--Forcefield mod by ShadowNinja local forcefield_emitter_buffer_size = 10000 local forcefield_emitter_power_consumption = 1 local forcefield_update_interval = 1 minetest.register_craft({ output = 'technic:forcefield_emitter_off', recipe = { {'default:mese', 'technic:deployer_off', 'default:mese' }, {'technic:deployer_off', 'technic:motor', 'technic:deployer_off'}, {'default:mese', 'technic:deployer_off', 'default:mese' }, } }) local function get_forcefield_count(range) local count = 0 for x=-range,range do for y=0,range do for z=-range,range do if ((x*x+y*y+z*z) <= (range * range + range)) then if (y == 0) or ((range-1) * (range-1) + (range-1) <= x*x+y*y+z*z) then count = count + 1 end end end end end return count end local function add_forcefield(pos, range) for x=-range,range do for y=-range,range do for z=-range,range do if ((x*x+y*y+z*z) <= (range * range + range)) then if ((range-1) * (range-1) + (range-1) <= x*x+y*y+z*z) then local np={x=pos.x+x,y=pos.y+y,z=pos.z+z} local n = minetest.env:get_node(np).name if (n == "air") then minetest.env:add_node(np, {name = "technic:forcefield"}) end end end end end end return true end local function remove_forcefield(p, range) for x=-range,range do for y=-range,range do for z=-range,range do if ((x*x+y*y+z*z) <= (range * range + range)) then if ((range-1) * (range-1) + (range-1) <= x*x+y*y+z*z) then local np={x=p.x+x,y=p.y+y,z=p.z+z} local n = minetest.env:get_node(np).name if (n == "technic:forcefield") then minetest.env:remove_node(np) end end end end end end end forcefield_receive_fields = function(pos, formname, fields, sender) local meta = minetest.env:get_meta(pos) local range = meta:get_int("range") if fields.add then range = range + 1 end if fields.subtract then range = range - 1 end if range <= 20 and range >= 0 and meta:get_int("range") ~= range then remove_forcefield(pos, meta:get_int("range")) meta:set_int("range", range) local buffer = meta:get_float("internal_EU_buffer") local buffer_size = meta:get_float("internal_EU_buffer_size") local load = math.floor(buffer / buffer_size * 100) meta:set_string("formspec", get_forcefield_formspec(range, 0)) end end function get_forcefield_formspec(range, load) if not load then load = 0 end return "invsize[8,9;]".. "label[0,0;Forcefield emitter]".. "label[1,3;Power level]".. "image[1,1;1,2;technic_power_meter_bg.png^[lowpart:".. load..":technic_power_meter_fg.png]".. "label[4,1;Range]".. "label[4,2;"..range.."]".. "button[3,2;1,1;add;+]".. "button[5,2;1,1;subtract;-]".. "list[current_player;main;0,5;8,4;]" end local function forcefield_check(pos) local meta = minetest.env:get_meta(pos) local node = minetest.env:get_node(pos) local internal_EU_buffer=meta:get_float("internal_EU_buffer") local internal_EU_buffer_size=meta:get_float("internal_EU_buffer_size") local load = math.floor(internal_EU_buffer/internal_EU_buffer_size * 100) meta:set_string("formspec", get_forcefield_formspec(meta:get_int("range"), load)) local power_requirement = get_forcefield_count(meta:get_int("range")) * forcefield_emitter_power_consumption if meta:get_int("mesecons_powered") == 0 and internal_EU_buffer >= power_requirement then if node.name == "technic:forcefield_emitter_off" then hacky_swap_node(pos, "technic:forcefield_emitter_on") minetest.env:get_node_timer(pos):start(forcefield_update_interval) end internal_EU_buffer=internal_EU_buffer-power_requirement; meta:set_float("internal_EU_buffer", internal_EU_buffer) add_forcefield(pos, meta:get_int("range")) else remove_forcefield(pos, meta:get_int("range")) if node.name == "technic:forcefield_emitter_on" then hacky_swap_node(pos, "technic:forcefield_emitter_off") minetest.env:get_node_timer(pos):start(forcefield_update_interval) end end return true end minetest.register_node("technic:forcefield_emitter_off", { description = "Forcefield emitter", inventory_image = minetest.inventorycube("technic_forcefield_emitter_off.png"), tiles = {"technic_forcefield_emitter_off.png"}, is_ground_content = true, groups = {cracky = 1}, technic_power_machine=1, on_timer = forcefield_check, on_receive_fields = forcefield_receive_fields, on_construct = function(pos) minetest.env:get_node_timer(pos):start(forcefield_update_interval) local meta = minetest.env:get_meta(pos) meta:set_float("technic_power_machine", 1) meta:set_float("internal_EU_buffer", 0) meta:set_float("internal_EU_buffer_size", forcefield_emitter_buffer_size) meta:set_int("range", 10) meta:set_int("mesecons_powered", 0) meta:set_string("formspec", get_forcefield_formspec(meta:get_int("range", 0))) meta:set_string("infotext", "Forcefield emitter"); end, mesecons = {effector = { action_on = function (pos, node) minetest.env:get_meta(pos):set_int("mesecons_powered", 1) end, action_off = function(pos, node) minetest.env:get_meta(pos):set_int("mesecons_powered", 0) end }} }) minetest.register_node("technic:forcefield_emitter_on", { description = "Forcefield emitter on (you hacker you)", tiles = {"technic_forcefield_emitter_on.png"}, is_ground_content = true, groups = {cracky = 1, not_in_creative_inventory=1}, drop='"technic:forcefield_emitter_off" 1', on_timer = forcefield_check, on_receive_fields = forcefield_receive_fields, on_construct = function(pos) minetest.env:get_node_timer(pos):start(forcefield_update_interval) local meta = minetest.env:get_meta(pos) meta:set_float("technic_power_machine", 1) meta:set_float("internal_EU_buffer", 0) meta:set_float("internal_EU_buffer_size", forcefield_emitter_buffer_size) meta:set_int("range", 10) meta:set_int("mesecons_powered", 0) meta:set_string("formspec", get_forcefield_formspec(meta:get_int("range"), 0)) meta:set_string("infotext", "Forcefield emitter"); end, on_dig = function(pos, node, digger) remove_forcefield(pos, minetest.env:get_meta(pos):get_int("range")) return minetest.node_dig(pos, node, digger) end, technic_power_machine=1, mesecons = {effector = { action_on = function(pos, node) minetest.env:get_meta(pos):set_int("mesecons_powered", 1) end, action_off = function(pos, node) minetest.env:get_meta(pos):set_int("mesecons_powered", 0) end }} }) minetest.register_node("technic:forcefield", { description = "Forcefield (you hacker you)", sunlight_propagates = true, drop = '', tiles = {{name="technic_forcefield_animated.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=2.0}}}, is_ground_content = true, groups = {not_in_creative_inventory=1, unbreakable=1}, paramtype = "light", drawtype = "nodebox", node_box = { --hacky way to get the field blue and not see through the ground type = "fixed", fixed={ {-.5,-.5,-.5,.5,.5,.5}, }, }, }) register_MV_machine ("technic:forcefield_emitter_on","RE") register_MV_machine ("technic:forcefield_emitter_off","RE")