kpoppel
2013-07-04 73209cc37d61e3c90dbd0c441228faa0c8f312dc
Fix cycling power drain on the forcefield. Now it disables itself if no power.
1 files modified
6 ■■■■■ changed files
technic/forcefield.lua 6 ●●●●● patch | view | raw | blame | history
technic/forcefield.lua
@@ -4,6 +4,8 @@
-- Forcefields are powerful barriers but they consume huge amounts of power.
-- Forcefield Generator is a HV machine.
-- How expensive is the generator? Leaves room for upgrades lowering the power drain?
local forcefield_power_drain     = 10 -- default 10
local forcefield_update_interval = 1
minetest.register_craft({
@@ -107,7 +109,7 @@
                local power_requirement
                if enabled == 1 then
                   power_requirement = math.floor(4*math.pi*math.pow(meta:get_int("range"), 2)) * 1
                   power_requirement = math.floor(4*math.pi*math.pow(meta:get_int("range"), 2)) * forcefield_power_drain
                else
                   power_requirement = eu_demand
                end
@@ -115,10 +117,10 @@
                if eu_input == 0 then
                   meta:set_string("infotext", "Forcefield Generator Unpowered")
                   meta:set_int("HV_EU_demand", 100)
                   meta:set_int("enabled", 0)
                   if node.name == "technic:forcefield_emitter_on" then
                  remove_forcefield(pos, meta:get_int("range"))
                  hacky_swap_node(pos, "technic:forcefield_emitter_off")
                  meta:set_int("enabled", 0)
                   end
                elseif eu_input == power_requirement then
                   if meta:get_int("enabled") == 1 then