Vanessa Ezekowitz
2013-04-20 5ad1b8db0837e384276ad274af51c959b6f9ce64
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dofile(minetest.get_modpath("item_drop").."/item_entity.lua")
time_pick = 3
minetest.register_globalstep(function(dtime)
    for _,player in ipairs(minetest.get_connected_players()) do
        local pos = player:getpos()
        pos.y = pos.y+0.5
        local inv = player:get_inventory()
        for _,object in ipairs(minetest.env:get_objects_inside_radius(pos, 2)) do
            if not object:is_player() and object:get_luaentity() then 
                local obj=object:get_luaentity() 
                if obj.name == "__builtin:item" then
                    if inv:room_for_item("main", ItemStack(obj.itemstring)) then
                        if obj.timer > time_pick then
                            inv:add_item("main", ItemStack(obj.itemstring))
                            if obj.itemstring ~= "" then
                                minetest.sound_play("item_drop_pickup") 
                            end
                            if object:get_luaentity() then 
                                object:get_luaentity().itemstring = ""
                                object:remove()
                            end
                        end
                    end
                end
            end
        end
    end
end)
 
function minetest.handle_node_drops(pos, drops, digger)
    for _,item in ipairs(drops) do
        local count, name
        if type(item) == "string" then
            count = 1
            name = item
        else
            count = item:get_count()
            name = item:get_name()
        end
        for i=1,count do
            local obj = minetest.env:add_item(pos, name)
            if obj ~= nil then
                obj:get_luaentity().collect = true
                local x = math.random(1, 5)
                if math.random(1,2) == 1 then
                    x = -x
                end
                local z = math.random(1, 5)
                if math.random(1,2) == 1 then
                    z = -z
                end
                obj:setvelocity({x=1/x, y=obj:getvelocity().y, z=1/z})
                obj:get_luaentity().timer = time_pick
                -- FIXME this doesnt work for deactiveted objects
                if minetest.setting_get("remove_items") and tonumber(minetest.setting_get("remove_items")) then
                    minetest.after(tonumber(minetest.setting_get("remove_items")), function(obj)
                        obj:remove()
                    end, obj)
                end
            end
        end
    end
end
--[[
minetest.register_on_dieplayer(function(name, pos)
    local inv = name:get_inventory()
    local pos = name:getpos()
    for i = 1, inv:get_size("main"), 1 do
        srcstack = inv:get_stack("main", i)
        if srcstack:to_string() ~= "" then
            pos.y = pos.y + 3
            local obj = minetest.env:add_item(pos, srcstack:to_string())
            local x = math.random(-5, 5)
            if x >= -2 and x <=0 then
                local x = x - 3
            end
            if x > 0 and x <= 2 then
                local x = x + 3
            end
            local y = math.random(3, 5)
            local z = math.random(-5, 5)
            if z >= -2 and z <= 0 then
                local z = z - 3
            end
            if z > 0 and z <= 2 then
                local z = z + 3
            end
            inv:set_stack("main", i, "")
            obj:setvelocity({x=x, y=y, z=z})
        end
        if i == 32 then
            break
        end
    end
end)
]]--
print("DROPS LOADED!")