From 306b407a38b087b59c92d23c0c1f7c3e8fb7ce4e Mon Sep 17 00:00:00 2001
From: RealBadAngel <mk@realbadangel.pl>
Date: Thu, 08 Nov 2012 17:37:22 +0100
Subject: [PATCH] Added missing file

---
 item_pickup.lua |   63 +++++++++++++++++++++++++++++++
 1 files changed, 63 insertions(+), 0 deletions(-)

diff --git a/item_pickup.lua b/item_pickup.lua
new file mode 100644
index 0000000..04ed0f8
--- /dev/null
+++ b/item_pickup.lua
@@ -0,0 +1,63 @@
+minetest.register_globalstep(function(dtime)
+	for _,player in ipairs(minetest.get_connected_players()) do
+		local pos = player:getpos()
+		pos.y = pos.y+0.5
+		local inv = player:get_inventory()
+		
+		for _,object in ipairs(minetest.env:get_objects_inside_radius(pos, 1)) do
+			if not object:is_player() and object:get_luaentity() and object:get_luaentity().name == "__builtin:item" then
+				if inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then
+					inv:add_item("main", ItemStack(object:get_luaentity().itemstring))
+					if object:get_luaentity().itemstring ~= "" then
+						minetest.sound_play("item_drop_pickup", {
+							to_player = player:get_player_name(),
+						})
+					end
+					object:get_luaentity().itemstring = ""
+					object:remove()
+				end
+			end
+		end
+		
+		for _,object in ipairs(minetest.env:get_objects_inside_radius(pos, 2)) do
+			if not object:is_player() and object:get_luaentity() and object:get_luaentity().name == "__builtin:item" then
+				if object:get_luaentity().collect then
+					if inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then
+						local pos1 = pos
+						pos1.y = pos1.y+0.2
+						local pos2 = object:getpos()
+						local vec = {x=pos1.x-pos2.x, y=pos1.y-pos2.y, z=pos1.z-pos2.z}
+						vec.x = vec.x*3
+						vec.y = vec.y*3
+						vec.z = vec.z*3
+						object:setvelocity(vec)
+						
+						minetest.after(1, function(args)
+							local lua = object:get_luaentity()
+							if object == nil or lua == nil or lua.itemstring == nil then
+								return
+							end
+							if inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then
+								inv:add_item("main", ItemStack(object:get_luaentity().itemstring))
+								if object:get_luaentity().itemstring ~= "" then
+									minetest.sound_play("item_drop_pickup", {
+										to_player = player:get_player_name(),
+									})
+								end
+								object:get_luaentity().itemstring = ""
+								object:remove()
+							else
+								object:setvelocity({x=0,y=0,z=0})
+							end
+						end, {player, object})
+						
+					end
+				else
+					minetest.after(0.5, function(entity)
+						entity.collect = true
+					end, object:get_luaentity())
+				end
+			end
+		end
+	end
+end)

--
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