commit | author | age
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ee0765
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-- Solar panels are the building blocks of LV solar arrays |
S |
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-- They can however also be used separately but with reduced efficiency due to the missing transformer. |
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-- Individual panels are less efficient than when the panels are combined into full arrays. |
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be2f30
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local S = technic.getter |
S |
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ee0765
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minetest.register_node("technic:solar_panel", { |
S |
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tiles = {"technic_solar_panel_top.png", "technic_solar_panel_bottom.png", "technic_solar_panel_side.png", |
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"technic_solar_panel_side.png", "technic_solar_panel_side.png", "technic_solar_panel_side.png"}, |
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groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2}, |
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sounds = default.node_sound_wood_defaults(), |
be2f30
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description = S("Solar Panel"), |
ee0765
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active = false, |
S |
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drawtype = "nodebox", |
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paramtype = "light", |
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is_ground_content = true, |
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node_box = { |
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type = "fixed", |
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fixed = {-0.5, -0.5, -0.5, 0.5, 0, 0.5}, |
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}, |
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on_construct = function(pos) |
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local meta = minetest.get_meta(pos) |
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meta:set_int("LV_EU_supply", 0) |
be2f30
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meta:set_string("infotext", S("Solar Panel")) |
ee0765
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end, |
S |
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}) |
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minetest.register_craft({ |
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output = 'technic:solar_panel', |
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recipe = { |
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{'technic:doped_silicon_wafer', 'technic:doped_silicon_wafer', 'technic:doped_silicon_wafer'}, |
68b7bc
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{'technic:wrought_iron_ingot', 'technic:lv_cable0', 'technic:wrought_iron_ingot'}, |
ee0765
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S |
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} |
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}) |
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minetest.register_abm({ |
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nodenames = {"technic:solar_panel"}, |
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interval = 1, |
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chance = 1, |
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action = function(pos, node, active_object_count, active_object_count_wider) |
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-- The action here is to make the solar panel prodice power |
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-- Power is dependent on the light level and the height above ground |
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-- 130m and above is optimal as it would be above cloud level. |
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-- Height gives 1/4 of the effect, light 3/4. Max. effect is 26EU. |
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-- There are many ways to cheat by using other light sources like lamps. |
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-- As there is no way to determine if light is sunlight that is just a shame. |
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-- To take care of some of it solar panels do not work outside daylight hours or if |
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-- built below -10m |
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local pos1 = {x=pos.x, y=pos.y+1, z=pos.z} |
be2f30
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local machine_name = S("Solar Panel") |
ee0765
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S |
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local light = minetest.get_node_light(pos1, nil) |
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local time_of_day = minetest.get_timeofday() |
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local meta = minetest.get_meta(pos) |
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if light == nil then light = 0 end |
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-- turn on panel only during day time and if sufficient light |
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-- I know this is counter intuitive when cheating by using other light sources underground. |
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if light >= 12 and time_of_day >= 0.24 and time_of_day <= 0.76 and pos.y > -10 then |
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local charge_to_give = math.floor((light + pos1.y) * 3) |
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charge_to_give = math.max(charge_to_give, 0) |
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charge_to_give = math.min(charge_to_give, 200) |
be2f30
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meta:set_string("infotext", S("%s Active"):format(machine_name).." ("..charge_to_give.."EU)") |
ee0765
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meta:set_int("LV_EU_supply", charge_to_give) |
S |
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else |
be2f30
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meta:set_string("infotext", S("%s Idle"):format(machine_name)) |
ee0765
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meta:set_int("LV_EU_supply", 0) |
S |
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end |
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end, |
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}) |
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technic.register_machine("LV", "technic:solar_panel", technic.producer) |
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