Vanessa Ezekowitz
2013-04-15 3e36899e11bfabaa78f7c9a8bee2eb65ba708ce9
item_drop/init.lua
@@ -8,7 +8,7 @@
      for _,object in ipairs(minetest.env:get_objects_inside_radius(pos, 1)) do
         if not object:is_player() and object:get_luaentity() and object:get_luaentity().name == "__builtin:item" then
            if inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then
               if object:get_luaentity().timer > time_pick then
               if object:get_luaentity() and object:get_luaentity().timer > time_pick then
                  inv:add_item("main", ItemStack(object:get_luaentity().itemstring))
                  if object:get_luaentity().itemstring ~= "" then
                     minetest.sound_play("item_drop_pickup", {