init.lua | ●●●●● patch | view | raw | blame | history | |
textures/technic_tree_tap.png | patch | view | raw | blame | history | |
tree_tap.lua | ●●●●● patch | view | raw | blame | history |
init.lua
@@ -1,4 +1,4 @@ -- Minetest 0.4.2 rc1: technic -- Minetest 0.4.3 : technic minetest.register_alias("rebar", "technic:rebar") minetest.register_alias("concrete", "technic:concrete") @@ -31,7 +31,7 @@ dofile(minetest.get_modpath("technic").."/grinder.lua") dofile(minetest.get_modpath("technic").."/mining_laser_mk1.lua") --dofile(minetest.get_modpath("technic").."/project_table.lua") --dofile(minetest.get_modpath("technic").."/injector.lua") dofile(minetest.get_modpath("technic").."/injector.lua") dofile(minetest.get_modpath("technic").."/generator.lua") dofile(minetest.get_modpath("technic").."/solar_panel.lua") dofile(minetest.get_modpath("technic").."/geothermal.lua") @@ -41,6 +41,8 @@ dofile(minetest.get_modpath("technic").."/mining_drill.lua") dofile(minetest.get_modpath("technic").."/screwdriver.lua") dofile(minetest.get_modpath("technic").."/sonic_screwdriver.lua") dofile(minetest.get_modpath("technic").."/node_breaker.lua") dofile(minetest.get_modpath("technic").."/tree_tap.lua") function has_locked_chest_privilege(meta, player) textures/technic_tree_tap.png
tree_tap.lua
New file @@ -0,0 +1,49 @@ minetest.register_tool("technic:treetap", { description = "Tree Tap", inventory_image = "technic_tree_tap.png", on_use = function(itemstack,user,pointed_thing) if pointed_thing.type~="node" then return end if user:get_inventory():room_for_item("main",ItemStack("technic:raw_rubber")) then local pos=minetest.get_pointed_thing_position(pointed_thing,above) local node=minetest.env:get_node(pos) local node_name=node.name if node_name == "farming:rubber_tree_full" then user:get_inventory():add_item("main",ItemStack("technic:raw_rubber")) minetest.env:set_node(pos,node) local item=itemstack:to_table() local item_wear=tonumber((item["wear"])) item_wear=item_wear+819 if item_wear>65535 then itemstack:clear() return itemstack end item["wear"]=tostring(item_wear) itemstack:replace(item) return itemstack else return itemstack end else return end end, }) minetest.register_craft({ output = "technic:treetap", recipe = { {"pipeworks:tube", "default:wood", "default:stick"}, {"", "default:stick", "default:stick"} }, }) minetest.register_craftitem("technic:raw_rubber", { description = "Raw Rubber", inventory_image = "technic_raw_rubber.png", }) minetest.register_craft({ type = "cooking", output = "technic:rubber", recipe = "technic:raw_rubber", }) minetest.register_craftitem("technic:rubber", { description = "Rubber Fiber", inventory_image = "technic_rubber.png", })