ShadowNinja
2013-07-13 187015e0733e5e0bfa5efba215319c7d9d86f072
technic/machines/hv/nuclear_reactor.lua
@@ -5,13 +5,15 @@
--
-- The nuclear reactor core needs water and a protective shield to work.
-- This is checked now and then and if the machine is tampered with... BOOM!
local burn_ticks   = 24*60                      -- [minutes]. How many minutes does the power plant burn per serving?
local power_supply = 10000                      -- [HV] EUs
local fuel_type    = "technic:enriched_uranium" -- This reactor burns this stuff
local fuel_type    = "technic:enriched_uranium" -- The reactor burns this stuff
-- FIXME: recipe must make more sense like a rod recepticle, steam chamber, HV generator?
minetest.register_craft(
   {output = 'technic:hv_nuclear_reactor_core',
minetest.register_craft({
   output = 'technic:hv_nuclear_reactor_core',
    recipe = {
       {'technic:stainless_steel_ingot', 'technic:stainless_steel_ingot', 'technic:stainless_steel_ingot'},
       {'technic:stainless_steel_ingot',                              '', 'technic:stainless_steel_ingot'},
@@ -19,9 +21,8 @@
    }
 })
minetest.register_craftitem(
   "technic:hv_nuclear_reactor_core",
   {description = "Uranium Rod Driven HV Reactor",
minetest.register_craftitem("technic:hv_nuclear_reactor_core",{
   description = "Uranium Rod Driven HV Reactor",
    stack_max = 1,
 }) 
@@ -52,13 +53,11 @@
   { -0.303, -0.303, -0.397, 0.303, 0.303, 0.397 },
}
minetest.register_node(
   "technic:hv_nuclear_reactor_core",
   {description = "Nuclear Reactor",
minetest.register_node("technic:hv_nuclear_reactor_core", {
   description = "Nuclear Reactor",
    tiles = {"technic_hv_nuclear_reactor_core.png", "technic_hv_nuclear_reactor_core.png",
        "technic_hv_nuclear_reactor_core.png", "technic_hv_nuclear_reactor_core.png",
        "technic_hv_nuclear_reactor_core.png", "technic_hv_nuclear_reactor_core.png"},
    --      paramtype2 = "facedir",
    groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
    legacy_facedir_simple = true,
    sounds = default.node_sound_wood_defaults(),
@@ -91,12 +90,11 @@
         end,
 })
minetest.register_node(
   "technic:hv_nuclear_reactor_core_active",
   {description = "Uranium Rod Driven HV Reactor",
    tiles = {"technic_hv_nuclear_reactor_core.png", "technic_hv_nuclear_reactor_core.png", "technic_hv_nuclear_reactor_core.png",
        "technic_hv_nuclear_reactor_core.png", "technic_hv_nuclear_reactor_core.png", "technic_hv_nuclear_reactor_core.png"},
    --      paramtype2 = "facedir",
minetest.register_node("technic:hv_nuclear_reactor_core_active", {
   description = "Uranium Rod Driven HV Reactor",
   tiles = {"technic_hv_nuclear_reactor_core.png", "technic_hv_nuclear_reactor_core.png",
            "technic_hv_nuclear_reactor_core.png", "technic_hv_nuclear_reactor_core.png",
       "technic_hv_nuclear_reactor_core.png", "technic_hv_nuclear_reactor_core.png"},
    groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2,not_in_creative_inventory=1},
    legacy_facedir_simple = true,
    sounds = default.node_sound_wood_defaults(),
@@ -134,50 +132,53 @@
               --  CCSSS|SSSCC
               --  CCCCC|CCCCC
               --  C = Concrete, S = Stainless Steel, W = water node (not floating), #=reactor core, |=HV cable
               --  The man-hole and the HV cable is only in the middle.
               local water_nodes = minetest.find_nodes_in_area({x=pos.x-1, y=pos.y-1, z=pos.z-1},
   --  The man-hole and the HV cable is only in the middle
   --  The man-hole is optional
   local source_water_nodes = minetest.find_nodes_in_area(
      {x=pos.x-1, y=pos.y-1, z=pos.z-1},
                                 {x=pos.x+1, y=pos.y+1, z=pos.z+1},
                                 "default:water_source")
               --print("Water      (  25):"..#water_nodes)
               if #water_nodes ~= 25 then
                  --print("Water supply defect")
                  return 0
   local flowing_water_nodes = minetest.find_nodes_in_area(
      {x=pos.x-1, y=pos.y-1, z=pos.z-1},
      {x=pos.x+1, y=pos.y+1, z=pos.z+1},
      "default:water_flowing")
   if not ((#source_water_nodes + #flowing_water_nodes) >= 25) then
      return false
               end
               local inner_shield_nodes = minetest.find_nodes_in_area({x=pos.x-2, y=pos.y-2, z=pos.z-2},
   local inner_shield_nodes = minetest.find_nodes_in_area(
      {x=pos.x-2, y=pos.y-2, z=pos.z-2},
                                   {x=pos.x+2, y=pos.y+2, z=pos.z+2},
                                   "technic:concrete")
               --print("Concrete 1 (  96):"..#inner_shield_nodes)
               if #inner_shield_nodes ~= 96 then
                  --print("Inner shield defect")
                  return 0
   if not (#inner_shield_nodes >= 96) then
      return false
               end
               local steel_shield_nodes = minetest.find_nodes_in_area({x=pos.x-3, y=pos.y-3, z=pos.z-3},
   local steel_shield_nodes = minetest.find_nodes_in_area(
      {x=pos.x-3, y=pos.y-3, z=pos.z-3},
                                   {x=pos.x+3, y=pos.y+3, z=pos.z+3},
                                   "default:steelblock")
               --print("Steel      ( 216):"..#steel_shield_nodes)
               if #steel_shield_nodes ~= 216 then
                  --print("Steel shield defect")
                  return 0
   if not (#steel_shield_nodes >= 216) then
      return false
               end
               local outer_shield_nodes = minetest.find_nodes_in_area({x=pos.x-5, y=pos.y-5, z=pos.z-5},
   local outer_shield_nodes = minetest.find_nodes_in_area(
      {x=pos.x-5, y=pos.y-5, z=pos.z-5},
                                   {x=pos.x+5, y=pos.y+5, z=pos.z+5},
                                   "technic:concrete")
               --print("Concrete 2 (1080):"..#outer_shield_nodes)
               if #outer_shield_nodes ~= (984+#inner_shield_nodes) then
                  --print("Outer shield defect")
                  return 0
   if not (#outer_shield_nodes >= (984 + #inner_shield_nodes)) then
      return false
               end
               return 1
   return true
            end
local explode_reactor = function(pos)
            print("BOOM A reactor exploded!")
         end
minetest.register_abm(
   {nodenames = {"technic:hv_nuclear_reactor_core","technic:hv_nuclear_reactor_core_active"},
minetest.register_abm({
   nodenames = {"technic:hv_nuclear_reactor_core", "technic:hv_nuclear_reactor_core_active"},
    interval = 1,
    chance   = 1,
    action = function(pos, node, active_object_count, active_object_count_wider)
@@ -186,21 +187,25 @@
      -- If more to burn and the energy produced was used: produce some more
      if burn_time>0 then
         if not check_reactor_structure(pos) then
            explode_reactor(pos)
         end
         if meta:get_int("HV_EU_supply") == 0 then
            -- We did not use the power
            meta:set_int("HV_EU_supply", power_sypply)
            meta:set_int("HV_EU_supply", power_supply)
         else
            burn_time = burn_time - 1
            meta:set_int("burn_time",burn_time)
            meta:set_string("infotext", "Nuclear Reactor Core ("..math.floor(burn_time/(burn_ticks*60)*100).."%)")
            local percent = math.floor(burn_time / (burn_ticks * 60) * 100)
            meta:set_string("infotext", "Nuclear Reactor Core ("..percent.."%)")
         end
      end
      -- Burn another piece of coal
      if burn_time==0 then
      if burn_time <= 0 then
         local inv = meta:get_inventory()
         local correct_fuel_count = 0
         if inv:is_empty("src") == false  then
         if not inv:is_empty("src") then
            local srclist= inv:get_list("src")
            for _, srcstack in pairs(srclist) do
          if srcstack then
@@ -212,7 +217,7 @@
            end
            -- Check that the reactor is complete as well as the correct number of correct fuel
            if correct_fuel_count == 6 then
          if check_reactor_structure(pos) == 1 then
               if not check_reactor_structure(pos) then
             burn_time=burn_ticks*60
             meta:set_int("burn_time",burn_time)
             hacky_swap_node (pos,"technic:hv_nuclear_reactor_core_active") 
@@ -221,9 +226,6 @@
                srcstack:take_item()
                inv:set_stack("src", idx, srcstack)
             end
          else
             -- BOOM!!! (the reactor was compromised and it should explode after some time) TNT mod inspired??
             explode_reactor(pos)
          end
            else
          meta:set_int("HV_EU_supply", 0)