SmallJoker
2022-10-29 d4609f23f2344e530cf610f107029249039abf33
Chests: Use prepend styling and re-order elements (#608)

2 files modified
9 files deleted
121 ■■■■■ changed files
technic_chests/common.lua 4 ●●●● patch | view | raw | blame | history
technic_chests/register.lua 117 ●●●●● patch | view | raw | blame | history
technic_chests/textures/technic_chest_form_bg.png patch | view | raw | blame | history
technic_chests/textures/technic_copper_chest_inventory.png patch | view | raw | blame | history
technic_chests/textures/technic_form_bg.png patch | view | raw | blame | history
technic_chests/textures/technic_gold_chest_inventory.png patch | view | raw | blame | history
technic_chests/textures/technic_iron_chest_inventory.png patch | view | raw | blame | history
technic_chests/textures/technic_main_inventory.png patch | view | raw | blame | history
technic_chests/textures/technic_mithril_chest_inventory.png patch | view | raw | blame | history
technic_chests/textures/technic_silver_chest_inventory.png patch | view | raw | blame | history
technic_chests/textures/technic_wooden_chest_inventory.png patch | view | raw | blame | history
technic_chests/common.lua
@@ -1,7 +1,7 @@
technic.chests.groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2,
        tubedevice=1, tubedevice_receiver=1}
        tubedevice=1, tubedevice_receiver=1, technic_chest=1}
technic.chests.groups_noinv = {snappy=2, choppy=2, oddly_breakable_by_hand=2,
        tubedevice=1, tubedevice_receiver=1, not_in_creative_inventory=1}
        tubedevice=1, tubedevice_receiver=1, not_in_creative_inventory=1, technic_chest=1}
technic.chests.tube = {
    insert_object = function(pos, node, stack, direction)
technic_chests/register.lua
@@ -4,9 +4,10 @@
local fs_helpers
local tubelib_exists = minetest.global_exists("tubelib")
local registered_chest_data = {} -- data passed to :register()
local allow_label = ""
local tube_entry = ""
local shift_edit_field = 0
if not minetest.get_modpath("pipeworks") then
    -- Pipeworks is not installed. Simulate using a dummy table...
@@ -26,11 +27,11 @@
    fs_helpers.cycling_button = function() return "" end
else
    fs_helpers = pipeworks.fs_helpers
    allow_label = "label[0.9,0.36;Allow splitting incoming stacks from tubes]"
    shift_edit_field = 3
    allow_label = "Allow splitting incoming stacks from tubes"
    tube_entry = "^pipeworks_tube_connection_metallic.png"
end
-- Change the appearance of the chest
local chest_mark_colors = {
    {"black", S("Black")},
    {"blue", S("Blue")},
@@ -84,33 +85,43 @@
local function set_formspec(pos, data, page)
    local meta = minetest.get_meta(pos)
    local formspec = data.base_formspec
    formspec = formspec..fs_helpers.cycling_button(
                meta,
                "image_button[0,0.35;1,0.6",
                "splitstacks",
                {
                    pipeworks.button_off,
                    pipeworks.button_on
                }
            )..allow_label
    -- Static formspec elements are in base_formspec
    local fs = { data.base_formspec }
    -- Pipeworks splitting setting
    fs[#fs + 1] = fs_helpers.cycling_button(
        meta,
        "image_button[0,0.5;1,0.6",
        "splitstacks",
        {
            pipeworks.button_off,
            pipeworks.button_on
        }
    )
    if data.autosort then
        local status = meta:get_int("autosort")
        formspec = formspec.."button["..(data.hileft+2)..","..(data.height+1.1)..";3,0.8;autosort_to_"..(1-status)..";"..
            S("Auto-sort is %s"):format(status == 1 and S("On") or S("Off")).."]"
        fs[#fs + 1] = ("checkbox[%g,%g;autosort_to_%s;%s;%s]"):format(
            data.hileft + 2.2, data.lotop - 1.15,
            tostring(1 - status), S("Auto-sort upon exit"), tostring(status == 1))
    end
    if data.infotext then
        local formspec_infotext = minetest.formspec_escape(meta:get_string("infotext"))
        local button_fmt = "image_button[%g,0;0.8,0.8;%s;%s;]"
        if page == "main" then
            formspec = formspec.."image_button["..(shift_edit_field+data.hileft+2.1)..",0.1;0.8,0.8;"
                    .."technic_pencil_icon.png;edit_infotext;]"
                    .."label["..(shift_edit_field+data.hileft+3)..",0;"..formspec_infotext.."]"
            fs[#fs + 1] = button_fmt:format(data.hileft + 6.1,
                "technic_pencil_icon.png", "edit_infotext")
            fs[#fs + 1] = "label["..(data.hileft+7.1)..",0.1;"..formspec_infotext.."]"
        elseif page == "edit_infotext" then
            formspec = formspec.."image_button["..(shift_edit_field+data.hileft+2.1)..",0.1;0.8,0.8;"
                    .."technic_checkmark_icon.png;save_infotext;]"
                    .."field["..(shift_edit_field+data.hileft+3.3)..",0.2;4.8,1;"
                    .."infotext_box;"..S("Edit chest description:")..";"
            fs[#fs + 1] = button_fmt:format(data.hileft + 6.1,
                "technic_checkmark_icon.png", "save_infotext")
            fs[#fs + 1] = "field["..(data.hileft+7.3)..",0.2;4,1;"
                    .."infotext_box;;"
                    ..formspec_infotext.."]"
        end
    end
@@ -122,9 +133,9 @@
        else
            colorName = S("None")
        end
        formspec = formspec.."label["..(data.coleft+0.2)..","..(data.lotop+3)..";"..S("Color Filter: %s"):format(colorName).."]"
        fs[#fs + 1] = "label["..(data.coleft+0.2)..","..(data.lotop+3)..";"..S("Color Filter: %s"):format(colorName).."]"
    end
    meta:set_string("formspec", formspec)
    meta:set_string("formspec", table.concat(fs))
end
local function sort_inventory(inv)
@@ -171,6 +182,7 @@
        if fields.sort or (data.autosort and fields.quit and meta:get_int("autosort") == 1) then
            sort_inventory(meta:get_inventory())
            return -- No formspec update
        end
        if fields.edit_infotext then
            page = "edit_infotext"
@@ -191,7 +203,6 @@
            fs_helpers.on_receive_fields(pos, fields)
        end
        meta:get_inventory():set_size("main", data.width * data.height)
        set_formspec(pos, data, page)
    end
end
@@ -199,10 +210,8 @@
function technic.chests:definition(name, data)
    local lname = name:lower()
    name = S(name)
    local d = {}
    for k, v in pairs(data) do d[k] = v end
    data = d
    -- Calculate formspec positions
    data.lowidth = 8
    data.ovwidth = math.max(data.lowidth, data.width)
    data.hileft = (data.ovwidth - data.width) / 2
@@ -222,23 +231,29 @@
    data.lotop = data.height + 2
    data.ovheight = data.lotop + 4
    local front = {"technic_"..lname.."_chest_front.png"}
    data.base_formspec = "size["..data.ovwidth..","..data.ovheight.."]"..
            "label[0,0;"..S("%s Chest"):format(name).."]"..
            "list[context;main;"..data.hileft..",1;"..data.width..","..data.height..";]"..
            "list[current_player;main;"..data.loleft..","..data.lotop..";8,4;]"..
            "background[-0.19,-0.25;"..(data.ovwidth+0.4)..","..(data.ovheight+0.75)..";technic_chest_form_bg.png]"..
            "background["..data.hileft..",1;"..data.width..","..data.height..";technic_"..lname.."_chest_inventory.png]"..
            "background["..data.loleft..","..data.lotop..";8,4;technic_main_inventory.png]"..
            "listring[]"
    -- Set up constant formspec fields
    local fs = {
        "size["..data.ovwidth..","..data.ovheight.."]",
        "label[0,0;"..S("%s Chest"):format(name).."]",
        "list[context;main;"..data.hileft..",1;"..data.width..","..data.height..";]",
        "list[current_player;main;"..data.loleft..","..data.lotop..";8,4;]",
        "listring[]"
    }
    if #allow_label > 0 then
        fs[#fs + 1] = ("label[0.9,0.5;%s]"):format(allow_label)
    end
    if data.color then
        fs[#fs + 1] = get_color_buttons(data.coleft, data.lotop)
    end
    if data.sort then
        data.base_formspec = data.base_formspec.."button["..data.hileft..","..(data.height+1.1)..";1,0.8;sort;"..S("Sort").."]"
        fs[#fs + 1] = ("button[%g,%g;2,0.7;sort;%s]"):format(
            data.hileft, data.lotop - 1, S("Sort now"))
    end
    if data.color then
        data.base_formspec = data.base_formspec..get_color_buttons(data.coleft, data.lotop)
    end
    data.base_formspec = table.concat(fs)
    local front = {"technic_"..lname.."_chest_front.png"}
    local locked_after_place
    if data.locked then
        locked_after_place = function(pos, placer)
@@ -372,10 +387,12 @@
}
function technic.chests:register(name, data)
    data = table.copy(data) -- drop reference
    local def = technic.chests:definition(name, data)
    local nn = "technic:"..name:lower()..(data.locked and "_locked" or "").."_chest"
    minetest.register_node(":"..nn, def)
    registered_chest_data[nn] = data
    if tubelib_exists then
        tubelib.register_node(nn, {}, _TUBELIB_CALLBACKS)
@@ -397,7 +414,11 @@
            colordef.drop = nn
            colordef.groups = self.groups_noinv
            colordef.tiles = { def.tiles[1], def.tiles[2], def.tiles[3], def.tiles[4], def.tiles[5], mk_front("technic_chest_overlay"..postfix..".png") }
            minetest.register_node(":"..nn..postfix, colordef)
            local new_name = nn .. postfix
            minetest.register_node(":" .. new_name, colordef)
            registered_chest_data[new_name] = data -- for all colors
            if tubelib_exists then
                tubelib.register_node(nn..postfix, {}, _TUBELIB_CALLBACKS)
            end
@@ -405,3 +426,15 @@
    end
end
-- Migration of chest formspecs
-- Group is specified in common.lua
minetest.register_lbm({
    label = "technic_chests formspec upgrade",
    name = "technic_chests:upgrade_formspec",
    nodenames = {"group:technic_chest"},
    run_at_every_load = false,
    action = function(pos, node)
        set_formspec(pos, registered_chest_data[node.name], "main")
    end
})
technic_chests/textures/technic_chest_form_bg.png
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technic_chests/textures/technic_copper_chest_inventory.png
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technic_chests/textures/technic_form_bg.png
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technic_chests/textures/technic_gold_chest_inventory.png
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technic_chests/textures/technic_iron_chest_inventory.png
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technic_chests/textures/technic_main_inventory.png
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technic_chests/textures/technic_mithril_chest_inventory.png
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technic_chests/textures/technic_silver_chest_inventory.png
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technic_chests/textures/technic_wooden_chest_inventory.png
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