Updated item_drop (now as modpack component)
3 files added
3 files modified
2 files deleted
New file |
| | |
| | | ===ITEM_DROP MOD for MINETEST-C55=== |
| | | by PilzAdam |
| | | |
| | | Introduction: |
| | | This mod adds Minecraft like drop/pick up of items to Minetest. |
| | | |
| | | How to install: |
| | | Unzip the archive an place it in minetest-base-directory/mods/minetest/ |
| | | if you have a windows client or a linux run-in-place client. If you have |
| | | a linux system-wide instalation place it in ~/.minetest/mods/minetest/. |
| | | If you want to install this mod only in one world create the folder |
| | | worldmods/ in your worlddirectory. |
| | | For further information or help see: |
| | | http://wiki.minetest.com/wiki/Installing_Mods |
| | | |
| | | How to use the mod: |
| | | Just install it an everything works. |
| | | |
| | | For developers: |
| | | You dont have to use get_drops() anymore because of changes in the |
| | | builtin files of minetest. |
| | | |
| | | License: |
| | | Sourcecode: WTFPL (see below) |
| | | Sound: WTFPL (see below) |
| | | |
| | | See also: |
| | | http://minetest.net/ |
| | | |
| | | DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE |
| | | Version 2, December 2004 |
| | | |
| | | Copyright (C) 2004 Sam Hocevar <sam@hocevar.net> |
| | | |
| | | Everyone is permitted to copy and distribute verbatim or modified |
| | | copies of this license document, and changing it is allowed as long |
| | | as the name is changed. |
| | | |
| | | DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE |
| | | TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION |
| | | |
| | | 0. You just DO WHAT THE FUCK YOU WANT TO. |
New file |
| | |
| | | dofile(minetest.get_modpath("item_drop").."/item_entity.lua") |
| | | time_pick = 3 |
| | | minetest.register_globalstep(function(dtime) |
| | | for _,player in ipairs(minetest.get_connected_players()) do |
| | | local pos = player:getpos() |
| | | pos.y = pos.y+0.5 |
| | | local inv = player:get_inventory() |
| | | for _,object in ipairs(minetest.env:get_objects_inside_radius(pos, 1)) do |
| | | if not object:is_player() and object:get_luaentity() and object:get_luaentity().name == "__builtin:item" then |
| | | if inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then |
| | | if object:get_luaentity().timer > time_pick then |
| | | inv:add_item("main", ItemStack(object:get_luaentity().itemstring)) |
| | | if object:get_luaentity().itemstring ~= "" then |
| | | minetest.sound_play("item_drop_pickup", { |
| | | to_player = player:get_player_name(), |
| | | }) |
| | | end |
| | | object:get_luaentity().itemstring = "" |
| | | object:remove() |
| | | end |
| | | end |
| | | end |
| | | end |
| | | |
| | | for _,object in ipairs(minetest.env:get_objects_inside_radius(pos, 3)) do |
| | | if not object:is_player() and object:get_luaentity() and object:get_luaentity().name == "__builtin:item" then |
| | | --print(dump(object:getpos().y-player:getpos().y)) |
| | | if object:getpos().y-player:getpos().y > 0 then |
| | | if object:get_luaentity().collect then |
| | | if inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then |
| | | if object:get_luaentity().timer > time_pick then |
| | | local pos1 = pos |
| | | pos1.y = pos1.y+0.2 |
| | | local pos2 = object:getpos() |
| | | local vec = {x=pos1.x-pos2.x, y=pos1.y-pos2.y, z=pos1.z-pos2.z} |
| | | vec.x = vec.x*3 |
| | | vec.y = vec.y*3 |
| | | vec.z = vec.z*3 |
| | | object:setvelocity(vec) |
| | | |
| | | minetest.after(1, function(args) |
| | | local lua = object:get_luaentity() |
| | | if object == nil or lua == nil or lua.itemstring == nil then |
| | | return |
| | | end |
| | | if inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then |
| | | inv:add_item("main", ItemStack(object:get_luaentity().itemstring)) |
| | | if object:get_luaentity().itemstring ~= "" then |
| | | minetest.sound_play("item_drop_pickup", { |
| | | to_player = player:get_player_name(), |
| | | }) |
| | | end |
| | | object:get_luaentity().itemstring = "" |
| | | object:remove() |
| | | else |
| | | object:setvelocity({x=0,y=0,z=0}) |
| | | end |
| | | end, {player, object}) |
| | | end |
| | | |
| | | end |
| | | else |
| | | minetest.after(0.5, function(entity) |
| | | entity.collect = true |
| | | end, object:get_luaentity()) |
| | | end |
| | | end |
| | | end |
| | | end |
| | | end |
| | | end) |
| | | |
| | | function minetest.handle_node_drops(pos, drops, digger) |
| | | for _,item in ipairs(drops) do |
| | | local count, name |
| | | if type(item) == "string" then |
| | | count = 1 |
| | | name = item |
| | | else |
| | | count = item:get_count() |
| | | name = item:get_name() |
| | | end |
| | | for i=1,count do |
| | | local obj = minetest.env:add_item(pos, name) |
| | | if obj ~= nil then |
| | | obj:get_luaentity().collect = true |
| | | local x = math.random(1, 5) |
| | | if math.random(1,2) == 1 then |
| | | x = -x |
| | | end |
| | | local z = math.random(1, 5) |
| | | if math.random(1,2) == 1 then |
| | | z = -z |
| | | end |
| | | obj:setvelocity({x=1/x, y=obj:getvelocity().y, z=1/z}) |
| | | obj:get_luaentity().timer = time_pick |
| | | -- FIXME this doesnt work for deactiveted objects |
| | | if minetest.setting_get("remove_items") and tonumber(minetest.setting_get("remove_items")) then |
| | | minetest.after(tonumber(minetest.setting_get("remove_items")), function(obj) |
| | | obj:remove() |
| | | end, obj) |
| | | end |
| | | end |
| | | end |
| | | end |
| | | end |
| | | --[[ |
| | | minetest.register_on_dieplayer(function(name, pos) |
| | | local inv = name:get_inventory() |
| | | local pos = name:getpos() |
| | | for i = 1, inv:get_size("main"), 1 do |
| | | srcstack = inv:get_stack("main", i) |
| | | if srcstack:to_string() ~= "" then |
| | | pos.y = pos.y + 3 |
| | | local obj = minetest.env:add_item(pos, srcstack:to_string()) |
| | | local x = math.random(-5, 5) |
| | | if x >= -2 and x <=0 then |
| | | local x = x - 3 |
| | | end |
| | | if x > 0 and x <= 2 then |
| | | local x = x + 3 |
| | | end |
| | | local y = math.random(3, 5) |
| | | local z = math.random(-5, 5) |
| | | if z >= -2 and z <= 0 then |
| | | local z = z - 3 |
| | | end |
| | | if z > 0 and z <= 2 then |
| | | local z = z + 3 |
| | | end |
| | | inv:set_stack("main", i, "") |
| | | obj:setvelocity({x=x, y=y, z=z}) |
| | | end |
| | | if i == 32 then |
| | | break |
| | | end |
| | | end |
| | | end) |
| | | ]]-- |
| | | print("DROPS LOADED!") |
New file |
| | |
| | | -- Minetest: builtin/item_entity.lua |
| | | |
| | | function minetest.spawn_item(pos, item) |
| | | -- Take item in any format |
| | | local stack = ItemStack(item) |
| | | local obj = minetest.env:add_entity(pos, "__builtin:item") |
| | | obj:get_luaentity():set_item(stack:to_string()) |
| | | return obj |
| | | end |
| | | |
| | | minetest.register_entity(":__builtin:item", { |
| | | initial_properties = { |
| | | hp_max = 1, |
| | | physical = true, |
| | | collisionbox = {-0.17,-0.17,-0.17, 0.17,0.17,0.17}, |
| | | visual = "sprite", |
| | | visual_size = {x=0.5, y=0.5}, |
| | | textures = {""}, |
| | | spritediv = {x=1, y=1}, |
| | | initial_sprite_basepos = {x=0, y=0}, |
| | | is_visible = false, |
| | | }, |
| | | |
| | | itemstring = '', |
| | | physical_state = true, |
| | | timer = 0, |
| | | |
| | | set_item = function(self, itemstring) |
| | | self.itemstring = itemstring |
| | | local stack = ItemStack(itemstring) |
| | | local itemtable = stack:to_table() |
| | | local itemname = nil |
| | | if itemtable then |
| | | itemname = stack:to_table().name |
| | | end |
| | | local item_texture = nil |
| | | local item_type = "" |
| | | if minetest.registered_items[itemname] then |
| | | item_texture = minetest.registered_items[itemname].inventory_image |
| | | item_type = minetest.registered_items[itemname].type |
| | | end |
| | | prop = { |
| | | is_visible = true, |
| | | visual = "sprite", |
| | | textures = {"unknown_item.png"} |
| | | } |
| | | if item_texture and item_texture ~= "" then |
| | | prop.visual = "sprite" |
| | | prop.textures = {item_texture} |
| | | prop.visual_size = {x=0.50, y=0.50} |
| | | else |
| | | prop.visual = "wielditem" |
| | | prop.textures = {itemname} |
| | | prop.visual_size = {x=0.20, y=0.20} |
| | | prop.automatic_rotate = math.pi * 0.25 |
| | | end |
| | | self.object:set_properties(prop) |
| | | end, |
| | | |
| | | get_staticdata = function(self) |
| | | --return self.itemstring |
| | | return minetest.serialize({ |
| | | itemstring = self.itemstring, |
| | | always_collect = self.always_collect, |
| | | }) |
| | | end, |
| | | |
| | | on_activate = function(self, staticdata) |
| | | if string.sub(staticdata, 1, string.len("return")) == "return" then |
| | | local data = minetest.deserialize(staticdata) |
| | | if data and type(data) == "table" then |
| | | self.itemstring = data.itemstring |
| | | self.always_collect = data.always_collect |
| | | end |
| | | else |
| | | self.itemstring = staticdata |
| | | end |
| | | self.object:set_armor_groups({immortal=1}) |
| | | self.object:setvelocity({x=0, y=2, z=0}) |
| | | self.object:setacceleration({x=0, y=-10, z=0}) |
| | | self:set_item(self.itemstring) |
| | | end, |
| | | |
| | | on_step = function(self, dtime) |
| | | self.timer = self.timer + dtime |
| | | if (self.timer > 300) then |
| | | self.object:remove() |
| | | end |
| | | local p = self.object:getpos() |
| | | p.y = p.y - 0.3 |
| | | local nn = minetest.env:get_node(p).name |
| | | -- If node is not registered or node is walkably solid and resting on nodebox |
| | | local v = self.object:getvelocity() |
| | | if not minetest.registered_nodes[nn] or minetest.registered_nodes[nn].walkable and v.y == 0 then |
| | | if self.physical_state then |
| | | self.object:setvelocity({x=0,y=0,z=0}) |
| | | self.object:setacceleration({x=0, y=0, z=0}) |
| | | self.physical_state = false |
| | | self.object:set_properties({ |
| | | physical = false |
| | | }) |
| | | end |
| | | else |
| | | if not self.physical_state then |
| | | self.object:setvelocity({x=0,y=0,z=0}) |
| | | self.object:setacceleration({x=0, y=-10, z=0}) |
| | | self.physical_state = true |
| | | self.object:set_properties({ |
| | | physical = true |
| | | }) |
| | | end |
| | | end |
| | | end, |
| | | |
| | | on_punch = function(self, hitter) |
| | | if self.itemstring ~= '' then |
| | | local left = hitter:get_inventory():add_item("main", self.itemstring) |
| | | if not left:is_empty() then |
| | | self.itemstring = left:to_string() |
| | | return |
| | | end |
| | | end |
| | | self.object:remove() |
| | | end, |
| | | }) |
| | | print("ITEM ENTITY LOADED") |
| | |
| | | enable_item_drop=false |
| | | enable_item_pickup=true |
| | | enable_technic_inventory=true |
| | | enable_mining_drill=true |
| | | enable_mining_laser=true |
| | |
| | | dofile(modpath.."/constructor.lua") |
| | | dofile(modpath.."/frames.lua") |
| | | |
| | | if enable_item_drop then dofile(modpath.."/item_drop.lua") end |
| | | if enable_item_pickup then dofile(modpath.."/item_pickup.lua") end |
| | | |
| | | function has_locked_chest_privilege(meta, player) |
| | | if player:get_player_name() ~= meta:get_string("owner") then |
| | | return false |
| | |
| | | output = 'technic:water_mill', |
| | | recipe = { |
| | | {'default:stone', 'default:stone', 'default:stone'}, |
| | | {'default:wood', 'technic:diamond', 'default:wood'}, |
| | | {'default:wood', 'default:diamond', 'default:wood'}, |
| | | {'default:stone', 'moreores:copper_ingot', 'default:stone'}, |
| | | } |
| | | }) |