kpoppel
2013-07-04 9770be430d04c18f1a2db2bfd5b1ef6e02de92e3
Textures. I really need help on some nice ones.
3 files renamed
3 files modified
3 files deleted
14 ■■■■ changed files
technic/power_radiator.lua 4 ●●●● patch | view | raw | blame | history
technic/supply_converter.lua 6 ●●●● patch | view | raw | blame | history
technic/switching_station.lua 4 ●●●● patch | view | raw | blame | history
technic/textures/technic_hv_down_converter_bottom.png patch | view | raw | blame | history
technic/textures/technic_hv_down_converter_side.png patch | view | raw | blame | history
technic/textures/technic_hv_down_converter_top.png patch | view | raw | blame | history
technic/textures/technic_supply_converter_bottom.png patch | view | raw | blame | history
technic/textures/technic_supply_converter_side.png patch | view | raw | blame | history
technic/textures/technic_supply_converter_top.png patch | view | raw | blame | history
technic/power_radiator.lua
@@ -87,8 +87,8 @@
minetest.register_node(
   "technic:power_radiator", {
      description = "Power Radiator",
      tiles  = {"technic_hv_down_converter_top.png", "technic_hv_down_converter_bottom.png", "technic_hv_down_converter_side.png",
        "technic_hv_down_converter_side.png", "technic_hv_down_converter_side.png", "technic_hv_down_converter_side.png"},
      tiles  = {"technic_lv_cable.png", "technic_lv_cable.png", "technic_lv_cable.png",
        "technic_lv_cable.png", "technic_lv_cable.png", "technic_lv_cable.png"},
      groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
      sounds = default.node_sound_wood_defaults(),
      drawtype = "nodebox",
technic/supply_converter.lua
@@ -14,8 +14,8 @@
minetest.register_node(
   "technic:supply_converter", {
      description = "Supply Converter",
      tiles  = {"technic_mv_down_converter_top.png", "technic_mv_down_converter_bottom.png", "technic_mv_down_converter_side.png",
        "technic_mv_down_converter_side.png", "technic_mv_down_converter_side.png", "technic_mv_down_converter_side.png"},
      tiles  = {"technic_supply_converter_top.png", "technic_supply_converter_bottom.png", "technic_supply_converter_side.png",
        "technic_supply_converter_side.png", "technic_supply_converter_side.png", "technic_supply_converter_side.png"},
      groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
      sounds = default.node_sound_wood_defaults(),
      drawtype = "nodebox",
@@ -58,7 +58,7 @@
         local mv_lv_factor  = 4 -- multiplication (higher is more efficient)
         local mv_hv_factor  = 5 -- division
         local hv_mv_factor  = 4 -- multiplication
         local max_lv_demand = 2000 -- The increment size pwer supply tier. Determines how many are needed
         local max_lv_demand = 2000 -- The increment size power supply tier. Determines how many are needed
         local max_mv_demand = 2000 -- -""-
         local max_hv_demand = 2000 -- -""-
technic/switching_station.lua
@@ -43,8 +43,8 @@
minetest.register_node(
   "technic:switching_station",
   {description = "Switching Station",
    tiles  = {"technic_mv_down_converter_top.png", "technic_mv_down_converter_bottom.png", "technic_mv_down_converter_side.png",
          "technic_mv_down_converter_side.png", "technic_mv_down_converter_side.png", "technic_mv_down_converter_side.png"},
    tiles  = {"technic_water_mill_top_active.png", "technic_water_mill_top_active.png", "technic_water_mill_top_active.png",
          "technic_water_mill_top_active.png", "technic_water_mill_top_active.png", "technic_water_mill_top_active.png"},
    groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
    sounds = default.node_sound_wood_defaults(),
    drawtype = "nodebox",
technic/textures/technic_hv_down_converter_bottom.png
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technic/textures/technic_hv_down_converter_side.png
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technic/textures/technic_hv_down_converter_top.png
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technic/textures/technic_supply_converter_bottom.png

technic/textures/technic_supply_converter_side.png

technic/textures/technic_supply_converter_top.png