Vanessa Ezekowitz
2013-04-20 5ad1b8db0837e384276ad274af51c959b6f9ce64
item_drop/init.lua
@@ -5,64 +5,21 @@
      local pos = player:getpos()
      pos.y = pos.y+0.5
      local inv = player:get_inventory()
      for _,object in ipairs(minetest.env:get_objects_inside_radius(pos, 1)) do
         if not object:is_player() and object:get_luaentity() and object:get_luaentity().name == "__builtin:item" then
            if inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then
               if object:get_luaentity() and object:get_luaentity().timer > time_pick then
                  inv:add_item("main", ItemStack(object:get_luaentity().itemstring))
                  if object:get_luaentity().itemstring ~= "" then
                     minetest.sound_play("item_drop_pickup", {
                        to_player = player:get_player_name(),
                     })
      for _,object in ipairs(minetest.env:get_objects_inside_radius(pos, 2)) do
         if not object:is_player() and object:get_luaentity() then
            local obj=object:get_luaentity()
            if obj.name == "__builtin:item" then
               if inv:room_for_item("main", ItemStack(obj.itemstring)) then
                  if obj.timer > time_pick then
                     inv:add_item("main", ItemStack(obj.itemstring))
                     if obj.itemstring ~= "" then
                        minetest.sound_play("item_drop_pickup")
                  end
                     if object:get_luaentity() then
                  object:get_luaentity().itemstring = ""
                  object:remove()
               end
            end
         end
      end
      for _,object in ipairs(minetest.env:get_objects_inside_radius(pos, 3)) do
         if not object:is_player() and object:get_luaentity() and object:get_luaentity().name == "__builtin:item" then
            --print(dump(object:getpos().y-player:getpos().y))
            if object:getpos().y-player:getpos().y > 0 then
               if object:get_luaentity().collect then
                  if inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then
                     if object:get_luaentity().timer > time_pick then
                        local pos1 = pos
                        pos1.y = pos1.y+0.2
                        local pos2 = object:getpos()
                        local vec = {x=pos1.x-pos2.x, y=pos1.y-pos2.y, z=pos1.z-pos2.z}
                        vec.x = vec.x*3
                        vec.y = vec.y*3
                        vec.z = vec.z*3
                        object:setvelocity(vec)
                        minetest.after(1, function(args)
                           local lua = object:get_luaentity()
                           if object == nil or lua == nil or lua.itemstring == nil then
                              return
                           end
                           if inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then
                              inv:add_item("main", ItemStack(object:get_luaentity().itemstring))
                              if object:get_luaentity().itemstring ~= "" then
                                 minetest.sound_play("item_drop_pickup", {
                                    to_player = player:get_player_name(),
                                 })
                              end
                              object:get_luaentity().itemstring = ""
                              object:remove()
                           else
                              object:setvelocity({x=0,y=0,z=0})
                           end
                        end, {player, object})
                     end
                  end
               else
                  minetest.after(0.5, function(entity)
                     entity.collect = true
                  end, object:get_luaentity())
               end
            end
         end