ShadowNinja
2013-07-13 187015e0733e5e0bfa5efba215319c7d9d86f072
Fix coding style of nuclear reactor
1 files modified
408 ■■■■ changed files
technic/machines/hv/nuclear_reactor.lua 408 ●●●● patch | view | raw | blame | history
technic/machines/hv/nuclear_reactor.lua
@@ -5,239 +5,241 @@
--
-- The nuclear reactor core needs water and a protective shield to work.
-- This is checked now and then and if the machine is tampered with... BOOM!
local burn_ticks   = 24*60                      -- [minutes]. How many minutes does the power plant burn per serving?
local power_supply = 10000                      -- [HV] EUs
local fuel_type    = "technic:enriched_uranium" -- This reactor burns this stuff
local fuel_type    = "technic:enriched_uranium" -- The reactor burns this stuff
-- FIXME: recipe must make more sense like a rod recepticle, steam chamber, HV generator?
minetest.register_craft(
   {output = 'technic:hv_nuclear_reactor_core',
    recipe = {
       {'technic:stainless_steel_ingot', 'technic:stainless_steel_ingot', 'technic:stainless_steel_ingot'},
       {'technic:stainless_steel_ingot',                              '', 'technic:stainless_steel_ingot'},
       {'technic:stainless_steel_ingot',              'technic:hv_cable', 'technic:stainless_steel_ingot'},
    }
 })
minetest.register_craft({
    output = 'technic:hv_nuclear_reactor_core',
    recipe = {
        {'technic:stainless_steel_ingot', 'technic:stainless_steel_ingot', 'technic:stainless_steel_ingot'},
        {'technic:stainless_steel_ingot',                              '', 'technic:stainless_steel_ingot'},
        {'technic:stainless_steel_ingot',              'technic:hv_cable', 'technic:stainless_steel_ingot'},
    }
})
minetest.register_craftitem(
   "technic:hv_nuclear_reactor_core",
   {description = "Uranium Rod Driven HV Reactor",
    stack_max = 1,
 })
minetest.register_craftitem("technic:hv_nuclear_reactor_core",{
    description = "Uranium Rod Driven HV Reactor",
    stack_max = 1,
})
local generator_formspec =
   "invsize[8,9;]"..
   --    "image[0,0;5,5;technic_generator_menu.png]"..
   "label[0,0;Nuclear Reactor Rod Compartment]"..
   "list[current_name;src;2,1;3,2;]"..
   "list[current_player;main;0,5;8,4;]"
    "invsize[8,9;]"..
    --"image[0,0;5,5;technic_generator_menu.png]"..
    "label[0,0;Nuclear Reactor Rod Compartment]"..
    "list[current_name;src;2,1;3,2;]"..
    "list[current_player;main;0,5;8,4;]"
-- "Boxy sphere"
local nodebox = {
   { -0.353, -0.353, -0.353, 0.353, 0.353, 0.353 }, -- Box
   { -0.495, -0.064, -0.064, 0.495, 0.064, 0.064 }, -- Circle +-x
   { -0.483, -0.128, -0.128, 0.483, 0.128, 0.128 },
   { -0.462, -0.191, -0.191, 0.462, 0.191, 0.191 },
   { -0.433, -0.249, -0.249, 0.433, 0.249, 0.249 },
   { -0.397, -0.303, -0.303, 0.397, 0.303, 0.303 },
   { -0.305, -0.396, -0.305, 0.305, 0.396, 0.305 }, -- Circle +-y
   { -0.250, -0.432, -0.250, 0.250, 0.432, 0.250 },
   { -0.191, -0.461, -0.191, 0.191, 0.461, 0.191 },
   { -0.130, -0.482, -0.130, 0.130, 0.482, 0.130 },
   { -0.066, -0.495, -0.066, 0.066, 0.495, 0.066 },
   { -0.064, -0.064, -0.495, 0.064, 0.064, 0.495 }, -- Circle +-z
   { -0.128, -0.128, -0.483, 0.128, 0.128, 0.483 },
   { -0.191, -0.191, -0.462, 0.191, 0.191, 0.462 },
   { -0.249, -0.249, -0.433, 0.249, 0.249, 0.433 },
   { -0.303, -0.303, -0.397, 0.303, 0.303, 0.397 },
    { -0.353, -0.353, -0.353, 0.353, 0.353, 0.353 }, -- Box
    { -0.495, -0.064, -0.064, 0.495, 0.064, 0.064 }, -- Circle +-x
    { -0.483, -0.128, -0.128, 0.483, 0.128, 0.128 },
    { -0.462, -0.191, -0.191, 0.462, 0.191, 0.191 },
    { -0.433, -0.249, -0.249, 0.433, 0.249, 0.249 },
    { -0.397, -0.303, -0.303, 0.397, 0.303, 0.303 },
    { -0.305, -0.396, -0.305, 0.305, 0.396, 0.305 }, -- Circle +-y
    { -0.250, -0.432, -0.250, 0.250, 0.432, 0.250 },
    { -0.191, -0.461, -0.191, 0.191, 0.461, 0.191 },
    { -0.130, -0.482, -0.130, 0.130, 0.482, 0.130 },
    { -0.066, -0.495, -0.066, 0.066, 0.495, 0.066 },
    { -0.064, -0.064, -0.495, 0.064, 0.064, 0.495 }, -- Circle +-z
    { -0.128, -0.128, -0.483, 0.128, 0.128, 0.483 },
    { -0.191, -0.191, -0.462, 0.191, 0.191, 0.462 },
    { -0.249, -0.249, -0.433, 0.249, 0.249, 0.433 },
    { -0.303, -0.303, -0.397, 0.303, 0.303, 0.397 },
}
minetest.register_node(
   "technic:hv_nuclear_reactor_core",
   {description = "Nuclear Reactor",
    tiles = {"technic_hv_nuclear_reactor_core.png", "technic_hv_nuclear_reactor_core.png",
         "technic_hv_nuclear_reactor_core.png", "technic_hv_nuclear_reactor_core.png",
         "technic_hv_nuclear_reactor_core.png", "technic_hv_nuclear_reactor_core.png"},
    --      paramtype2 = "facedir",
    groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
    legacy_facedir_simple = true,
    sounds = default.node_sound_wood_defaults(),
    drawtype="nodebox",
    paramtype = "light",
    node_box = {
       type = "fixed",
       fixed = nodebox
    },
    on_construct = function(pos)
              local meta = minetest.env:get_meta(pos)
              meta:set_string("infotext", "Nuclear Reactor Core")
              meta:set_float("technic_hv_power_machine", 1)
              meta:set_int("HV_EU_supply", 0)
              meta:set_int("HV_EU_from_fuel", 1) -- Signal to the switching station that this device burns some sort of fuel and needs special handling
              meta:set_int("burn_time", 0)
              meta:set_string("formspec", generator_formspec)
              local inv = meta:get_inventory()
              inv:set_size("src", 6)
           end,
    can_dig = function(pos,player)
         local meta = minetest.env:get_meta(pos);
         local inv = meta:get_inventory()
         if not inv:is_empty("src") then
            minetest.chat_send_player(player:get_player_name(), "Machine cannot be removed because it is not empty");
            return false
         else
            return true
         end
          end,
 })
minetest.register_node("technic:hv_nuclear_reactor_core", {
    description = "Nuclear Reactor",
    tiles = {"technic_hv_nuclear_reactor_core.png", "technic_hv_nuclear_reactor_core.png",
             "technic_hv_nuclear_reactor_core.png", "technic_hv_nuclear_reactor_core.png",
             "technic_hv_nuclear_reactor_core.png", "technic_hv_nuclear_reactor_core.png"},
    groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2},
    legacy_facedir_simple = true,
    sounds = default.node_sound_wood_defaults(),
    drawtype="nodebox",
    paramtype = "light",
    node_box = {
        type = "fixed",
        fixed = nodebox
    },
    on_construct = function(pos)
        local meta = minetest.env:get_meta(pos)
        meta:set_string("infotext", "Nuclear Reactor Core")
        meta:set_float("technic_hv_power_machine", 1)
        meta:set_int("HV_EU_supply", 0)
        meta:set_int("HV_EU_from_fuel", 1) -- Signal to the switching station that this device burns some sort of fuel and needs special handling
        meta:set_int("burn_time", 0)
        meta:set_string("formspec", generator_formspec)
        local inv = meta:get_inventory()
        inv:set_size("src", 6)
    end,
    can_dig = function(pos,player)
        local meta = minetest.env:get_meta(pos);
        local inv = meta:get_inventory()
        if not inv:is_empty("src") then
            minetest.chat_send_player(player:get_player_name(), "Machine cannot be removed because it is not empty");
            return false
        else
            return true
        end
    end,
})
minetest.register_node(
   "technic:hv_nuclear_reactor_core_active",
   {description = "Uranium Rod Driven HV Reactor",
    tiles = {"technic_hv_nuclear_reactor_core.png", "technic_hv_nuclear_reactor_core.png", "technic_hv_nuclear_reactor_core.png",
         "technic_hv_nuclear_reactor_core.png", "technic_hv_nuclear_reactor_core.png", "technic_hv_nuclear_reactor_core.png"},
    --      paramtype2 = "facedir",
    groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2,not_in_creative_inventory=1},
    legacy_facedir_simple = true,
    sounds = default.node_sound_wood_defaults(),
    drop="technic:hv_nuclear_reactor_core",
    drawtype="nodebox",
    light_source = 15,
    paramtype = "light",
    node_box = {
       type = "fixed",
       fixed = nodebox
    },
    can_dig = function(pos,player)
         local meta = minetest.env:get_meta(pos);
         local inv = meta:get_inventory()
         if not inv:is_empty("src") then
            minetest.chat_send_player(player:get_player_name(), "Machine cannot be removed because it is not empty");
            return false
         else
            return true
         end
          end,
 })
minetest.register_node("technic:hv_nuclear_reactor_core_active", {
    description = "Uranium Rod Driven HV Reactor",
    tiles = {"technic_hv_nuclear_reactor_core.png", "technic_hv_nuclear_reactor_core.png",
             "technic_hv_nuclear_reactor_core.png", "technic_hv_nuclear_reactor_core.png",
         "technic_hv_nuclear_reactor_core.png", "technic_hv_nuclear_reactor_core.png"},
    groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2, not_in_creative_inventory=1},
    legacy_facedir_simple = true,
    sounds = default.node_sound_wood_defaults(),
    drop="technic:hv_nuclear_reactor_core",
    drawtype="nodebox",
    light_source = 15,
    paramtype = "light",
    node_box = {
        type = "fixed",
        fixed = nodebox
    },
    can_dig = function(pos,player)
        local meta = minetest.env:get_meta(pos);
        local inv = meta:get_inventory()
        if not inv:is_empty("src") then
            minetest.chat_send_player(player:get_player_name(), "Machine cannot be removed because it is not empty");
            return false
        else
            return true
        end
    end,
})
local check_reactor_structure = function(pos)
                   -- The reactor consists of an 11x11x11 cube structure
                   -- A cross section through the middle:
                   --  CCCCC CCCCC
                   --  CCCCC CCCCC
                   --  CCSSS SSSCC
                   --  CCSCC CCSCC
                   --  CCSCWWWCSCC
                   --  CCSCW#WCSCC
                   --  CCSCW|WCSCC
                   --  CCSCC|CCSCC
                   --  CCSSS|SSSCC
                   --  CCCCC|CCCCC
                   --  C = Concrete, S = Stainless Steel, W = water node (not floating), #=reactor core, |=HV cable
                   --  The man-hole and the HV cable is only in the middle.
                   local water_nodes = minetest.find_nodes_in_area({x=pos.x-1, y=pos.y-1, z=pos.z-1},
                                           {x=pos.x+1, y=pos.y+1, z=pos.z+1},
                                           "default:water_source")
                   --print("Water      (  25):"..#water_nodes)
                   if #water_nodes ~= 25 then
                      --print("Water supply defect")
                      return 0
                   end
                   local inner_shield_nodes = minetest.find_nodes_in_area({x=pos.x-2, y=pos.y-2, z=pos.z-2},
                                              {x=pos.x+2, y=pos.y+2, z=pos.z+2},
                                              "technic:concrete")
    -- The reactor consists of an 11x11x11 cube structure
    -- A cross section through the middle:
    --  CCCCC CCCCC
    --  CCCCC CCCCC
    --  CCSSS SSSCC
    --  CCSCC CCSCC
    --  CCSCWWWCSCC
    --  CCSCW#WCSCC
    --  CCSCW|WCSCC
    --  CCSCC|CCSCC
    --  CCSSS|SSSCC
    --  CCCCC|CCCCC
    --  C = Concrete, S = Stainless Steel, W = water node (not floating), #=reactor core, |=HV cable
    --  The man-hole and the HV cable is only in the middle
    --  The man-hole is optional
                   --print("Concrete 1 (  96):"..#inner_shield_nodes)
                   if #inner_shield_nodes ~= 96 then
                      --print("Inner shield defect")
                      return 0
                   end
                   local steel_shield_nodes = minetest.find_nodes_in_area({x=pos.x-3, y=pos.y-3, z=pos.z-3},
                                              {x=pos.x+3, y=pos.y+3, z=pos.z+3},
                                              "default:steelblock")
    local source_water_nodes = minetest.find_nodes_in_area(
        {x=pos.x-1, y=pos.y-1, z=pos.z-1},
        {x=pos.x+1, y=pos.y+1, z=pos.z+1},
        "default:water_source")
    local flowing_water_nodes = minetest.find_nodes_in_area(
        {x=pos.x-1, y=pos.y-1, z=pos.z-1},
        {x=pos.x+1, y=pos.y+1, z=pos.z+1},
        "default:water_flowing")
    if not ((#source_water_nodes + #flowing_water_nodes) >= 25) then
        return false
    end
                   --print("Steel      ( 216):"..#steel_shield_nodes)
                   if #steel_shield_nodes ~= 216 then
                      --print("Steel shield defect")
                      return 0
                   end
                   local outer_shield_nodes = minetest.find_nodes_in_area({x=pos.x-5, y=pos.y-5, z=pos.z-5},
                                              {x=pos.x+5, y=pos.y+5, z=pos.z+5},
                                              "technic:concrete")
                   --print("Concrete 2 (1080):"..#outer_shield_nodes)
                   if #outer_shield_nodes ~= (984+#inner_shield_nodes) then
                      --print("Outer shield defect")
                      return 0
                   end
                   return 1
                end
    local inner_shield_nodes = minetest.find_nodes_in_area(
        {x=pos.x-2, y=pos.y-2, z=pos.z-2},
        {x=pos.x+2, y=pos.y+2, z=pos.z+2},
        "technic:concrete")
    if not (#inner_shield_nodes >= 96) then
        return false
    end
    local steel_shield_nodes = minetest.find_nodes_in_area(
        {x=pos.x-3, y=pos.y-3, z=pos.z-3},
        {x=pos.x+3, y=pos.y+3, z=pos.z+3},
        "default:steelblock")
    if not (#steel_shield_nodes >= 216) then
        return false
    end
    local outer_shield_nodes = minetest.find_nodes_in_area(
        {x=pos.x-5, y=pos.y-5, z=pos.z-5},
        {x=pos.x+5, y=pos.y+5, z=pos.z+5},
        "technic:concrete")
    if not (#outer_shield_nodes >= (984 + #inner_shield_nodes)) then
        return false
    end
    return true
end
local explode_reactor = function(pos)
               print("BOOM A reactor exploded!")
            end
    print("BOOM A reactor exploded!")
end
minetest.register_abm(
   {nodenames = {"technic:hv_nuclear_reactor_core","technic:hv_nuclear_reactor_core_active"},
    interval = 1,
    chance   = 1,
    action = function(pos, node, active_object_count, active_object_count_wider)
minetest.register_abm({
    nodenames = {"technic:hv_nuclear_reactor_core", "technic:hv_nuclear_reactor_core_active"},
    interval = 1,
    chance   = 1,
    action = function(pos, node, active_object_count, active_object_count_wider)
        local meta = minetest.env:get_meta(pos)
        local burn_time= meta:get_int("burn_time")
        local burn_time = meta:get_int("burn_time")
        -- If more to burn and the energy produced was used: produce some more
        if burn_time>0 then
           if meta:get_int("HV_EU_supply") == 0 then
              -- We did not use the power
              meta:set_int("HV_EU_supply", power_sypply)
           else
              burn_time = burn_time - 1
              meta:set_int("burn_time",burn_time)
              meta:set_string("infotext", "Nuclear Reactor Core ("..math.floor(burn_time/(burn_ticks*60)*100).."%)")
           end
        if burn_time > 0 then
            if not check_reactor_structure(pos) then
                explode_reactor(pos)
            end
            if meta:get_int("HV_EU_supply") == 0 then
                -- We did not use the power
                meta:set_int("HV_EU_supply", power_supply)
            else
                burn_time = burn_time - 1
                meta:set_int("burn_time", burn_time)
                local percent = math.floor(burn_time / (burn_ticks * 60) * 100)
                meta:set_string("infotext", "Nuclear Reactor Core ("..percent.."%)")
            end
        end
        -- Burn another piece of coal
        if burn_time==0 then
           local inv = meta:get_inventory()
           local correct_fuel_count = 0
           if inv:is_empty("src") == false  then
              local srclist= inv:get_list("src")
              for _, srcstack in pairs(srclist) do
             if srcstack then
                local src_item=srcstack:to_table()
                if src_item and src_item["name"] == fuel_type then
                   correct_fuel_count = correct_fuel_count + 1
                end
             end
              end
              -- Check that the reactor is complete as well as the correct number of correct fuel
              if correct_fuel_count == 6 then
             if check_reactor_structure(pos) == 1 then
                burn_time=burn_ticks*60
                meta:set_int("burn_time",burn_time)
                hacky_swap_node (pos,"technic:hv_nuclear_reactor_core_active")
                meta:set_int("HV_EU_supply", power_supply)
                for idx, srcstack in pairs(srclist) do
                   srcstack:take_item()
                   inv:set_stack("src", idx, srcstack)
                end
             else
                -- BOOM!!! (the reactor was compromised and it should explode after some time) TNT mod inspired??
                explode_reactor(pos)
             end
              else
             meta:set_int("HV_EU_supply", 0)
              end
           end
        if burn_time <= 0 then
            local inv = meta:get_inventory()
            local correct_fuel_count = 0
            if not inv:is_empty("src") then
                local srclist = inv:get_list("src")
                for _, srcstack in pairs(srclist) do
                    if srcstack then
                        local src_item=srcstack:to_table()
                        if src_item and src_item["name"] == fuel_type then
                            correct_fuel_count = correct_fuel_count + 1
                        end
                    end
                end
                -- Check that the reactor is complete as well as the correct number of correct fuel
                if correct_fuel_count == 6 then
                    if not check_reactor_structure(pos) then
                        burn_time = burn_ticks * 60
                        meta:set_int("burn_time", burn_time)
                        hacky_swap_node (pos,"technic:hv_nuclear_reactor_core_active")
                        meta:set_int("HV_EU_supply", power_supply)
                        for idx, srcstack in pairs(srclist) do
                            srcstack:take_item()
                            inv:set_stack("src", idx, srcstack)
                        end
                    end
                else
                    meta:set_int("HV_EU_supply", 0)
                end
            end
        end
        -- Nothing left to burn
        if burn_time==0 then
           meta:set_string("infotext", "Nuclear Reactor Core (idle)")
           hacky_swap_node (pos,"technic:hv_nuclear_reactor_core")
        if burn_time == 0 then
            meta:set_string("infotext", "Nuclear Reactor Core (idle)")
            hacky_swap_node(pos,"technic:hv_nuclear_reactor_core")
        end
         end
 })
    end
})
technic.register_HV_machine ("technic:hv_nuclear_reactor_core","PR")
technic.register_HV_machine ("technic:hv_nuclear_reactor_core_active","PR")