=pos.z+1},
                                           "default:water_source")
                   --print("Water      (  25):"..#water_nodes)
                   if #water_nodes ~= 25 then
                      --print("Water supply defect")
                      return 0
                   end
                   local inner_shield_nodes = minetest.find_nodes_in_area({x=pos.x-2, y=pos.y-2, z=pos.z-2},
                                              {x=pos.x+2, y=pos.y+2, z=pos.z+2}, "technic:concrete")
                                              {x=pos.x+2, y=pos.y+2, z=pos.z+2},
                                              "technic:concrete")
                   --print("Concrete 1 (  96):"..#inner_shield_nodes)
                   if #inner_shield_nodes ~= 96 then
@@ -150,7 +153,8 @@
                      return 0
                   end
                   local steel_shield_nodes = minetest.find_nodes_in_area({x=pos.x-3, y=pos.y-3, z=pos.z-3},
                                              {x=pos.x+3, y=pos.y+3, z=pos.z+3}, "default:steelblock")
                                              {x=pos.x+3, y=pos.y+3, z=pos.z+3},
                                              "default:steelblock")
                   --print("Steel      ( 216):"..#steel_shield_nodes)
                   if #steel_shield_nodes ~= 216 then
@@ -158,7 +162,8 @@
                      return 0
                   end
                   local outer_shield_nodes = minetest.find_nodes_in_area({x=pos.x-5, y=pos.y-5, z=pos.z-5},
                                              {x=pos.x+5, y=pos.y+5, z=pos.z+5}, "technic:concrete")
                                              {x=pos.x+5, y=pos.y+5, z=pos.z+5},
                                              "technic:concrete")
                   --print("Concrete 2 (1080):"..#outer_shield_nodes)
                   if #outer_shield_nodes ~= (984+#inner_shield_nodes) then
                      --print("Outer shield defect")
@@ -172,68 +177,67 @@
            end
minetest.register_abm(
   {
      nodenames = {"technic:hv_nuclear_reactor_core","technic:hv_nuclear_reactor_core_active"},
      interval = 1,
      chance   = 1,
      action = function(pos, node, active_object_count, active_object_count_wider)
          local meta = minetest.env:get_meta(pos)
          local burn_time= meta:get_int("burn_time")
   {nodenames = {"technic:hv_nuclear_reactor_core","technic:hv_nuclear_reactor_core_active"},
    interval = 1,
    chance   = 1,
    action = function(pos, node, active_object_count, active_object_count_wider)
        local meta = minetest.env:get_meta(pos)
        local burn_time= meta:get_int("burn_time")
          -- If more to burn and the energy produced was used: produce some more
          if burn_time>0 then
             if meta:get_int("HV_EU_supply") == 0 then
            -- We did not use the power
            meta:set_int("HV_EU_supply", power_sypply)
             else
            burn_time = burn_time - 1
            meta:set_int("burn_time",burn_time)
            meta:set_string("infotext", "Nuclear Reactor Core ("..math.floor(burn_time/(burn_ticks*60)*100).."%)")
             end
          end
        -- If more to burn and the energy produced was used: produce some more
        if burn_time>0 then
           if meta:get_int("HV_EU_supply") == 0 then
              -- We did not use the power
              meta:set_int("HV_EU_supply", power_sypply)
           else
              burn_time = burn_time - 1
              meta:set_int("burn_time",burn_time)
              meta:set_string("infotext", "Nuclear Reactor Core ("..math.floor(burn_time/(burn_ticks*60)*100).."%)")
           end
        end
          -- Burn another piece of coal
          if burn_time==0 then
             local inv = meta:get_inventory()
             local correct_fuel_count = 0
             if inv:is_empty("src") == false  then
            local srclist= inv:get_list("src")
            for _, srcstack in pairs(srclist) do
               if srcstack then
                  local src_item=srcstack:to_table()
                  if src_item and src_item["name"] == fuel_type then
                 correct_fuel_count = correct_fuel_count + 1
                  end
               end
            end
            -- Check that the reactor is complete as well as the correct number of correct fuel
            if correct_fuel_count == 6 then
               if check_reactor_structure(pos) == 1 then
                  burn_time=burn_ticks*60
                  meta:set_int("burn_time",burn_time)
                  hacky_swap_node (pos,"technic:hv_nuclear_reactor_core_active")
                  meta:set_int("HV_EU_supply", power_supply)
                  for idx, srcstack in pairs(srclist) do
                 srcstack:take_item()
                 inv:set_stack("src", idx, srcstack)
                  end
               else
                  -- BOOM!!! (the reactor was compromised and it should explode after some time) TNT mod inspired??
                  explode_reactor(pos)
               end
            else
               meta:set_int("HV_EU_supply", 0)
            end
             end
          end
        -- Burn another piece of coal
        if burn_time==0 then
           local inv = meta:get_inventory()
           local correct_fuel_count = 0
           if inv:is_empty("src") == false  then
              local srclist= inv:get_list("src")
              for _, srcstack in pairs(srclist) do
             if srcstack then
                local src_item=srcstack:to_table()
                if src_item and src_item["name"] == fuel_type then
                   correct_fuel_count = correct_fuel_count + 1
                end
             end
              end
              -- Check that the reactor is complete as well as the correct number of correct fuel
              if correct_fuel_count == 6 then
             if check_reactor_structure(pos) == 1 then
                burn_time=burn_ticks*60
                meta:set_int("burn_time",burn_time)
                hacky_swap_node (pos,"technic:hv_nuclear_reactor_core_active")
                meta:set_int("HV_EU_supply", power_supply)
                for idx, srcstack in pairs(srclist) do
                   srcstack:take_item()
                   inv:set_stack("src", idx, srcstack)
                end
             else
                -- BOOM!!! (the reactor was compromised and it should explode after some time) TNT mod inspired??
                explode_reactor(pos)
             end
              else
             meta:set_int("HV_EU_supply", 0)
              end
           end
        end
          -- Nothing left to burn
          if burn_time==0 then
             meta:set_string("infotext", "Nuclear Reactor Core (idle)")
             hacky_swap_node (pos,"technic:hv_nuclear_reactor_core")
          end
           end
   })
        -- Nothing left to burn
        if burn_time==0 then
           meta:set_string("infotext", "Nuclear Reactor Core (idle)")
           hacky_swap_node (pos,"technic:hv_nuclear_reactor_core")
        end
         end
 })
technic.register_HV_machine ("technic:hv_nuclear_reactor_core","PR")
technic.register_HV_machine ("technic:hv_nuclear_reactor_core_active","PR")
technic/register_machine_and_tool.lua
@@ -1,5 +1,5 @@
-- This file includes the functions and data structures for registering machines and tools for LV, MV, HV types.
-- We use the technioc namespace for these functions and data to avoid eventual conflict.
-- We use the technic namespace for these functions and data to avoid eventual conflict.
-- register LV machines here
technic.LV_machines    = {}
technic/tools/flashlight_old.lua
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