| | |
| | | |
| | | local S = technic.getter |
| | | |
| | | -- handles the machine upgrades every tick |
| | | function technic.handle_machine_upgrades(meta) |
| | | -- Get the names of the upgrades |
| | | local inv = meta:get_inventory() |
| | | local upg_item1 |
| | | local upg_item2 |
| | | |
| | | local srcstack = inv:get_stack("upgrade1", 1) |
| | | if srcstack then |
| | | upg_item1 = srcstack:to_table() |
| | | end |
| | | local upg_item1 = srcstack and srcstack:get_name() |
| | | |
| | | srcstack = inv:get_stack("upgrade2", 1) |
| | | if srcstack then |
| | | upg_item2 = srcstack:to_table() |
| | | end |
| | | local upg_item2 = srcstack and srcstack:get_name() |
| | | |
| | | -- Save some power by installing battery upgrades. |
| | | -- Tube loading speed can be upgraded using control logic units. |
| | | local EU_upgrade = 0 |
| | | local tube_upgrade = 0 |
| | | if upg_item1 then |
| | | if upg_item1.name == "technic:battery" then |
| | | EU_upgrade = EU_upgrade + 1 |
| | | elseif upg_item1.name == "technic:control_logic_unit" then |
| | | |
| | | if upg_item1 == "technic:control_logic_unit" then |
| | | tube_upgrade = tube_upgrade + 1 |
| | | end |
| | | end |
| | | if upg_item2 then |
| | | if upg_item2.name == "technic:battery" then |
| | | elseif upg_item1 == "technic:battery" then |
| | | EU_upgrade = EU_upgrade + 1 |
| | | elseif upg_item2.name == "technic:control_logic_unit" then |
| | | end |
| | | |
| | | if upg_item2 == "technic:control_logic_unit" then |
| | | tube_upgrade = tube_upgrade + 1 |
| | | elseif upg_item2 == "technic:battery" then |
| | | EU_upgrade = EU_upgrade + 1 |
| | | end |
| | | end |
| | | |
| | | return EU_upgrade, tube_upgrade |
| | | end |
| | | |
| | | -- handles the machine upgrades when set or removed |
| | | local function on_machine_upgrade(meta, stack) |
| | | local stack_name = stack and stack:get_name() |
| | | if stack_name ~= "technic:control_logic_unit" |
| | | and stack_name ~= "technic:battery" then |
| | | return 0 |
| | | end |
| | | |
| | | return 1 |
| | | end |
| | | |
| | | |
| | |
| | | end |
| | | end |
| | | |
| | | local function inv_change(pos, player, count, from_list, to_list) |
| | | if minetest.is_protected(pos, player:get_player_name()) then |
| | | minetest.chat_send_player(player:get_player_name(), |
| | | S("Inventory move disallowed due to protection")) |
| | | local function inv_change(pos, player, count, from_list, to_list, stack) |
| | | local playername = player:get_player_name() |
| | | if minetest.is_protected(pos, playername) then |
| | | minetest.chat_send_player(playername, S("Inventory move disallowed due to protection")) |
| | | return 0 |
| | | end |
| | | if to_list == "upgrade1" or to_list == "upgrade2" then |
| | | -- only place a single item into it, if it's empty |
| | | local empty = minetest.get_meta(pos):get_inventory():is_empty(to_list) |
| | | return empty and 1 or 0 |
| | | local meta = minetest.get_meta(pos); |
| | | local empty = meta:get_inventory():is_empty(to_list) |
| | | if empty then |
| | | return on_machine_upgrade(meta, stack) |
| | | end |
| | | return 0 |
| | | elseif from_list == "upgrade1" or from_list == "upgrade2" then |
| | | on_machine_upgrade(meta, nil) |
| | | end |
| | | return count |
| | | end |
| | | |
| | | function technic.machine_inventory_put(pos, listname, index, stack, player) |
| | | return inv_change(pos, player, stack:get_count(), nil, listname) |
| | | return inv_change(pos, player, stack:get_count(), nil, listname, stack) |
| | | end |
| | | |
| | | function technic.machine_inventory_take(pos, listname, index, stack, player) |
| | | return inv_change(pos, player, stack:get_count(), listname, nil) |
| | | return inv_change(pos, player, stack:get_count(), listname, nil, stack) |
| | | end |
| | | |
| | | function technic.machine_inventory_move(pos, from_list, from_index, |
| | | to_list, to_index, count, player) |
| | | return inv_change(pos, player, count, from_list, to_list) |
| | | local stack = minetest.get_meta(pos):get_inventory():get_stack(from_list, from_index) |
| | | return inv_change(pos, player, count, from_list, to_list, stack) |
| | | end |
| | | |