| | |
| | | signalling elements |
| | | * pipeworks, which supports the automation of item transport |
| | | * moreores, which provides some additional ore types |
| | | * basic_materials, which provides some basic craft items |
| | | |
| | | This manual doesn't explain how to use these other modpacks, which ought |
| | | to (but actually don't) have their own manuals. |
| | | This manual doesn't explain how to use these other modpacks, which have |
| | | their own manuals: |
| | | |
| | | * [Minetest Game Documentation](https://wiki.minetest.net/Main_Page) |
| | | * [Mesecons Documentation](http://mesecons.net/items.html) |
| | | * [Pipeworks Documentation](https://gitlab.com/VanessaE/pipeworks/-/wikis/home) |
| | | * [Moreores Forum Post](https://forum.minetest.net/viewtopic.php?t=549) |
| | | * [Basic materials Repository](https://gitlab.com/VanessaE/basic_materials) |
| | | |
| | | Recipes for constructable items in technic are generally not guessable, |
| | | and are also not specifically documented here. You should use a |
| | |
| | | Although common, it is very heavily used, and most of the time it will |
| | | be the material that most limits your activity. |
| | | |
| | | Tin is supplied by the moreores mod. It is found from elevation +8 |
| | | downwards, with no elevation-dependent variations in abundance beyond |
| | | that point. It is a common metal. Its main use in pure form is as a |
| | | component of electrical batteries. Apart from that its main purpose is |
| | | Tin is part of the basic Minetest game (having migrated there from |
| | | moreores). It is found from elevation +8 downwards, with no |
| | | elevation-dependent variations in abundance beyond that point. |
| | | It is a common metal. Its main use in pure form is as a component |
| | | of electrical batteries. Apart from that its main purpose is |
| | | as the secondary ingredient in bronze (the base being copper), but bronze |
| | | is itself little used. Its abundance is well in excess of its usage, |
| | | so you will usually have a surplus of it. |
| | |
| | | blocks, so several latex lumps can be extracted from a tree in one visit. |
| | | |
| | | Raw latex isn't used directly. It must be vulcanized to produce finished |
| | | rubber. This can be performed by simply cooking the latex, with each |
| | | latex lump producing one lump of rubber. If you have an extractor, |
| | | however, the latex is better processed there: each latex lump will |
| | | produce three lumps of rubber. |
| | | rubber. This can be performed by alloying the latex with coal dust. |
| | | |
| | | ### metal ### |
| | | |
| | |
| | | and stone in 1.7 m. When a shield must be deliberately constructed, |
| | | the preferred materials are metals, the denser the better. Iron and |
| | | steel halve radiation in 1.1 m, copper in 1.0 m, and silver in 0.95 m. |
| | | Lead would halve in 0.69 m if it were in the game, but it's not, which |
| | | poses a bit of a problem due to the drawbacks of the three materials in |
| | | the game that are better shielding than silver. Gold halves radiation |
| | | Lead would halve in 0.69 m (its in-game shielding value is 80). Gold halves radiation |
| | | in 0.53 m (factor of 3.7 per meter), but is a bit scarce to use for |
| | | this purpose. Uranium halves radiation in 0.31 m (factor of 9.4 per |
| | | meter), but is itself radioactive. The very best shielding in the game |
| | | is nyancat material (nyancats and their rainbow blocks), which halves |
| | | radiation in 0.22 m (factor of 24 per meter), but is extremely scarce. |
| | | radiation in 0.22 m (factor of 24 per meter), but is extremely scarce. See [technic/technic/radiation.lua](https://github.com/minetest-technic/technic/blob/master/technic/radiation.lua) for the in-game shielding values, which are different from real-life values. |
| | | |
| | | If the theoretical radiation damage from a particular source is |
| | | sufficiently small, due to distance and shielding, then no damage at all |
| | |
| | | energy to let an electrical network cope with mismatched supply and |
| | | demand. They have a secondary purpose of charging and discharging |
| | | powered tools. They are thus a mixture of electrical infrastructure, |
| | | powered machine, and generator. |
| | | powered machine, and generator. Battery boxes connect to cables only |
| | | from the bottom. |
| | | |
| | | MV and HV battery boxes have upgrade slots. Energy upgrades increase |
| | | the capacity of a battery box, each by 10% of the un-upgraded capacity. |
| | |
| | | infrastructure of that tier, just to get access to faster charging. |
| | | |
| | | MV and HV battery boxes work with pneumatic tubes. An item can be input |
| | | to the charging slot through the bottom of the battery box, or to the |
| | | discharging slot through the top. Items are not accepted through the |
| | | front, back, or sides. With a tube upgrade, fully charged/discharged |
| | | tools (as appropriate for their slot) will be ejected through a side. |
| | | to the charging slot through the sides or back of the battery box, or |
| | | to the discharging slot through the top. With a tube upgrade, fully |
| | | charged/discharged tools (as appropriate for their slot) will be ejected |
| | | through a side. |
| | | |
| | | ### processing machines ### |
| | | |
| | | The furnace, alloy furnace, grinder, extractor, compressor, and centrifuge |
| | | have much in common. Each implements some industrial process that |
| | | transforms items into other items, and they manner in which they present |
| | | transforms items into other items, and the manner in which they present |
| | | these processes as powered machines is essentially identical. |
| | | |
| | | Most of the processing machines operate on inputs of only a single type |
| | |
| | | complex: it will put an arriving item in either input slot, preferring to |
| | | stack it with existing items of the same type. It doesn't matter which |
| | | slot each of the alloy furnace's inputs is in, so it doesn't matter that |
| | | there's no direct control ovar that, but there is a risk that supplying |
| | | there's no direct control over that, but there is a risk that supplying |
| | | a lot of one item type through tubes will result in both slots containing |
| | | the same type of item, leaving no room for the second input. |
| | | |
| | |
| | | ### forcefield emitter ### |
| | | |
| | | The forcefield emitter is an HV powered machine that generates a |
| | | forcefield remeniscent of those seen in many science-fiction stories. |
| | | forcefield reminiscent of those seen in many science-fiction stories. |
| | | |
| | | The emitter can be configured to generate a forcefield of either |
| | | spherical or cubical shape, in either case centered on the emitter. |
| | |
| | | |
| | | ### fuel-fired generators ### |
| | | |
| | | The fiel-fired generators are electrical power generators that generate |
| | | The fuel-fired generators are electrical power generators that generate |
| | | power by the combustion of fuel. Versions of them are available for |
| | | all three voltages (LV, MV, and HV). These are all capable of burning |
| | | any type of combustible fuel, such as coal. They are relatively easy |
| | |
| | | |
| | | ### hydro generator ### |
| | | |
| | | The hydro generator is an LV power generator that generates a small amount |
| | | of power from the natural motion of water. To operate, the generator must |
| | | be horizontally adjacent to water. It doesn't matter whether the water |
| | | consists of source blocks or flowing blocks. Having water adjacent on |
| | | more than one side, up to the full four, increases the generator's output. |
| | | The water itself is unaffected by the generator. |
| | | The hydro generator is an LV power generator that generates a respectable |
| | | amount of power from the natural motion of water. To operate, the |
| | | generator must be horizontally adjacent to flowing water. The power |
| | | produced is dependent on how much flow there is across any or all four |
| | | sides, the most flow of course coming from water that's flowing straight |
| | | down. |
| | | |
| | | ### geothermal generator ### |
| | | |