kpoppel
2013-07-11 fa846989aca2f48a7b3553673f4570ec1ebcf388
Remove file that doesn't seem to have any use.
Fix typing error in register... file
Fix two issues with nuclear reactor and set the burn time to 24h.
2 files modified
1 files deleted
220 ■■■■ changed files
technic/machines/hv/nuclear_reactor.lua 42 ●●●● patch | view | raw | blame | history
technic/register_machine_and_tool.lua 2 ●●● patch | view | raw | blame | history
technic/tools/flashlight_old.lua 176 ●●●●● patch | view | raw | blame | history
technic/machines/hv/nuclear_reactor.lua
@@ -5,13 +5,13 @@
--
-- The nuclear reactor core needs water and a protective shield to work.
-- This is checked now and then and if the machine is tampered with... BOOM!
local burn_ticks   =     1                      -- [minutes]. How many minutes does the power plant burn per serving?
local burn_ticks   = 24*60                      -- [minutes]. How many minutes does the power plant burn per serving?
local power_supply = 10000                      -- [HV] EUs
local fuel_type    = "technic:enriched_uranium" -- This reactor burns this stuff
-- FIXME: recipe must make more sense like a rod recepticle, steam chamber, HV generator?
minetest.register_craft({
    output = 'technic:hv_nuclear_reactor_core',
minetest.register_craft(
   {output = 'technic:hv_nuclear_reactor_core',
    recipe = {
        {'technic:stainless_steel_ingot', 'technic:stainless_steel_ingot', 'technic:stainless_steel_ingot'},
        {'technic:stainless_steel_ingot', '', 'technic:stainless_steel_ingot'},
@@ -19,8 +19,9 @@
    }
})
minetest.register_craftitem("technic:hv_nuclear_reactor_core", {
    description = "Uranium Rod Driven HV Reactor",
minetest.register_craftitem(
   "technic:hv_nuclear_reactor_core",
   {description = "Uranium Rod Driven HV Reactor",
    stack_max = 1,
}) 
@@ -32,7 +33,8 @@
    "list[current_player;main;0,5;8,4;]"
-- "Boxy sphere"
local nodebox = {{ -0.353, -0.353, -0.353, 0.353, 0.353, 0.353 }, -- Box
local nodebox = {
   { -0.353, -0.353, -0.353, 0.353, 0.353, 0.353 }, -- Box
         { -0.495, -0.064, -0.064, 0.495, 0.064, 0.064 }, -- Circle +-x
         { -0.483, -0.128, -0.128, 0.483, 0.128, 0.128 },
         { -0.462, -0.191, -0.191, 0.462, 0.191, 0.191 },
@@ -52,10 +54,10 @@
minetest.register_node(
   "technic:hv_nuclear_reactor_core",
   {
      description = "Nuclear Reactor",
      tiles = {"technic_hv_nuclear_reactor_core.png", "technic_hv_nuclear_reactor_core.png", "technic_hv_nuclear_reactor_core.png",
           "technic_hv_nuclear_reactor_core.png", "technic_hv_nuclear_reactor_core.png", "technic_hv_nuclear_reactor_core.png"},
   {description = "Nuclear Reactor",
    tiles = {"technic_hv_nuclear_reactor_core.png", "technic_hv_nuclear_reactor_core.png",
         "technic_hv_nuclear_reactor_core.png", "technic_hv_nuclear_reactor_core.png",
         "technic_hv_nuclear_reactor_core.png", "technic_hv_nuclear_reactor_core.png"},
--      paramtype2 = "facedir",
      groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
      legacy_facedir_simple = true,
@@ -91,15 +93,14 @@
minetest.register_node(
   "technic:hv_nuclear_reactor_core_active",
   {
      description = "Coal Driven Generator",
   {description = "Uranium Rod Driven HV Reactor",
      tiles = {"technic_hv_nuclear_reactor_core.png", "technic_hv_nuclear_reactor_core.png", "technic_hv_nuclear_reactor_core.png",
           "technic_hv_nuclear_reactor_core.png", "technic_hv_nuclear_reactor_core.png", "technic_hv_nuclear_reactor_core.png"},
--      paramtype2 = "facedir",
      groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2,not_in_creative_inventory=1},
      legacy_facedir_simple = true,
      sounds = default.node_sound_wood_defaults(),
      drop="technic:generator",
    drop="technic:hv_nuclear_reactor_core",
      drawtype="nodebox",
      light_source = 15,
      paramtype = "light",
@@ -135,14 +136,16 @@
                   --  C = Concrete, S = Stainless Steel, W = water node (not floating), #=reactor core, |=HV cable
                   --  The man-hole and the HV cable is only in the middle.
                   local water_nodes = minetest.find_nodes_in_area({x=pos.x-1, y=pos.y-1, z=pos.z-1},
                                         {x=pos.x+1, y=pos.y+1, z=pos.z+1}, "default:water_source")
                                           {x=pos.x+1, y=pos.y+1, z=pos.z+1},
                                           "default:water_source")
                   --print("Water      (  25):"..#water_nodes)
                   if #water_nodes ~= 25 then
                      --print("Water supply defect")
                      return 0
                   end
                   local inner_shield_nodes = minetest.find_nodes_in_area({x=pos.x-2, y=pos.y-2, z=pos.z-2},
                                              {x=pos.x+2, y=pos.y+2, z=pos.z+2}, "technic:concrete")
                                              {x=pos.x+2, y=pos.y+2, z=pos.z+2},
                                              "technic:concrete")
                   --print("Concrete 1 (  96):"..#inner_shield_nodes)
                   if #inner_shield_nodes ~= 96 then
@@ -150,7 +153,8 @@
                      return 0
                   end
                   local steel_shield_nodes = minetest.find_nodes_in_area({x=pos.x-3, y=pos.y-3, z=pos.z-3},
                                              {x=pos.x+3, y=pos.y+3, z=pos.z+3}, "default:steelblock")
                                              {x=pos.x+3, y=pos.y+3, z=pos.z+3},
                                              "default:steelblock")
                   --print("Steel      ( 216):"..#steel_shield_nodes)
                   if #steel_shield_nodes ~= 216 then
@@ -158,7 +162,8 @@
                      return 0
                   end
                   local outer_shield_nodes = minetest.find_nodes_in_area({x=pos.x-5, y=pos.y-5, z=pos.z-5},
                                              {x=pos.x+5, y=pos.y+5, z=pos.z+5}, "technic:concrete")
                                              {x=pos.x+5, y=pos.y+5, z=pos.z+5},
                                              "technic:concrete")
                   --print("Concrete 2 (1080):"..#outer_shield_nodes)
                   if #outer_shield_nodes ~= (984+#inner_shield_nodes) then
                      --print("Outer shield defect")
@@ -172,8 +177,7 @@
            end
minetest.register_abm(
   {
      nodenames = {"technic:hv_nuclear_reactor_core","technic:hv_nuclear_reactor_core_active"},
   {nodenames = {"technic:hv_nuclear_reactor_core","technic:hv_nuclear_reactor_core_active"},
      interval = 1,
      chance   = 1,
      action = function(pos, node, active_object_count, active_object_count_wider)
technic/register_machine_and_tool.lua
@@ -1,5 +1,5 @@
-- This file includes the functions and data structures for registering machines and tools for LV, MV, HV types.
-- We use the technioc namespace for these functions and data to avoid eventual conflict.
-- We use the technic namespace for these functions and data to avoid eventual conflict.
-- register LV machines here
technic.LV_machines    = {}
technic/tools/flashlight_old.lua
File was deleted