From fa846989aca2f48a7b3553673f4570ec1ebcf388 Mon Sep 17 00:00:00 2001
From: kpoppel <poulsen.kim@gmail.com>
Date: Thu, 11 Jul 2013 23:01:13 +0200
Subject: [PATCH] Remove file that doesn't seem to have any use. Fix typing error in register... file Fix two issues with nuclear reactor and set the burn time to 24h.

---
 /dev/null                               |  176 -------------------
 technic/machines/hv/nuclear_reactor.lua |  326 ++++++++++++++++++-----------------
 technic/register_machine_and_tool.lua   |    2 
 3 files changed, 166 insertions(+), 338 deletions(-)

diff --git a/technic/machines/hv/nuclear_reactor.lua b/technic/machines/hv/nuclear_reactor.lua
index a5204c7..da5edf0 100644
--- a/technic/machines/hv/nuclear_reactor.lua
+++ b/technic/machines/hv/nuclear_reactor.lua
@@ -5,119 +5,120 @@
 --
 -- The nuclear reactor core needs water and a protective shield to work.
 -- This is checked now and then and if the machine is tampered with... BOOM!
-local burn_ticks   =     1                      -- [minutes]. How many minutes does the power plant burn per serving?
+local burn_ticks   = 24*60                      -- [minutes]. How many minutes does the power plant burn per serving?
 local power_supply = 10000                      -- [HV] EUs
 local fuel_type    = "technic:enriched_uranium" -- This reactor burns this stuff
 
 -- FIXME: recipe must make more sense like a rod recepticle, steam chamber, HV generator?
-minetest.register_craft({
-	output = 'technic:hv_nuclear_reactor_core',
-	recipe = {
-		{'technic:stainless_steel_ingot', 'technic:stainless_steel_ingot', 'technic:stainless_steel_ingot'},
-		{'technic:stainless_steel_ingot', '', 'technic:stainless_steel_ingot'},
-		{'technic:stainless_steel_ingot', 'technic:hv_cable', 'technic:stainless_steel_ingot'},
-	}
-})
+minetest.register_craft(
+   {output = 'technic:hv_nuclear_reactor_core',
+    recipe = {
+       {'technic:stainless_steel_ingot', 'technic:stainless_steel_ingot', 'technic:stainless_steel_ingot'},
+       {'technic:stainless_steel_ingot',                              '', 'technic:stainless_steel_ingot'},
+       {'technic:stainless_steel_ingot',              'technic:hv_cable', 'technic:stainless_steel_ingot'},
+    }
+ })
 
-minetest.register_craftitem("technic:hv_nuclear_reactor_core", {
-	description = "Uranium Rod Driven HV Reactor",
-	stack_max = 1,
-}) 
+minetest.register_craftitem(
+   "technic:hv_nuclear_reactor_core",
+   {description = "Uranium Rod Driven HV Reactor",
+    stack_max = 1,
+ }) 
 
 local generator_formspec =
-	"invsize[8,9;]"..
---	"image[0,0;5,5;technic_generator_menu.png]"..
-	"label[0,0;Nuclear Reactor Rod Compartment]"..
-	"list[current_name;src;2,1;3,2;]"..
-	"list[current_player;main;0,5;8,4;]"
+   "invsize[8,9;]"..
+   --	"image[0,0;5,5;technic_generator_menu.png]"..
+   "label[0,0;Nuclear Reactor Rod Compartment]"..
+   "list[current_name;src;2,1;3,2;]"..
+   "list[current_player;main;0,5;8,4;]"
 
 -- "Boxy sphere"
-local nodebox = {{ -0.353, -0.353, -0.353, 0.353, 0.353, 0.353 }, -- Box
-		 { -0.495, -0.064, -0.064, 0.495, 0.064, 0.064 }, -- Circle +-x
-		 { -0.483, -0.128, -0.128, 0.483, 0.128, 0.128 },
-		 { -0.462, -0.191, -0.191, 0.462, 0.191, 0.191 },
-		 { -0.433, -0.249, -0.249, 0.433, 0.249, 0.249 },
-		 { -0.397, -0.303, -0.303, 0.397, 0.303, 0.303 },
-		 { -0.305, -0.396, -0.305, 0.305, 0.396, 0.305 }, -- Circle +-y
-		 { -0.250, -0.432, -0.250, 0.250, 0.432, 0.250 },
-		 { -0.191, -0.461, -0.191, 0.191, 0.461, 0.191 },
-		 { -0.130, -0.482, -0.130, 0.130, 0.482, 0.130 },
-		 { -0.066, -0.495, -0.066, 0.066, 0.495, 0.066 },
-		 { -0.064, -0.064, -0.495, 0.064, 0.064, 0.495 }, -- Circle +-z
-		 { -0.128, -0.128, -0.483, 0.128, 0.128, 0.483 },
-		 { -0.191, -0.191, -0.462, 0.191, 0.191, 0.462 },
-		 { -0.249, -0.249, -0.433, 0.249, 0.249, 0.433 },
-		 { -0.303, -0.303, -0.397, 0.303, 0.303, 0.397 },
-		 }
+local nodebox = {
+   { -0.353, -0.353, -0.353, 0.353, 0.353, 0.353 }, -- Box
+   { -0.495, -0.064, -0.064, 0.495, 0.064, 0.064 }, -- Circle +-x
+   { -0.483, -0.128, -0.128, 0.483, 0.128, 0.128 },
+   { -0.462, -0.191, -0.191, 0.462, 0.191, 0.191 },
+   { -0.433, -0.249, -0.249, 0.433, 0.249, 0.249 },
+   { -0.397, -0.303, -0.303, 0.397, 0.303, 0.303 },
+   { -0.305, -0.396, -0.305, 0.305, 0.396, 0.305 }, -- Circle +-y
+   { -0.250, -0.432, -0.250, 0.250, 0.432, 0.250 },
+   { -0.191, -0.461, -0.191, 0.191, 0.461, 0.191 },
+   { -0.130, -0.482, -0.130, 0.130, 0.482, 0.130 },
+   { -0.066, -0.495, -0.066, 0.066, 0.495, 0.066 },
+   { -0.064, -0.064, -0.495, 0.064, 0.064, 0.495 }, -- Circle +-z
+   { -0.128, -0.128, -0.483, 0.128, 0.128, 0.483 },
+   { -0.191, -0.191, -0.462, 0.191, 0.191, 0.462 },
+   { -0.249, -0.249, -0.433, 0.249, 0.249, 0.433 },
+   { -0.303, -0.303, -0.397, 0.303, 0.303, 0.397 },
+}
 
 minetest.register_node(
    "technic:hv_nuclear_reactor_core",
-   {
-      description = "Nuclear Reactor",
-      tiles = {"technic_hv_nuclear_reactor_core.png", "technic_hv_nuclear_reactor_core.png", "technic_hv_nuclear_reactor_core.png",
-	       "technic_hv_nuclear_reactor_core.png", "technic_hv_nuclear_reactor_core.png", "technic_hv_nuclear_reactor_core.png"},
---      paramtype2 = "facedir",
-      groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
-      legacy_facedir_simple = true,
-      sounds = default.node_sound_wood_defaults(),
-      drawtype="nodebox",
-      paramtype = "light",
-      node_box = {
-	 type = "fixed",
-	 fixed = nodebox
-      },
-      on_construct = function(pos)
-			local meta = minetest.env:get_meta(pos)
-			meta:set_string("infotext", "Nuclear Reactor Core")
-			meta:set_float("technic_hv_power_machine", 1)
-			meta:set_int("HV_EU_supply", 0)
-			meta:set_int("HV_EU_from_fuel", 1) -- Signal to the switching station that this device burns some sort of fuel and needs special handling
-			meta:set_int("burn_time", 0)
-			meta:set_string("formspec", generator_formspec)
-			local inv = meta:get_inventory()
-			inv:set_size("src", 6)
-		end,	
-      can_dig = function(pos,player)
-		   local meta = minetest.env:get_meta(pos);
-		   local inv = meta:get_inventory()
-		   if not inv:is_empty("src") then
-		      minetest.chat_send_player(player:get_player_name(), "Machine cannot be removed because it is not empty");
-		      return false
-		   else
-		      return true
-		   end
-		end,
-   })
+   {description = "Nuclear Reactor",
+    tiles = {"technic_hv_nuclear_reactor_core.png", "technic_hv_nuclear_reactor_core.png",
+	     "technic_hv_nuclear_reactor_core.png", "technic_hv_nuclear_reactor_core.png",
+	     "technic_hv_nuclear_reactor_core.png", "technic_hv_nuclear_reactor_core.png"},
+    --      paramtype2 = "facedir",
+    groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
+    legacy_facedir_simple = true,
+    sounds = default.node_sound_wood_defaults(),
+    drawtype="nodebox",
+    paramtype = "light",
+    node_box = {
+       type = "fixed",
+       fixed = nodebox
+    },
+    on_construct = function(pos)
+		      local meta = minetest.env:get_meta(pos)
+		      meta:set_string("infotext", "Nuclear Reactor Core")
+		      meta:set_float("technic_hv_power_machine", 1)
+		      meta:set_int("HV_EU_supply", 0)
+		      meta:set_int("HV_EU_from_fuel", 1) -- Signal to the switching station that this device burns some sort of fuel and needs special handling
+		      meta:set_int("burn_time", 0)
+		      meta:set_string("formspec", generator_formspec)
+		      local inv = meta:get_inventory()
+		      inv:set_size("src", 6)
+		   end,	
+    can_dig = function(pos,player)
+		 local meta = minetest.env:get_meta(pos);
+		 local inv = meta:get_inventory()
+		 if not inv:is_empty("src") then
+		    minetest.chat_send_player(player:get_player_name(), "Machine cannot be removed because it is not empty");
+		    return false
+		 else
+		    return true
+		 end
+	      end,
+ })
 
 minetest.register_node(
    "technic:hv_nuclear_reactor_core_active",
-   {
-      description = "Coal Driven Generator",
-      tiles = {"technic_hv_nuclear_reactor_core.png", "technic_hv_nuclear_reactor_core.png", "technic_hv_nuclear_reactor_core.png",
-	       "technic_hv_nuclear_reactor_core.png", "technic_hv_nuclear_reactor_core.png", "technic_hv_nuclear_reactor_core.png"},
---      paramtype2 = "facedir",
-      groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2,not_in_creative_inventory=1},
-      legacy_facedir_simple = true,
-      sounds = default.node_sound_wood_defaults(),
-      drop="technic:generator",
-      drawtype="nodebox",
-      light_source = 15,
-      paramtype = "light",
-      node_box = {
-	 type = "fixed",
-	 fixed = nodebox
-      },
-      can_dig = function(pos,player)
-		   local meta = minetest.env:get_meta(pos);
-		   local inv = meta:get_inventory()
-		   if not inv:is_empty("src") then
-		      minetest.chat_send_player(player:get_player_name(), "Machine cannot be removed because it is not empty");
-		      return false
-		   else
-		      return true
-		   end
-		end,
-   })
+   {description = "Uranium Rod Driven HV Reactor",
+    tiles = {"technic_hv_nuclear_reactor_core.png", "technic_hv_nuclear_reactor_core.png", "technic_hv_nuclear_reactor_core.png",
+	     "technic_hv_nuclear_reactor_core.png", "technic_hv_nuclear_reactor_core.png", "technic_hv_nuclear_reactor_core.png"},
+    --      paramtype2 = "facedir",
+    groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2,not_in_creative_inventory=1},
+    legacy_facedir_simple = true,
+    sounds = default.node_sound_wood_defaults(),
+    drop="technic:hv_nuclear_reactor_core",
+    drawtype="nodebox",
+    light_source = 15,
+    paramtype = "light",
+    node_box = {
+       type = "fixed",
+       fixed = nodebox
+    },
+    can_dig = function(pos,player)
+		 local meta = minetest.env:get_meta(pos);
+		 local inv = meta:get_inventory()
+		 if not inv:is_empty("src") then
+		    minetest.chat_send_player(player:get_player_name(), "Machine cannot be removed because it is not empty");
+		    return false
+		 else
+		    return true
+		 end
+	      end,
+ })
 
 local check_reactor_structure = function(pos)
 				   -- The reactor consists of an 11x11x11 cube structure
@@ -135,14 +136,16 @@
 				   --  C = Concrete, S = Stainless Steel, W = water node (not floating), #=reactor core, |=HV cable
 				   --  The man-hole and the HV cable is only in the middle.
 				   local water_nodes = minetest.find_nodes_in_area({x=pos.x-1, y=pos.y-1, z=pos.z-1},
-									     {x=pos.x+1, y=pos.y+1, z=pos.z+1}, "default:water_source")
+										   {x=pos.x+1, y=pos.y+1, z=pos.z+1},
+										   "default:water_source")
 				   --print("Water      (  25):"..#water_nodes)
 				   if #water_nodes ~= 25 then
 				      --print("Water supply defect")
 				      return 0
 				   end
 				   local inner_shield_nodes = minetest.find_nodes_in_area({x=pos.x-2, y=pos.y-2, z=pos.z-2},
-											  {x=pos.x+2, y=pos.y+2, z=pos.z+2}, "technic:concrete")
+											  {x=pos.x+2, y=pos.y+2, z=pos.z+2},
+											  "technic:concrete")
 
 				   --print("Concrete 1 (  96):"..#inner_shield_nodes)
 				   if #inner_shield_nodes ~= 96 then
@@ -150,7 +153,8 @@
 				      return 0
 				   end
 				   local steel_shield_nodes = minetest.find_nodes_in_area({x=pos.x-3, y=pos.y-3, z=pos.z-3},
-											  {x=pos.x+3, y=pos.y+3, z=pos.z+3}, "default:steelblock")
+											  {x=pos.x+3, y=pos.y+3, z=pos.z+3},
+											  "default:steelblock")
 
 				   --print("Steel      ( 216):"..#steel_shield_nodes)
 				   if #steel_shield_nodes ~= 216 then
@@ -158,7 +162,8 @@
 				      return 0
 				   end
 				   local outer_shield_nodes = minetest.find_nodes_in_area({x=pos.x-5, y=pos.y-5, z=pos.z-5},
-											  {x=pos.x+5, y=pos.y+5, z=pos.z+5}, "technic:concrete")
+											  {x=pos.x+5, y=pos.y+5, z=pos.z+5},
+											  "technic:concrete")
 				   --print("Concrete 2 (1080):"..#outer_shield_nodes)
 				   if #outer_shield_nodes ~= (984+#inner_shield_nodes) then
 				      --print("Outer shield defect")
@@ -172,68 +177,67 @@
 			end
 
 minetest.register_abm(
-   {
-      nodenames = {"technic:hv_nuclear_reactor_core","technic:hv_nuclear_reactor_core_active"},
-      interval = 1,
-      chance   = 1,
-      action = function(pos, node, active_object_count, active_object_count_wider)
-		  local meta = minetest.env:get_meta(pos)
-		  local burn_time= meta:get_int("burn_time")
+   {nodenames = {"technic:hv_nuclear_reactor_core","technic:hv_nuclear_reactor_core_active"},
+    interval = 1,
+    chance   = 1,
+    action = function(pos, node, active_object_count, active_object_count_wider)
+		local meta = minetest.env:get_meta(pos)
+		local burn_time= meta:get_int("burn_time")
 
-		  -- If more to burn and the energy produced was used: produce some more
-		  if burn_time>0 then
-		     if meta:get_int("HV_EU_supply") == 0 then
-			-- We did not use the power
-			meta:set_int("HV_EU_supply", power_sypply)
-		     else
-			burn_time = burn_time - 1
-			meta:set_int("burn_time",burn_time)
-			meta:set_string("infotext", "Nuclear Reactor Core ("..math.floor(burn_time/(burn_ticks*60)*100).."%)")
-		     end
-		  end
+		-- If more to burn and the energy produced was used: produce some more
+		if burn_time>0 then
+		   if meta:get_int("HV_EU_supply") == 0 then
+		      -- We did not use the power
+		      meta:set_int("HV_EU_supply", power_sypply)
+		   else
+		      burn_time = burn_time - 1
+		      meta:set_int("burn_time",burn_time)
+		      meta:set_string("infotext", "Nuclear Reactor Core ("..math.floor(burn_time/(burn_ticks*60)*100).."%)")
+		   end
+		end
 
-		  -- Burn another piece of coal
-		  if burn_time==0 then
-		     local inv = meta:get_inventory()
-		     local correct_fuel_count = 0
-		     if inv:is_empty("src") == false  then 
-			local srclist= inv:get_list("src")
-			for _, srcstack in pairs(srclist) do
-			   if srcstack then
-			      local src_item=srcstack:to_table()
-			      if src_item and src_item["name"] == fuel_type then
-				 correct_fuel_count = correct_fuel_count + 1
-			      end
-			   end
-			end
-			-- Check that the reactor is complete as well as the correct number of correct fuel
-			if correct_fuel_count == 6 then
-			   if check_reactor_structure(pos) == 1 then
-			      burn_time=burn_ticks*60
-			      meta:set_int("burn_time",burn_time)
-			      hacky_swap_node (pos,"technic:hv_nuclear_reactor_core_active") 
-			      meta:set_int("HV_EU_supply", power_supply)
-			      for idx, srcstack in pairs(srclist) do
-				 srcstack:take_item()
-				 inv:set_stack("src", idx, srcstack)
-			      end
-			   else
-			      -- BOOM!!! (the reactor was compromised and it should explode after some time) TNT mod inspired??
-			      explode_reactor(pos)
-			   end
-			else
-			   meta:set_int("HV_EU_supply", 0)
-			end
-		     end
-		  end
+		-- Burn another piece of coal
+		if burn_time==0 then
+		   local inv = meta:get_inventory()
+		   local correct_fuel_count = 0
+		   if inv:is_empty("src") == false  then 
+		      local srclist= inv:get_list("src")
+		      for _, srcstack in pairs(srclist) do
+			 if srcstack then
+			    local src_item=srcstack:to_table()
+			    if src_item and src_item["name"] == fuel_type then
+			       correct_fuel_count = correct_fuel_count + 1
+			    end
+			 end
+		      end
+		      -- Check that the reactor is complete as well as the correct number of correct fuel
+		      if correct_fuel_count == 6 then
+			 if check_reactor_structure(pos) == 1 then
+			    burn_time=burn_ticks*60
+			    meta:set_int("burn_time",burn_time)
+			    hacky_swap_node (pos,"technic:hv_nuclear_reactor_core_active") 
+			    meta:set_int("HV_EU_supply", power_supply)
+			    for idx, srcstack in pairs(srclist) do
+			       srcstack:take_item()
+			       inv:set_stack("src", idx, srcstack)
+			    end
+			 else
+			    -- BOOM!!! (the reactor was compromised and it should explode after some time) TNT mod inspired??
+			    explode_reactor(pos)
+			 end
+		      else
+			 meta:set_int("HV_EU_supply", 0)
+		      end
+		   end
+		end
 
-		  -- Nothing left to burn
-		  if burn_time==0 then
-		     meta:set_string("infotext", "Nuclear Reactor Core (idle)")
-		     hacky_swap_node (pos,"technic:hv_nuclear_reactor_core")
-		  end
-	       end
-   })
+		-- Nothing left to burn
+		if burn_time==0 then
+		   meta:set_string("infotext", "Nuclear Reactor Core (idle)")
+		   hacky_swap_node (pos,"technic:hv_nuclear_reactor_core")
+		end
+	     end
+ })
 
 technic.register_HV_machine ("technic:hv_nuclear_reactor_core","PR")
 technic.register_HV_machine ("technic:hv_nuclear_reactor_core_active","PR")
diff --git a/technic/register_machine_and_tool.lua b/technic/register_machine_and_tool.lua
index 2178224..b7d039a 100644
--- a/technic/register_machine_and_tool.lua
+++ b/technic/register_machine_and_tool.lua
@@ -1,5 +1,5 @@
 -- This file includes the functions and data structures for registering machines and tools for LV, MV, HV types.
--- We use the technioc namespace for these functions and data to avoid eventual conflict.
+-- We use the technic namespace for these functions and data to avoid eventual conflict.
 
 -- register LV machines here
 technic.LV_machines    = {}
diff --git a/technic/tools/flashlight_old.lua b/technic/tools/flashlight_old.lua
deleted file mode 100644
index 8a2c338..0000000
--- a/technic/tools/flashlight_old.lua
+++ /dev/null
@@ -1,176 +0,0 @@
--- original code comes from walkin_light mod by Echo http://minetest.net/forum/viewtopic.php?id=2621
-
-flashlight_max_charge=30000
-      
-       minetest.register_tool("technic:flashlight", {
-            description = "Flashlight",
-            inventory_image = "technic_flashlight.png",
-	stack_max = 1,
-            on_use = function(itemstack, user, pointed_thing)
-	end,	        
-    })
-     
-    minetest.register_craft({
-            output = "technic:flashlight",
-            recipe = {
-		    {"glass","glass","glass"},
-                    {"technic:stainless_steel_ingot","technic:battery","technic:stainless_steel_ingot"},
-                    {"","technic:battery",""}
-            }
-    })
-local players = {}
-local player_positions = {}
-local last_wielded = {}
-
-function round(num) 
-	return math.floor(num + 0.5) 
-end
-
-minetest.register_on_joinplayer(function(player)
-	local player_name = player:get_player_name()
-	table.insert(players, player_name)
-	last_wielded[player_name] = flashlight_weared(player)
-	local pos = player:getpos()
-	local rounded_pos = {x=round(pos.x),y=round(pos.y)+1,z=round(pos.z)}
-	local wielded_item = player:get_wielded_item():get_name()
-	if flashlight_weared(player)==true then
-		-- Neuberechnung des Lichts erzwingen
-		minetest.env:add_node(rounded_pos,{type="node",name="technic:light_off"})
-		minetest.env:add_node(rounded_pos,{type="node",name="air"})
-	end
-	player_positions[player_name] = {}
-	player_positions[player_name]["x"] = rounded_pos.x;
-	player_positions[player_name]["y"] = rounded_pos.y;
-	player_positions[player_name]["z"] = rounded_pos.z;
-end)
-
-minetest.register_on_leaveplayer(function(player)
-	local player_name = player:get_player_name()
-	for i,v in ipairs(players) do
-		if v == player_name then 
-			table.remove(players, i)
-			last_wielded[player_name] = nil
-			-- Neuberechnung des Lichts erzwingen
-			local pos = player:getpos()
-			local rounded_pos = {x=round(pos.x),y=round(pos.y)+1,z=round(pos.z)}
-			minetest.env:add_node(rounded_pos,{type="node",name="technic:light_off"})
-			minetest.env:add_node(rounded_pos,{type="node",name="air"})
-			player_positions[player_name]["x"] = nil
-			player_positions[player_name]["y"] = nil
-			player_positions[player_name]["z"] = nil
-			player_positions[player_name]["m"] = nil
-			player_positions[player_name] = nil
-		end
-	end
-end)
-
-minetest.register_globalstep(function(dtime)
-	for i,player_name in ipairs(players) do
-		local player = minetest.env:get_player_by_name(player_name)
-		if flashlight_weared(player)==true then
-			-- Fackel ist in der Hand
-			local pos = player:getpos()
-			local rounded_pos = {x=round(pos.x),y=round(pos.y)+1,z=round(pos.z)}
-			if (last_wielded[player_name] ~= true) or (player_positions[player_name]["x"] ~= rounded_pos.x or player_positions[player_name]["y"] ~= rounded_pos.y or player_positions[player_name]["z"] ~= rounded_pos.z) then
-				-- Fackel gerade in die Hand genommen oder zu neuem Node bewegt
-				local is_air  = minetest.env:get_node_or_nil(rounded_pos)
-				if is_air == nil or (is_air ~= nil and (is_air.name == "air" or is_air.name == "technic:light")) then
-					-- wenn an aktueller Position "air" ist, Fackellicht setzen
-					minetest.env:add_node(rounded_pos,{type="node",name="technic:light"})
-				end
-				if (player_positions[player_name]["x"] ~= rounded_pos.x or player_positions[player_name]["y"] ~= rounded_pos.y or player_positions[player_name]["z"] ~= rounded_pos.z) then
-					-- wenn Position ge�nder, dann altes Licht l�schen
-					local old_pos = {x=player_positions[player_name]["x"], y=player_positions[player_name]["y"], z=player_positions[player_name]["z"]}
-					-- Neuberechnung des Lichts erzwingen
-					local is_light = minetest.env:get_node_or_nil(old_pos)
-					if is_light ~= nil and is_light.name == "technic:light" then
-						minetest.env:add_node(old_pos,{type="node",name="technic:light_off"})
-						minetest.env:add_node(old_pos,{type="node",name="air"})
-					end
-				end
-				-- gemerkte Position ist nun die gerundete neue Position
-				player_positions[player_name]["x"] = rounded_pos.x
-				player_positions[player_name]["y"] = rounded_pos.y
-				player_positions[player_name]["z"] = rounded_pos.z
-			end
-
-			last_wielded[player_name] = true;
-		elseif last_wielded[player_name] == true  then
-			-- Fackel nicht in der Hand, aber beim letzten Durchgang war die Fackel noch in der Hand
-			local pos = player:getpos()
-			local rounded_pos = {x=round(pos.x),y=round(pos.y)+1,z=round(pos.z)}
-			repeat
-				local is_light  = minetest.env:get_node_or_nil(rounded_pos)
-				if is_light ~= nil and is_light.name == "technic:light" then
-					-- minetest.env:remove_node(rounded_pos)
-					-- Erzwinge Neuberechnung des Lichts
-					minetest.env:add_node(rounded_pos,{type="node",name="technic:light_off"})
-					minetest.env:add_node(rounded_pos,{type="node",name="air"})
-				end
-			until minetest.env:get_node_or_nil(rounded_pos) ~= "technic:light"
-			local old_pos = {x=player_positions[player_name]["x"], y=player_positions[player_name]["y"], z=player_positions[player_name]["z"]}
-			repeat
-				is_light  = minetest.env:get_node_or_nil(old_pos)
-				if is_light ~= nil and is_light.name == "technic:light" then
-					-- minetest.env:remove_node(old_pos)
-					-- Erzwinge Neuberechnung des Lichts
-					minetest.env:add_node(old_pos,{type="node",name="technic:light_off"})
-					minetest.env:add_node(old_pos,{type="node",name="air"})
-				end
-			until minetest.env:get_node_or_nil(old_pos) ~= "technic:light"
-			last_wielded[player_name] = true
-		end
-	end
-end)
-
-minetest.register_node("technic:light", {
-	drawtype = "glasslike",
-	tile_images = {"technic_light.png"},
-	paramtype = "light",
-	walkable = false,
-	is_ground_content = true,
-	light_propagates = true,
-	sunlight_propagates = true,
-	light_source = 15,
-	selection_box = {
-        type = "fixed",
-        fixed = {0, 0, 0, 0, 0, 0},
-    },
-})
-minetest.register_node("technic:light_off", {
-	drawtype = "glasslike",
-	tile_images = {"technic_light.png"},
-	paramtype = "light",
-	walkable = false,
-	is_ground_content = true,
-	light_propagates = true,
-	sunlight_propagates = true,
-	selection_box = {
-        type = "fixed",
-        fixed = {0, 0, 0, 0, 0, 0},
-    },
-})
-
-function flashlight_weared (player)
-flashlight_on=false
-local inv = player:get_inventory()
-local hotbar=inv:get_list("main")
-		for i=1,8,1 do
-			
-			if hotbar[i]:get_name() == "technic:flashlight" then
-			item=hotbar[i]:to_table()
-			if item["metadata"]=="" or item["metadata"]=="0" then return flashlight_on end --flashlight not charghed
-			charge=tonumber(item["metadata"]) 
-			if charge-2>0 then
-			 flashlight_on=true	
-			 charge =charge-2;	
-			set_RE_wear(item,charge,flashlight_max_charge)
-			item["metadata"]=tostring(charge)
-			hotbar[i]:replace(item)
-			inv:set_stack("main",i,hotbar[i])
-			return true
-			end
-			end
-		end
-return flashlight_on
-end	
\ No newline at end of file

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