Vanessa Ezekowitz
2013-04-20 5ad1b8db0837e384276ad274af51c959b6f9ce64
Merge branch 'indev' of git://github.com/RealBadAngel/technic into indev
1 files modified
69 ■■■■ changed files
item_drop/init.lua 69 ●●●● patch | view | raw | blame | history
item_drop/init.lua
@@ -5,64 +5,21 @@
        local pos = player:getpos()
        pos.y = pos.y+0.5
        local inv = player:get_inventory()
        for _,object in ipairs(minetest.env:get_objects_inside_radius(pos, 1)) do
            if not object:is_player() and object:get_luaentity() and object:get_luaentity().name == "__builtin:item" then
                if inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then
                    if object:get_luaentity() and object:get_luaentity().timer > time_pick then
                        inv:add_item("main", ItemStack(object:get_luaentity().itemstring))
                        if object:get_luaentity().itemstring ~= "" then
                            minetest.sound_play("item_drop_pickup", {
                                to_player = player:get_player_name(),
                            })
                        end
                        object:get_luaentity().itemstring = ""
                        object:remove()
                    end
                end
            end
        end
        for _,object in ipairs(minetest.env:get_objects_inside_radius(pos, 3)) do
            if not object:is_player() and object:get_luaentity() and object:get_luaentity().name == "__builtin:item" then
                --print(dump(object:getpos().y-player:getpos().y))
                if object:getpos().y-player:getpos().y > 0 then
                    if object:get_luaentity().collect then
                        if inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then
                            if object:get_luaentity().timer > time_pick then
                                local pos1 = pos
                                pos1.y = pos1.y+0.2
                                local pos2 = object:getpos()
                                local vec = {x=pos1.x-pos2.x, y=pos1.y-pos2.y, z=pos1.z-pos2.z}
                                vec.x = vec.x*3
                                vec.y = vec.y*3
                                vec.z = vec.z*3
                                object:setvelocity(vec)
                                minetest.after(1, function(args)
                                    local lua = object:get_luaentity()
                                    if object == nil or lua == nil or lua.itemstring == nil then
                                        return
                                    end
                                    if inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then
                                        inv:add_item("main", ItemStack(object:get_luaentity().itemstring))
                                        if object:get_luaentity().itemstring ~= "" then
                                            minetest.sound_play("item_drop_pickup", {
                                                to_player = player:get_player_name(),
                                            })
                                        end
                                        object:get_luaentity().itemstring = ""
                                        object:remove()
                                    else
                                        object:setvelocity({x=0,y=0,z=0})
                                    end
                                end, {player, object})
        for _,object in ipairs(minetest.env:get_objects_inside_radius(pos, 2)) do
            if not object:is_player() and object:get_luaentity() then
                local obj=object:get_luaentity()
                if obj.name == "__builtin:item" then
                    if inv:room_for_item("main", ItemStack(obj.itemstring)) then
                        if obj.timer > time_pick then
                            inv:add_item("main", ItemStack(obj.itemstring))
                            if obj.itemstring ~= "" then
                                minetest.sound_play("item_drop_pickup")
                            end
                            if object:get_luaentity() then
                                object:get_luaentity().itemstring = ""
                                object:remove()
                            end
                        end
                    else
                        minetest.after(0.5, function(entity)
                            entity.collect = true
                        end, object:get_luaentity())
                    end
                end
            end