RealBadAngel
2012-11-08 306b407a38b087b59c92d23c0c1f7c3e8fb7ce4e
Added missing file
1 files added
63 ■■■■■ changed files
item_pickup.lua 63 ●●●●● patch | view | raw | blame | history
item_pickup.lua
New file
@@ -0,0 +1,63 @@
minetest.register_globalstep(function(dtime)
    for _,player in ipairs(minetest.get_connected_players()) do
        local pos = player:getpos()
        pos.y = pos.y+0.5
        local inv = player:get_inventory()
        for _,object in ipairs(minetest.env:get_objects_inside_radius(pos, 1)) do
            if not object:is_player() and object:get_luaentity() and object:get_luaentity().name == "__builtin:item" then
                if inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then
                    inv:add_item("main", ItemStack(object:get_luaentity().itemstring))
                    if object:get_luaentity().itemstring ~= "" then
                        minetest.sound_play("item_drop_pickup", {
                            to_player = player:get_player_name(),
                        })
                    end
                    object:get_luaentity().itemstring = ""
                    object:remove()
                end
            end
        end
        for _,object in ipairs(minetest.env:get_objects_inside_radius(pos, 2)) do
            if not object:is_player() and object:get_luaentity() and object:get_luaentity().name == "__builtin:item" then
                if object:get_luaentity().collect then
                    if inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then
                        local pos1 = pos
                        pos1.y = pos1.y+0.2
                        local pos2 = object:getpos()
                        local vec = {x=pos1.x-pos2.x, y=pos1.y-pos2.y, z=pos1.z-pos2.z}
                        vec.x = vec.x*3
                        vec.y = vec.y*3
                        vec.z = vec.z*3
                        object:setvelocity(vec)
                        minetest.after(1, function(args)
                            local lua = object:get_luaentity()
                            if object == nil or lua == nil or lua.itemstring == nil then
                                return
                            end
                            if inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then
                                inv:add_item("main", ItemStack(object:get_luaentity().itemstring))
                                if object:get_luaentity().itemstring ~= "" then
                                    minetest.sound_play("item_drop_pickup", {
                                        to_player = player:get_player_name(),
                                    })
                                end
                                object:get_luaentity().itemstring = ""
                                object:remove()
                            else
                                object:setvelocity({x=0,y=0,z=0})
                            end
                        end, {player, object})
                    end
                else
                    minetest.after(0.5, function(entity)
                        entity.collect = true
                    end, object:get_luaentity())
                end
            end
        end
    end
end)