New file |
| | |
| | | laser_mk1_max_charge=40000 |
| | | register_power_tool ("technic:laser_mk1",laser_mk1_max_charge) |
| | | |
| | | local laser_shoot = function(itemstack, player, pointed_thing) |
| | | local laser_straight_mode=0 |
| | | local playerpos=player:getpos() |
| | | local dir=player:get_look_dir() |
| | | if pointed_thing.type=="node" then |
| | | pos=minetest.get_pointed_thing_position(pointed_thing, above) |
| | | local node = minetest.env:get_node(pos) |
| | | if node.name~="ignore" then |
| | | minetest.node_dig(pos,node,player) |
| | | end |
| | | laser_straight_mode=1 |
| | | end |
| | | |
| | | direction_y=math.abs(math.floor(dir.y*100)) |
| | | if direction_y>50 then entity_name="technic:laser_beam_entityV" |
| | | else entity_name="technic:laser_beam_entity" end |
| | | |
| | | if laser_straight_mode==1 then |
| | | pos1=minetest.get_pointed_thing_position(pointed_thing, under) |
| | | pos1.x=math.floor(pos1.x) |
| | | pos1.y=math.floor(pos1.y) |
| | | pos1.z=math.floor(pos1.z) |
| | | obj=minetest.env:add_entity(pos1,entity_name) |
| | | else |
| | | obj=minetest.env:add_entity({x=playerpos.x,y=playerpos.y+1.6,z=playerpos.z},entity_name) |
| | | end |
| | | if obj:get_luaentity().player == nil then |
| | | obj:get_luaentity().player = player |
| | | end |
| | | if laser_straight_mode==1 and direction_y<50 then |
| | | obj:setvelocity({x=dir.x*8, y=0, z=dir.z*8}) |
| | | else if laser_straight_mode==1 and direction_y>50 then |
| | | obj:setvelocity({x=0, y=dir.y*8, z=dir.z*8}) |
| | | end |
| | | end |
| | | if laser_straight_mode==0 then |
| | | obj:setvelocity({x=dir.x*8, y=dir.y*8, z=dir.z*8}) |
| | | end |
| | | obj:setacceleration({x=0, y=0, z=0}) |
| | | obj:setyaw(player:get_look_yaw()+math.pi) |
| | | if obj:get_luaentity().player == nil then |
| | | obj:get_luaentity().player = player |
| | | end |
| | | --obj:get_luaentity().node = player:get_inventory():get_stack("main", 1):get_name() |
| | | minetest.sound_play("technic_laser", {pos = playerpos, gain = 1.0, max_hear_distance = 10,}) |
| | | return true |
| | | end |
| | | |
| | | |
| | | minetest.register_tool("technic:laser_mk1", { |
| | | description = "Mining Laser MK1", |
| | | inventory_image = "technic_mining_laser_mk1.png", |
| | | stack_max = 1, |
| | | on_use = function(itemstack, user, pointed_thing) |
| | | item=itemstack:to_table() |
| | | local meta=get_item_meta(item["metadata"]) |
| | | if meta==nil then return end --tool not charghed |
| | | if meta["charge"]==nil then return end |
| | | charge=meta["charge"] |
| | | if charge-400>0 then |
| | | laser_shoot(item, user, pointed_thing) |
| | | charge =charge-400; |
| | | set_RE_wear(item,charge,laser_mk1_max_charge) |
| | | meta["charge"]=charge |
| | | item["metadata"]=set_item_meta(meta) |
| | | itemstack:replace(item) |
| | | end |
| | | return itemstack |
| | | end, |
| | | }) |
| | | |
| | | minetest.register_craft({ |
| | | output = 'technic:laser_mk1', |
| | | recipe = { |
| | | {'default:diamond', 'default:steel_ingot', 'technic:battery'}, |
| | | {'', 'default:steel_ingot', 'technic:battery'}, |
| | | {'', '', 'default:copper_ingot'}, |
| | | } |
| | | }) |
| | | |
| | | |
| | | |
| | | minetest.register_node("technic:laser_beam_box", { |
| | | drawtype = "nodebox", |
| | | node_box = { |
| | | type = "fixed", |
| | | fixed = { |
| | | { -0.5 , -0.1, -0.1 , 0.1 , 0.1 , 0.1 }, |
| | | { -0.1 , -0.1 , -0.1 , 0.5, 0.1 , 0.1 }, |
| | | } |
| | | }, |
| | | tiles = {"technic_laser_beam.png"}, |
| | | groups = {not_in_creative_inventory=1}, |
| | | }) |
| | | |
| | | minetest.register_node("technic:laser_beam_boxV", { |
| | | drawtype = "nodebox", |
| | | node_box = { |
| | | type = "fixed", |
| | | fixed = { |
| | | { -0.1 , -0.1 , -0.1 , 0.1 , 0.5, 0.1 }, |
| | | { -0.1 , -0.5, -0.1 , 0.1 , 0.1 , 0.1 }, |
| | | |
| | | } |
| | | }, |
| | | tiles = {"technic_laser_beam.png"}, |
| | | groups = {not_in_creative_inventory=1}, |
| | | }) |
| | | |
| | | LASER_BEAM_ENTITY={ |
| | | physical = false, |
| | | timer=0, |
| | | visual = "wielditem", |
| | | visual_size = {x=0.2, y=0.2}, |
| | | textures = {"technic:laser_beam_box"}, |
| | | lastpos={}, |
| | | max_range=10, |
| | | count=0, |
| | | -- digger=nil, |
| | | collisionbox = {0,0,0,0,0,0}, |
| | | } |
| | | |
| | | LASER_BEAM_ENTITY.on_step = function(self, dtime) |
| | | self.timer=self.timer+dtime |
| | | local pos = self.object:getpos() |
| | | if self.player~=nil then if self.lastpos.x~=nil then lazer_it (pos, self.player) end end |
| | | if self.lastpos.x ~=nil and self.lastpos.y ~=nil and self.lastpos.y ~=nil then |
| | | temp1={x=math.floor(self.lastpos.x),y=math.floor(self.lastpos.y),z=math.floor(self.lastpos.z)} |
| | | temp2={x=math.floor(pos.x),y=math.floor(pos.y),z=math.floor(pos.z)} |
| | | if temp1.x==temp2.x and temp1.y==temp2.y and temp1.z==temp2.z then return end |
| | | end |
| | | self.lastpos={x=pos.x, y=pos.y, z=pos.z} |
| | | self.count=self.count+1 |
| | | if self.count==self.max_range then self.object:remove() end |
| | | end |
| | | |
| | | LASER_BEAM_ENTITYV={ |
| | | physical = false, |
| | | timer=0, |
| | | visual = "wielditem", |
| | | visual_size = {x=0.2, y=0.2}, |
| | | textures = {"technic:laser_beam_boxV"}, |
| | | lastpos={}, |
| | | max_range=15, |
| | | count=0, |
| | | collisionbox = {0,0,0,0,0,0}, |
| | | } |
| | | |
| | | LASER_BEAM_ENTITYV.on_step = function(self, dtime) |
| | | self.timer=self.timer+dtime |
| | | local pos = self.object:getpos() |
| | | if self.player~=nil then if self.lastpos.x~=nil then lazer_it (pos, self.player) end end |
| | | if self.lastpos.x ~=nil and self.lastpos.y ~=nil and self.lastpos.y ~=nil then |
| | | temp1={x=math.floor(self.lastpos.x),y=math.floor(self.lastpos.y),z=math.floor(self.lastpos.z)} |
| | | temp2={x=math.floor(pos.x),y=math.floor(pos.y),z=math.floor(pos.z)} |
| | | if temp1.x==temp2.x and temp1.y==temp2.y and temp1.z==temp2.z then return end |
| | | end |
| | | self.lastpos={x=pos.x, y=pos.y, z=pos.z} |
| | | self.count=self.count+1 |
| | | if self.count==self.max_range then self.object:remove() end |
| | | end |
| | | |
| | | |
| | | minetest.register_entity("technic:laser_beam_entity", LASER_BEAM_ENTITY) |
| | | minetest.register_entity("technic:laser_beam_entityV", LASER_BEAM_ENTITYV) |
| | | |
| | | function lazer_it (pos, player) |
| | | local pos1={} |
| | | -- pos1.x=math.floor(pos.x) |
| | | -- pos1.y=math.floor(pos.y) |
| | | -- pos1.z=math.floor(pos.z) |
| | | local node = minetest.env:get_node(pos) |
| | | if node.name == "air" or node.name == "ignore" or node.name == "default:lava_source" or node.name == "default:lava_flowing" then return end |
| | | if node.name == "default:water_source" or node.name == "default:water_flowing" then minetest.env:remove_node(pos) return end |
| | | if player then minetest.node_dig(pos,node,player) end |
| | | end |