Maciej Kasatkin
2012-09-22 f47f9a6105d8a8b58be4f797cd6fa466e034fe36
initial Injector upload
1 files added
325 ■■■■■ changed files
injector.lua 325 ●●●●● patch | view | raw | blame | history
injector.lua
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minetest.register_craftitem("technic:injector", {
    description = "Injector",
    stack_max = 99,
})
minetest.register_node("technic:injector", {
    description = "Injector",
    tiles = {"technic_iron_chest_top.png", "technic_iron_chest_top.png", "technic_iron_chest_side.png",
        "technic_iron_chest_side.png", "technic_iron_chest_side.png", "technic_iron_chest_front.png"},
    paramtype2 = "facedir",
    groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
    legacy_facedir_simple = true,
    sounds = default.node_sound_wood_defaults(),
    on_construct = function(pos)
        local meta = minetest.env:get_meta(pos)
        meta:set_string("formspec",
                "invsize[9,9;]"..
                "list[current_name;main;0,2;8,2;]"..
                "list[current_player;main;0,5;8,4;]")
        meta:set_string("infotext", "Injector")
        local inv = meta:get_inventory()
        inv:set_size("main", 8*4)
    end,
    can_dig = function(pos,player)
        local meta = minetest.env:get_meta(pos);
        local inv = meta:get_inventory()
        return inv:is_empty("main")
    end,
    on_punch = function (pos, node, puncher)
    local meta = minetest.env:get_meta(pos);
    local inv = meta:get_inventory()
    for _,stack in ipairs(inv:get_list("main")) do
        if stack:get_name() ~="" then
            inv:remove_item("main",stack)
            pos1=pos
            pos1.y=pos1.y
            local x=pos1.x+1.5
            local z=pos1.z
            item1=tube_item({x=pos1.x,y=pos1.y,z=pos1.z},stack)
            item1:get_luaentity().start_pos = {x=pos1.x,y=pos1.y,z=pos1.z}
            item1:setvelocity({x=1, y=0, z=0})
            item1:setacceleration({x=0, y=0, z=0})
            return
            end
    end
end,
})
function tube_item(pos, item)
        local TUBE_nodes = {}
        local CHEST_nodes = {}
         TUBE_nodes[1]={}
         TUBE_nodes[1].x=pos.x
        TUBE_nodes[1].y=pos.y
        TUBE_nodes[1].z=pos.z
table_index=1
    repeat
    check_TUBE_node (TUBE_nodes,CHEST_nodes,table_index)
    table_index=table_index+1
    if TUBE_nodes[table_index]==nil then break end
    until false
found=table_index-1
print("Found "..found.." tubes connected")
print(dump(CHEST_nodes))
    -- Take item in any format
    local stack = ItemStack(item)
    local obj = minetest.env:add_entity(pos, "technic:tubed_item")
    obj:get_luaentity():set_item(stack:to_string())
    return obj
end
minetest.register_entity("technic:tubed_item", {
    initial_properties = {
        hp_max = 1,
        physical = false,
        collisionbox = {0,0,0,0,0,0},
        visual = "sprite",
        visual_size = {x=0.5, y=0.5},
        textures = {""},
        spritediv = {x=1, y=1},
        initial_sprite_basepos = {x=0, y=0},
        is_visible = false,
        start_pos={},
        route={}
    },
    itemstring = '',
    physical_state = false,
    set_item = function(self, itemstring)
        self.itemstring = itemstring
        local stack = ItemStack(itemstring)
        local itemtable = stack:to_table()
        local itemname = nil
        if itemtable then
            itemname = stack:to_table().name
        end
        local item_texture = nil
        local item_type = ""
        if minetest.registered_items[itemname] then
            item_texture = minetest.registered_items[itemname].inventory_image
            item_type = minetest.registered_items[itemname].type
        end
        prop = {
            is_visible = true,
            visual = "sprite",
            textures = {"unknown_item.png"}
        }
        if item_texture and item_texture ~= "" then
            prop.visual = "sprite"
            prop.textures = {item_texture}
            prop.visual_size = {x=0.3, y=0.3}
        else
            prop.visual = "wielditem"
            prop.textures = {itemname}
            prop.visual_size = {x=0.15, y=0.15}
        end
        self.object:set_properties(prop)
    end,
    get_staticdata = function(self)
            return    minetest.serialize({
                itemstring=self.itemstring,
                velocity=self.object:getvelocity(),
                start_pos=self.start_pos
                })
    end,
    on_activate = function(self, staticdata)
--        print (dump(staticdata))
        if  staticdata=="" or staticdata==nil then return end
        local item = minetest.deserialize(staticdata)
        local stack = ItemStack(item.itemstring)
        local itemtable = stack:to_table()
        local itemname = nil
        if itemtable then
            itemname = stack:to_table().name
        end
        if itemname then
        self.start_pos=item.start_pos
        self.object:setvelocity(item.velocity)
        self.object:setacceleration({x=0, y=0, z=0})
        self.object:setpos(item.start_pos)
        end
        self:set_item(item.itemstring)
    end,
    on_step = function(self, dtime)
    if self.start_pos then
    local pos = self.object:getpos()
    local node = minetest.env:get_node(pos)
    local meta = minetest.env:get_meta(pos)
    tubelike=meta:get_int("tubelike")
    local stack = ItemStack(self.itemstring)
    local drop_pos=nil
    local velocity=self.object:getvelocity()
    if velocity==nil then print ("wypadl") return end
    if math.abs(velocity.x)==1 then
        local next_node=math.abs(pos.x-self.start_pos.x)
        if next_node >= 1 then
            self.start_pos.x=self.start_pos.x+velocity.x
            if check_pos_vector (self.start_pos, velocity)==0 then
            if check_next_step (self.start_pos, velocity)==0 then
                drop_pos=minetest.env:find_node_near({x=self.start_pos.x,y=self.start_pos.y,z=self.start_pos.z+velocity.x}, 1, "air")
                if drop_pos then minetest.item_drop(stack, "", drop_pos) end
                self.object:remove()
                end
            self.object:setpos(self.start_pos)
            self.object:setvelocity(velocity)
            return
            end
            end
        end
    if math.abs(velocity.y)==1 then
        local next_node=math.abs(pos.y-self.start_pos.y)
        if next_node >= 1 then
            self.start_pos.y=self.start_pos.y+velocity.y
            if check_pos_vector (self.start_pos, velocity)==0 then
            if check_next_step (self.start_pos, velocity)==0 then
                drop_pos=minetest.env:find_node_near({x=self.start_pos.x+velocity.x,y=self.start_pos.y+velocity.y,z=self.start_pos.z+velocity.z}, 1, "air")
                if drop_pos then minetest.item_drop(stack, "", drop_pos) end
                self.object:remove()
                end
            self.object:setpos(self.start_pos)
            self.object:setvelocity(velocity)
            return
            end
            end
        end
    if math.abs(velocity.z)==1 then
        local next_node=math.abs(pos.z-self.start_pos.z)
        if next_node >= 1 then
            self.start_pos.z=self.start_pos.z+velocity.z
            if check_pos_vector (self.start_pos, velocity)==0 then
            if check_next_step (self.start_pos, velocity)==0 then
                drop_pos=minetest.env:find_node_near({x=self.start_pos.x+velocity.x,y=self.start_pos.y+velocity.y,z=self.start_pos.z+velocity.z}, 1, "air")
                if drop_pos then minetest.item_drop(stack, "", drop_pos) end
                self.object:remove()
                end
            self.object:setpos(self.start_pos)
            self.object:setvelocity(velocity)
            return
            end
            end
        end
    end
end
})
function check_next_step (pos,velocity)
local meta
local tubelike
if velocity.x==0 then
meta = minetest.env:get_meta({x=pos.x-1,y=pos.y,z=pos.z})
tubelike=meta:get_int("tubelike")
if tubelike==1 then velocity.x=-1 velocity.y=0 velocity.z=0 return 1 end
meta = minetest.env:get_meta({x=pos.x+1,y=pos.y,z=pos.z})
tubelike=meta:get_int("tubelike")
if tubelike==1 then velocity.x=1 velocity.y=0 velocity.z=0 return 1 end
end
if velocity.z==0 then
meta = minetest.env:get_meta({x=pos.x,y=pos.y,z=pos.z+1})
tubelike=meta:get_int("tubelike")
if tubelike==1 then velocity.x=0 velocity.y=0 velocity.z=1 return 1 end
meta = minetest.env:get_meta({x=pos.x,y=pos.y,z=pos.z-1})
tubelike=meta:get_int("tubelike")
if tubelike==1 then velocity.x=0 velocity.y=0 velocity.z=-1 return 1 end
end
if velocity.y==0 then
meta = minetest.env:get_meta({x=pos.x,y=pos.y+1,z=pos.z})
tubelike=meta:get_int("tubelike")
if tubelike==1 then velocity.x=0 velocity.y=1 velocity.z=0 return 1 end
meta = minetest.env:get_meta({x=pos.x,y=pos.y-1,z=pos.z})
tubelike=meta:get_int("tubelike")
if tubelike==1 then velocity.x=0 velocity.y=-1 velocity.z=0 return 1 end
end
print ("spadl")
return 0
end
function check_pos_vector (pos,velocity)
added={}
added.x=pos.x+velocity.x
added.y=pos.y+velocity.y
added.z=pos.z+velocity.z
local meta=minetest.env:get_meta(added)
--print(dump(added).." : "..tubelike)
if meta:get_int("tubelike")==1 then return 1 end
return 0
end
function add_new_TUBE_node (TUBE_nodes,pos1,parent)
local i=1
    repeat
        if TUBE_nodes[i]==nil then break end
        if pos1.x==TUBE_nodes[i].x and pos1.y==TUBE_nodes[i].y and pos1.z==TUBE_nodes[i].z then return false end
        i=i+1
    until false
TUBE_nodes[i]={}
TUBE_nodes[i].x=pos1.x
TUBE_nodes[i].y=pos1.y
TUBE_nodes[i].z=pos1.z
TUBE_nodes[i].parent_x=parent.x
TUBE_nodes[i].parent_y=parent.y
TUBE_nodes[i].parent_z=parent.z
return true
end
function check_TUBE_node (TUBE_nodes,CHEST_nodes,i)
        local pos1={}
        local parent={}
        pos1.x=TUBE_nodes[i].x
        pos1.y=TUBE_nodes[i].y
        pos1.z=TUBE_nodes[i].z
        parent.x=pos1.x
        parent.y=pos1.y
        parent.z=pos1.z
        new_node_added=false
        pos1.x=pos1.x+1
        check_TUBE_node_subp (TUBE_nodes,CHEST_nodes,pos1,parent)
        pos1.x=pos1.x-2
        check_TUBE_node_subp (TUBE_nodes,CHEST_nodes,pos1,parent)
        pos1.x=pos1.x+1
        pos1.y=pos1.y+1
        check_TUBE_node_subp (TUBE_nodes,CHEST_nodes,pos1,parent)
        pos1.y=pos1.y-2
        check_TUBE_node_subp (TUBE_nodes,CHEST_nodes,pos1,parent)
        pos1.y=pos1.y+1
        pos1.z=pos1.z+1
        check_TUBE_node_subp (TUBE_nodes,CHEST_nodes,pos1,parent)
        pos1.z=pos1.z-2
        check_TUBE_node_subp (TUBE_nodes,CHEST_nodes,pos1,parent)
        pos1.z=pos1.z+1
return new_node_added
end
function check_TUBE_node_subp (TUBE_nodes,CHEST_nodes,pos1,parent)
meta = minetest.env:get_meta(pos1)
if meta:get_float("tubelike")==1 then add_new_TUBE_node(TUBE_nodes,pos1,parent) return end
nctr = minetest.env:get_node(pos1)
if minetest.get_item_group(nctr.name, "tubedevice") == 1 then add_new_TUBE_node(CHEST_nodes,pos1,parent) return end
end