Tim
2015-02-05 96788677bbad19602b345200f7e7466f89088b9c
technic/machines/register/common.lua
@@ -1,39 +1,46 @@
local S = technic.getter
-- handles the machine upgrades every tick
function technic.handle_machine_upgrades(meta)
   -- Get the names of the upgrades
   local inv = meta:get_inventory()
   local upg_item1
   local upg_item2
   local srcstack = inv:get_stack("upgrade1", 1)
   if srcstack then
      upg_item1 = srcstack:to_table()
   end
   local upg_item1 = srcstack and srcstack:get_name()
   srcstack = inv:get_stack("upgrade2", 1)
   if srcstack then
      upg_item2 = srcstack:to_table()
   end
   local upg_item2 = srcstack and srcstack:get_name()
   -- Save some power by installing battery upgrades.
   -- Tube loading speed can be upgraded using control logic units.
   local EU_upgrade = 0
   local tube_upgrade = 0
   if upg_item1 then
      if     upg_item1.name == "technic:battery" then
         EU_upgrade = EU_upgrade + 1
      elseif upg_item1.name == "technic:control_logic_unit" then
         tube_upgrade = tube_upgrade + 1
      end
   if upg_item1 == "technic:control_logic_unit" then
      tube_upgrade = tube_upgrade + 1
   elseif upg_item1 == "technic:battery" then
      EU_upgrade = EU_upgrade + 1
   end
   if upg_item2 then
      if     upg_item2.name == "technic:battery" then
         EU_upgrade = EU_upgrade + 1
      elseif upg_item2.name == "technic:control_logic_unit" then
         tube_upgrade = tube_upgrade + 1
      end
   if upg_item2 == "technic:control_logic_unit" then
      tube_upgrade = tube_upgrade + 1
   elseif  upg_item2 == "technic:battery" then
      EU_upgrade = EU_upgrade + 1
   end
   return EU_upgrade, tube_upgrade
end
-- handles the machine upgrades when set or removed
local function on_machine_upgrade(meta, stack)
   local stack_name = stack and stack:get_name()
   if stack_name ~= "technic:control_logic_unit"
   and stack_name ~= "technic:battery" then
      return 0
   end
   return 1
end
@@ -131,30 +138,37 @@
   end
end
local function inv_change(pos, player, count, from_list, to_list)
   if minetest.is_protected(pos, player:get_player_name()) then
      minetest.chat_send_player(player:get_player_name(),
         S("Inventory move disallowed due to protection"))
local function inv_change(pos, player, count, from_list, to_list, stack)
   local playername = player:get_player_name()
   if minetest.is_protected(pos, playername) then
      minetest.chat_send_player(playername, S("Inventory move disallowed due to protection"))
      return 0
   end
   if to_list == "upgrade1" or to_list == "upgrade2" then
      -- only place a single item into it, if it's empty
      local empty = minetest.get_meta(pos):get_inventory():is_empty(to_list)
      return empty and 1 or 0
      local meta = minetest.get_meta(pos);
      local empty = meta:get_inventory():is_empty(to_list)
      if empty then
         return on_machine_upgrade(meta, stack)
      end
      return 0
   elseif from_list == "upgrade1" or from_list == "upgrade2" then
      on_machine_upgrade(meta, nil)
   end
   return count
end
function technic.machine_inventory_put(pos, listname, index, stack, player)
   return inv_change(pos, player, stack:get_count(), nil, listname)
   return inv_change(pos, player, stack:get_count(), nil, listname, stack)
end
function technic.machine_inventory_take(pos, listname, index, stack, player)
   return inv_change(pos, player, stack:get_count(), listname, nil)
   return inv_change(pos, player, stack:get_count(), listname, nil, stack)
end
function technic.machine_inventory_move(pos, from_list, from_index,
      to_list, to_index, count, player)
   return inv_change(pos, player, count, from_list, to_list)
   local stack = minetest.get_meta(pos):get_inventory():get_stack(from_list, from_index)
   return inv_change(pos, player, count, from_list, to_list, stack)
end