New file |
| | |
| | | minetest.register_globalstep(function(dtime) |
| | | for _,player in ipairs(minetest.get_connected_players()) do |
| | | local pos = player:getpos() |
| | | pos.y = pos.y+0.5 |
| | | local inv = player:get_inventory() |
| | | |
| | | for _,object in ipairs(minetest.env:get_objects_inside_radius(pos, 1)) do |
| | | if not object:is_player() and object:get_luaentity() and object:get_luaentity().name == "__builtin:item" then |
| | | if inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then |
| | | inv:add_item("main", ItemStack(object:get_luaentity().itemstring)) |
| | | if object:get_luaentity().itemstring ~= "" then |
| | | minetest.sound_play("item_drop_pickup", { |
| | | to_player = player:get_player_name(), |
| | | }) |
| | | end |
| | | object:get_luaentity().itemstring = "" |
| | | object:remove() |
| | | end |
| | | end |
| | | end |
| | | |
| | | for _,object in ipairs(minetest.env:get_objects_inside_radius(pos, 2)) do |
| | | if not object:is_player() and object:get_luaentity() and object:get_luaentity().name == "__builtin:item" then |
| | | if object:get_luaentity().collect then |
| | | if inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then |
| | | local pos1 = pos |
| | | pos1.y = pos1.y+0.2 |
| | | local pos2 = object:getpos() |
| | | local vec = {x=pos1.x-pos2.x, y=pos1.y-pos2.y, z=pos1.z-pos2.z} |
| | | vec.x = vec.x*3 |
| | | vec.y = vec.y*3 |
| | | vec.z = vec.z*3 |
| | | object:setvelocity(vec) |
| | | |
| | | minetest.after(1, function(args) |
| | | local lua = object:get_luaentity() |
| | | if object == nil or lua == nil or lua.itemstring == nil then |
| | | return |
| | | end |
| | | if inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then |
| | | inv:add_item("main", ItemStack(object:get_luaentity().itemstring)) |
| | | if object:get_luaentity().itemstring ~= "" then |
| | | minetest.sound_play("item_drop_pickup", { |
| | | to_player = player:get_player_name(), |
| | | }) |
| | | end |
| | | object:get_luaentity().itemstring = "" |
| | | object:remove() |
| | | else |
| | | object:setvelocity({x=0,y=0,z=0}) |
| | | end |
| | | end, {player, object}) |
| | | |
| | | end |
| | | else |
| | | minetest.after(0.5, function(entity) |
| | | entity.collect = true |
| | | end, object:get_luaentity()) |
| | | end |
| | | end |
| | | end |
| | | end |
| | | end) |