RealBadAngel
2013-03-20 c6da0a6713e1dc77838d180987256bda62dbb19b
Added Forcefield generator by ShadowNinja
4 files added
1 files modified
214 ■■■■■ changed files
technic/forcefield.lua 213 ●●●●● patch | view | raw | blame | history
technic/init.lua 1 ●●●● patch | view | raw | blame | history
technic/textures/technic_forcefield_animated.png patch | view | raw | blame | history
technic/textures/technic_forcefield_emitter_off.png patch | view | raw | blame | history
technic/textures/technic_forcefield_emitter_on.png patch | view | raw | blame | history
technic/forcefield.lua
New file
@@ -0,0 +1,213 @@
--Forcefield mod by ShadowNinja
local forcefield_emitter_buffer_size = 10000
local forcefield_emitter_power_consumption = 1
local forcefield_update_interval = 1
minetest.register_craft({
    output = 'technic:forcefield_emitter_off',
    recipe = {
            {'default:mese',         'technic:deployer_off', 'default:mese'        },
            {'technic:deployer_off', 'technic:motor',        'technic:deployer_off'},
            {'default:mese',         'technic:deployer_off', 'default:mese'        },
    }
})
local function get_forcefield_count(range)
    local count = 0
    for x=-range,range do
    for y=0,range do
    for z=-range,range do
        if ((x*x+y*y+z*z) <= (range * range + range)) then
            if (y == 0) or ((range-1) * (range-1) + (range-1) <= x*x+y*y+z*z) then
                count = count + 1
            end
        end
    end
    end
    end
    return count
end
local function add_forcefield(pos, range)
    for x=-range,range do
    for y=-range,range do
    for z=-range,range do
        if ((x*x+y*y+z*z) <= (range * range + range)) then
            if ((range-1) * (range-1) + (range-1) <= x*x+y*y+z*z) then
                local np={x=pos.x+x,y=pos.y+y,z=pos.z+z}
                local n = minetest.env:get_node(np).name
                if (n == "air") then
                    minetest.env:add_node(np, {name = "technic:forcefield"})
                end
            end
        end
    end
    end
    end
    return true
end
local function remove_forcefield(p, range)
    for x=-range,range do
    for y=-range,range do
    for z=-range,range do
        if ((x*x+y*y+z*z) <= (range * range + range)) then
            if ((range-1) * (range-1) + (range-1) <= x*x+y*y+z*z) then
                local np={x=p.x+x,y=p.y+y,z=p.z+z}
                local n = minetest.env:get_node(np).name
                if (n == "technic:forcefield") then
                    minetest.env:remove_node(np)
                end
            end
        end
    end
    end
    end
end
forcefield_receive_fields = function(pos, formname, fields, sender)
    local meta = minetest.env:get_meta(pos)
    local range = meta:get_int("range")
    if fields.add then range = range + 1 end
    if fields.subtract then range = range - 1 end
    if range <= 20 and range >= 0 and meta:get_int("range") ~= range then
        remove_forcefield(pos, meta:get_int("range"))
        meta:set_int("range", range)
        local buffer = meta:get_float("internal_EU_buffer")
        local buffer_size = meta:get_float("internal_EU_buffer_size")
        local load = math.floor(buffer / buffer_size * 100)
        meta:set_string("formspec", get_forcefield_formspec(range, 0))
    end
end
function get_forcefield_formspec(range, load)
    if not load then load = 0 end
    return "invsize[8,9;]"..
    "label[0,0;Forcefield emitter]"..
    "label[1,3;Power level]"..
    "image[1,1;1,2;technic_power_meter_bg.png^[lowpart:"..
    load..":technic_power_meter_fg.png]"..
    "label[4,1;Range]"..
    "label[4,2;"..range.."]"..
    "button[3,2;1,1;add;+]"..
    "button[5,2;1,1;subtract;-]"..
    "list[current_player;main;0,5;8,4;]"
end
local function forcefield_check(pos)
    local meta = minetest.env:get_meta(pos)
    local node = minetest.env:get_node(pos)
    local internal_EU_buffer=meta:get_float("internal_EU_buffer")
    local internal_EU_buffer_size=meta:get_float("internal_EU_buffer_size")
    local load = math.floor(internal_EU_buffer/internal_EU_buffer_size * 100)
    meta:set_string("formspec", get_forcefield_formspec(meta:get_int("range"), load))
    local power_requirement = get_forcefield_count(meta:get_int("range")) * forcefield_emitter_power_consumption
    if meta:get_int("mesecons_powered") == 0 and internal_EU_buffer >= power_requirement then
        if node.name == "technic:forcefield_emitter_off" then
            hacky_swap_node(pos, "technic:forcefield_emitter_on")
            minetest.env:get_node_timer(pos):start(forcefield_update_interval)
        end
        internal_EU_buffer=internal_EU_buffer-power_requirement;
        meta:set_float("internal_EU_buffer", internal_EU_buffer)
        add_forcefield(pos, meta:get_int("range"))
    else
        remove_forcefield(pos, meta:get_int("range"))
        if node.name == "technic:forcefield_emitter_on" then
            hacky_swap_node(pos, "technic:forcefield_emitter_off")
            minetest.env:get_node_timer(pos):start(forcefield_update_interval)
        end
    end
    return true
end
minetest.register_node("technic:forcefield_emitter_off", {
    description = "Forcefield emitter",
    inventory_image = minetest.inventorycube("technic_forcefield_emitter_off.png"),
    tiles = {"technic_forcefield_emitter_off.png"},
    is_ground_content = true,
    groups = {cracky = 1},
    technic_power_machine=1,
    on_timer = forcefield_check,
    on_receive_fields = forcefield_receive_fields,
    on_construct = function(pos)
        minetest.env:get_node_timer(pos):start(forcefield_update_interval)
        local meta = minetest.env:get_meta(pos)
        meta:set_float("technic_power_machine", 1)
        meta:set_float("internal_EU_buffer", 0)
        meta:set_float("internal_EU_buffer_size", forcefield_emitter_buffer_size)
        meta:set_int("range", 10)
        meta:set_int("mesecons_powered", 0)
        meta:set_string("formspec", get_forcefield_formspec(meta:get_int("range", 0)))
        meta:set_string("infotext", "Forcefield emitter");
    end,
    mesecons = {effector = {
        action_on = function (pos, node)
            minetest.env:get_meta(pos):set_int("mesecons_powered", 1)
        end,
        action_off = function(pos, node)
            minetest.env:get_meta(pos):set_int("mesecons_powered", 0)
        end
    }}
})
minetest.register_node("technic:forcefield_emitter_on", {
    description = "Forcefield emitter on (you hacker you)",
    tiles = {"technic_forcefield_emitter_on.png"},
    is_ground_content = true,
    groups = {cracky = 1, not_in_creative_inventory=1},
    drop='"technic:forcefield_emitter_off" 1',
    on_timer = forcefield_check,
    on_receive_fields = forcefield_receive_fields,
    on_construct = function(pos)
        minetest.env:get_node_timer(pos):start(forcefield_update_interval)
        local meta = minetest.env:get_meta(pos)
        meta:set_float("technic_power_machine", 1)
        meta:set_float("internal_EU_buffer", 0)
        meta:set_float("internal_EU_buffer_size", forcefield_emitter_buffer_size)
        meta:set_int("range", 10)
        meta:set_int("mesecons_powered", 0)
        meta:set_string("formspec", get_forcefield_formspec(meta:get_int("range"), 0))
        meta:set_string("infotext", "Forcefield emitter");
    end,
    on_dig = function(pos, node, digger)
        remove_forcefield(pos, minetest.env:get_meta(pos):get_int("range"))
        return minetest.node_dig(pos, node, digger)
    end,
    technic_power_machine=1,
    mesecons = {effector = {
        action_on = function(pos, node)
            minetest.env:get_meta(pos):set_int("mesecons_powered", 1)
        end,
        action_off = function(pos, node)
            minetest.env:get_meta(pos):set_int("mesecons_powered", 0)
        end
    }}
})
minetest.register_node("technic:forcefield", {
    description = "Forcefield (you hacker you)",
    sunlight_propagates = true,
    drop = '',
    tiles = {{name="technic_forcefield_animated.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=2.0}}},
    is_ground_content = true,
    groups = {not_in_creative_inventory=1, unbreakable=1},
    paramtype = "light",
    drawtype = "nodebox",
    node_box = {  --hacky way to get the field blue and not see through the ground
        type = "fixed",
        fixed={
            {-.5,-.5,-.5,.5,.5,.5},
        },
    },
})
register_MV_machine ("technic:forcefield_emitter_on","RE")
register_MV_machine ("technic:forcefield_emitter_off","RE")
technic/init.lua
@@ -43,6 +43,7 @@
dofile(modpath.."/solar_panel_mv.lua")
dofile(modpath.."/electric_furnace_mv.lua")
dofile(modpath.."/alloy_furnace_mv.lua")
dofile(modpath.."/forcefield.lua")
--Tools
if enable_mining_drill==true then dofile(modpath.."/mining_drill.lua") end
technic/textures/technic_forcefield_animated.png
technic/textures/technic_forcefield_emitter_off.png
technic/textures/technic_forcefield_emitter_on.png