kpoppel
2013-06-03 ceb8a71f27b45c304ce2626cc4f939a52323b192
Merge pull request #19 from kpoppel/master

Solar arrays and bug fixes to HV tier.
14 files added
6 files renamed
5 files copied
6 files modified
4 files deleted
434 ■■■■ changed files
item_drop/item_entity.lua 2 ●●● patch | view | raw | blame | history
technic/alloy_furnaces_commons.lua 2 ●●● patch | view | raw | blame | history
technic/battery_box_hv.lua 6 ●●●● patch | view | raw | blame | history
technic/init.lua 4 ●●● patch | view | raw | blame | history
technic/items.lua 30 ●●●●● patch | view | raw | blame | history
technic/solar_array_hv.lua 93 ●●●●● patch | view | raw | blame | history
technic/solar_array_lv.lua 94 ●●●●● patch | view | raw | blame | history
technic/solar_array_mv.lua 94 ●●●●● patch | view | raw | blame | history
technic/solar_panel.lua 31 ●●●● patch | view | raw | blame | history
technic/solar_panel_mv.lua 78 ●●●●● patch | view | raw | blame | history
technic/textures/technic_hv_solar_array_bottom.png patch | view | raw | blame | history
technic/textures/technic_hv_solar_array_side.png patch | view | raw | blame | history
technic/textures/technic_hv_solar_array_top.png patch | view | raw | blame | history
technic/textures/technic_hv_transformer.png patch | view | raw | blame | history
technic/textures/technic_lv_solar_array_bottom.png patch | view | raw | blame | history
technic/textures/technic_lv_solar_array_side.png patch | view | raw | blame | history
technic/textures/technic_lv_solar_array_top.png patch | view | raw | blame | history
technic/textures/technic_lv_transformer.png patch | view | raw | blame | history
technic/textures/technic_mv_solar_array_bottom.png patch | view | raw | blame | history
technic/textures/technic_mv_solar_array_side.png patch | view | raw | blame | history
technic/textures/technic_mv_solar_array_top.png patch | view | raw | blame | history
technic/textures/technic_mv_solarpanel_bottom.png patch | view | raw | blame | history
technic/textures/technic_mv_solarpanel_side.png patch | view | raw | blame | history
technic/textures/technic_mv_solarpanel_top.png patch | view | raw | blame | history
technic/textures/technicx32/technic_hv_solar_array_bottom.png patch | view | raw | blame | history
technic/textures/technicx32/technic_hv_solar_array_side.png patch | view | raw | blame | history
technic/textures/technicx32/technic_hv_solar_array_top.png patch | view | raw | blame | history
technic/textures/technicx32/technic_hv_transformer.png patch | view | raw | blame | history
technic/textures/technicx32/technic_lv_solar_array_bottom.png patch | view | raw | blame | history
technic/textures/technicx32/technic_lv_solar_array_side.png patch | view | raw | blame | history
technic/textures/technicx32/technic_lv_solar_array_top.png patch | view | raw | blame | history
technic/textures/technicx32/technic_lv_transformer.png patch | view | raw | blame | history
technic/textures/technicx32/technic_mv_solar_array_bottom.png patch | view | raw | blame | history
technic/textures/technicx32/technic_mv_solar_array_side.png patch | view | raw | blame | history
technic/textures/technicx32/technic_mv_solar_array_top.png patch | view | raw | blame | history
item_drop/item_entity.lua
@@ -109,7 +109,7 @@
            return
        end
        
        if minetest.registered_nodes[name].liquidtype == "flowing" then
        if minetest.registered_nodes[name] and minetest.registered_nodes[name].liquidtype == "flowing" then
            get_flowing_dir = function(self)
                local pos = self.object:getpos()
                local param2 = minetest.env:get_node(pos).param2
technic/alloy_furnaces_commons.lua
@@ -36,4 +36,4 @@
register_alloy_recipe ("technic:copper_dust",2, "technic:zinc_dust",1, "technic:brass_dust",3)
register_alloy_recipe ("moreores:copper_ingot",2, "technic:zinc_ingot",1, "technic:brass_ingot",3)
register_alloy_recipe ("default:sand",2, "technic:coal_dust",2, "technic:silicon_wafer",1)
register_alloy_recipe ("technic:silicon_wafer",1, "technic:mithril_dust",1, "technic:doped_silicon_wafer",1)
register_alloy_recipe ("technic:silicon_wafer",1, "technic:gold_dust",1, "technic:doped_silicon_wafer",1)
technic/battery_box_hv.lua
@@ -13,7 +13,7 @@
    output = 'technic:hv_battery_box 1',
    recipe = {
        {'technic:mv_battery_box', 'technic:mv_battery_box', 'mv_technic:battery_box'},
        {'technic:mv_battery_box', 'technic:transformer', 'mv_technic:battery_box'},
        {'technic:mv_battery_box', 'technic:hv_transformer', 'mv_technic:battery_box'},
        {'', 'technic:hv_cable', ''},
    }
}) 
@@ -78,7 +78,7 @@
    drop="technic:hv_battery_box",
    on_construct = function(pos)
        local meta = minetest.env:get_meta(pos)
        meta:set_string("infotext", "hv Battery box")
        meta:set_string("infotext", "HV Battery box")
        meta:set_float("technic_hv_power_machine", 1)
        meta:set_string("formspec", battery_box_formspec)
        local inv = meta:get_inventory()
@@ -342,7 +342,7 @@
function check_HV_node_subp (PR_nodes,RE_nodes,HV_nodes,pos1)
meta = minetest.env:get_meta(pos1)
if meta:get_float("HV_cablelike")==1 then new_node_added=add_new_HVcable_node(HV_nodes,pos1) end
if meta:get_float("hv_cablelike")==1 then new_node_added=add_new_HVcable_node(HV_nodes,pos1) end
for i in ipairs(HV_machines) do
    if minetest.env:get_node(pos1).name == HV_machines[i].machine_name then 
        if HV_machines[i].machine_type == "PR" then
technic/init.lua
@@ -20,6 +20,7 @@
dofile(modpath.."/alloy_furnaces_commons.lua")
dofile(modpath.."/alloy_furnace.lua")
dofile(modpath.."/solar_panel.lua")
dofile(modpath.."/solar_array_lv.lua")
dofile(modpath.."/geothermal.lua")
dofile(modpath.."/water_mill.lua")
dofile(modpath.."/electric_furnace.lua")
@@ -34,7 +35,7 @@
--MV machines
dofile(modpath.."/wires_mv.lua")
dofile(modpath.."/battery_box_mv.lua")
dofile(modpath.."/solar_panel_mv.lua")
dofile(modpath.."/solar_array_mv.lua")
dofile(modpath.."/electric_furnace_mv.lua")
dofile(modpath.."/alloy_furnace_mv.lua")
dofile(modpath.."/forcefield.lua")
@@ -42,6 +43,7 @@
--HV machines
dofile(modpath.."/wires_hv.lua")
dofile(modpath.."/battery_box_hv.lua")
dofile(modpath.."/solar_array_hv.lua")
--Tools
if technic.config:getBool("enable_mining_drill") then dofile(modpath.."/mining_drill.lua") end
technic/items.lua
@@ -160,6 +160,21 @@
    }
})
minetest.register_craftitem( "technic:lv_transformer", {
    description = "Low Voltage Transformer",
    inventory_image = "technic_lv_transformer.png",
    on_place_on_ground = minetest.craftitem_place_item,
})
minetest.register_craft({
    output = 'technic:lv_transformer',
    recipe = {
        {'default:iron_lump',   'default:iron_lump', 'default:iron_lump'},
        {'technic:copper_coil', 'default:iron_lump', 'technic:copper_coil'},
        {'default:iron_lump',   'default:iron_lump', 'default:iron_lump'},
    }
})
minetest.register_craftitem( "technic:mv_transformer", {
    description = "Medium Voltage Transformer",
    inventory_image = "technic_mv_transformer.png",
@@ -175,6 +190,21 @@
    }
})
minetest.register_craftitem( "technic:hv_transformer", {
    description = "High Voltage Transformer",
    inventory_image = "technic_hv_transformer.png",
    on_place_on_ground = minetest.craftitem_place_item,
})
minetest.register_craft({
    output = 'technic:hv_transformer',
    recipe = {
        {'technic:stainless_steel_ingot', 'technic:stainless_steel_ingot', 'technic:stainless_steel_ingot'},
        {'technic:copper_coil',           'technic:stainless_steel_ingot', 'technic:copper_coil'},
        {'technic:stainless_steel_ingot', 'technic:stainless_steel_ingot', 'technic:stainless_steel_ingot'},
    }
})
minetest.register_craftitem( "technic:control_logic_unit", {
    description = "Control Logic Unit",
    inventory_image = "technic_control_logic_unit.png",
technic/solar_array_hv.lua
New file
@@ -0,0 +1,93 @@
-- The high voltage solar array is an assembly of medium voltage arrays.
-- The assembly can deliver high voltage levels and is a 20% less efficient
-- compared to 5 individual medium voltage arrays due to losses in the transformer.
-- However high voltage is supplied.
-- Solar arrays are not able to store large amounts of energy.
minetest.register_node("technic:solar_array_hv", {
    tiles = {"technic_hv_solar_array_top.png", "technic_hv_solar_array_bottom.png", "technic_hv_solar_array_side.png",
         "technic_hv_solar_array_side.png", "technic_hv_solar_array_side.png", "technic_hv_solar_array_side.png"},
    groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
    sounds = default.node_sound_wood_defaults(),
        description="HV Solar Array",
    active = false,
    technic_hv_power_machine=1,
    internal_EU_buffer=0;
    internal_EU_buffer_size=3000;
    drawtype = "nodebox",
    paramtype = "light",
    is_ground_content = true,
    node_box = {
            type = "fixed",
            fixed = {-0.5, -0.5, -0.5, 0.5, 0, 0.5},
        },
        selection_box = {
            type = "fixed",
            fixed = {-0.5, -0.5, -0.5, 0.5, 0, 0.5},
        },
    on_construct = function(pos)
        local meta = minetest.env:get_meta(pos)
        meta:set_float("technic_hv_power_machine", 1)
        meta:set_float("internal_EU_buffer", 0)
        meta:set_float("internal_EU_buffer_size", 3000)
        meta:set_string("infotext", "HV Solar Array")
        meta:set_float("active", false)
    end,
})
minetest.register_craft({
    output = 'technic:solar_array_hv 1',
    recipe = {
        {'technic:solar_array_mv', 'technic:solar_array_mv','technic:solar_array_mv'},
        {'technic:solar_array_mv', 'technic:hv_transformer','technic:solar_array_mv'},
        {'', 'technic:hv_cable',''},
    }
})
minetest.register_abm(
    {nodenames = {"technic:solar_array_hv"},
    interval   = 1,
    chance     = 1,
    action = function(pos, node, active_object_count, active_object_count_wider)
        -- The action here is to make the solar array produce power
        -- Power is dependent on the light level and the height above ground
        -- 130m and above is optimal as it would be above cloud level.
                -- Height gives 1/4 of the effect, light 3/4. Max. effect is 2880EU for the array.
                -- There are many ways to cheat by using other light sources like lamps.
                -- As there is no way to determine if light is sunlight that is just a shame.
                -- To take care of some of it solar panels do not work outside daylight hours or if
                -- built below -10m
        local pos1={}
        pos1.y=pos.y+1
        pos1.x=pos.x
        pos1.z=pos.z
        local light = minetest.env:get_node_light(pos1, nil)
        local time_of_day = minetest.env:get_timeofday()
        local meta = minetest.env:get_meta(pos)
        if light == nil then light = 0 end
        -- turn on array only during day time and if sufficient light
                -- I know this is counter intuitive when cheating by using other light sources.
        if light >= 12 and time_of_day>=0.24 and time_of_day<=0.76 and pos.y > -10 then
            local internal_EU_buffer      = meta:get_float("internal_EU_buffer")
            local internal_EU_buffer_size = meta:get_float("internal_EU_buffer_size")
            local charge_to_give          = math.floor(light*(light*9.6+pos1.y/130*48))
            if charge_to_give<0   then charge_to_give=0 end
            if charge_to_give>2880 then charge_to_give=2880 end
            if internal_EU_buffer+charge_to_give>internal_EU_buffer_size then
               charge_to_give=internal_EU_buffer_size-internal_EU_buffer
            end
            meta:set_string("infotext", "Solar Array is active ("..charge_to_give.."EU)")
            meta:set_float("active",1)
            internal_EU_buffer=internal_EU_buffer+charge_to_give
            meta:set_float("internal_EU_buffer",internal_EU_buffer)
        else
            meta:set_string("infotext", "Solar Array is inactive");
            meta:set_float("active",0)
        end
    end,
})
register_HV_machine ("technic:solar_array_hv","PR")
technic/solar_array_lv.lua
New file
@@ -0,0 +1,94 @@
-- The solar array is an assembly of panels into a powerful array
-- The assembly can deliver more energy than the individual panel because
-- of the transformer unit which converts the panel output variations into
-- a stable supply.
-- Solar arrays are not able to store large amounts of energy.
-- The LV arrays are used to make medium voltage arrays.
minetest.register_node("technic:solar_array_lv", {
    tiles = {"technic_lv_solar_array_top.png", "technic_lv_solar_array_bottom.png", "technic_lv_solar_array_side.png",
        "technic_lv_solar_array_side.png", "technic_lv_solar_array_side.png", "technic_lv_solar_array_side.png"},
    groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
    sounds = default.node_sound_wood_defaults(),
        description="LV Solar Array",
    active = false,
    technic_power_machine=1,
    internal_EU_buffer=0;
    internal_EU_buffer_size=1000;
    drawtype = "nodebox",
    paramtype = "light",
    is_ground_content = true,
    node_box = {
            type = "fixed",
            fixed = {-0.5, -0.5, -0.5, 0.5, 0, 0.5},
        },
        selection_box = {
            type = "fixed",
            fixed = {-0.5, -0.5, -0.5, 0.5, 0, 0.5},
        },
    on_construct = function(pos)
        local meta = minetest.env:get_meta(pos)
        meta:set_float("technic_power_machine", 1)
        meta:set_float("internal_EU_buffer", 0)
        meta:set_float("internal_EU_buffer_size", 1000)
        meta:set_string("infotext", "LV Solar Array")
        meta:set_float("active", false)
    end,
})
minetest.register_craft({
    output = 'technic:solar_array_lv 1',
    recipe = {
        {'technic:solar_panel', 'technic:solar_panel',    'technic:solar_panel'},
        {'technic:solar_panel', 'technic:lv_transformer', 'technic:solar_panel'},
        {'default:steel_ingot', 'technic:lv_cable',       'default:steel_ingot'},
    }
})
minetest.register_abm(
    {nodenames = {"technic:solar_array_lv"},
    interval   = 1,
    chance     = 1,
    action = function(pos, node, active_object_count, active_object_count_wider)
        -- The action here is to make the solar array produce power
        -- Power is dependent on the light level and the height above ground
        -- 130m and above is optimal as it would be above cloud level.
                -- Height gives 1/4 of the effect, light 3/4. Max. effect is 160EU for the array.
                -- There are many ways to cheat by using other light sources like lamps.
                -- As there is no way to determine if light is sunlight that is just a shame.
                -- To take care of some of it solar arrays do not work outside daylight hours or if
                -- built below -10m
        local pos1={}
        pos1.y=pos.y+1
        pos1.x=pos.x
        pos1.z=pos.z
        local light = minetest.env:get_node_light(pos1, nil)
        local time_of_day = minetest.env:get_timeofday()
        local meta = minetest.env:get_meta(pos)
        if light == nil then light = 0 end
        -- turn on array only during day time and if sufficient light
                -- I know this is counter intuitive when cheating by using other light sources.
        if light >= 12 and time_of_day>=0.24 and time_of_day<=0.76 and pos.y > -10 then
            local internal_EU_buffer      = meta:get_float("internal_EU_buffer")
            local internal_EU_buffer_size = meta:get_float("internal_EU_buffer_size")
            local charge_to_give          = math.floor(light*(light*0.5333+pos1.y/130*2.6667))
            if charge_to_give<0   then charge_to_give=0 end
            if charge_to_give>160 then charge_to_give=160 end
            if internal_EU_buffer+charge_to_give>internal_EU_buffer_size then
               charge_to_give=internal_EU_buffer_size-internal_EU_buffer
            end
            meta:set_string("infotext", "Solar Array is active ("..charge_to_give.."EU)")
            meta:set_float("active",1)
            internal_EU_buffer=internal_EU_buffer+charge_to_give
            meta:set_float("internal_EU_buffer",internal_EU_buffer)
        else
            meta:set_string("infotext", "Solar Array is inactive");
            meta:set_float("active",0)
        end
    end,
})
register_LV_machine ("technic:solar_array_lv","PR")
technic/solar_array_mv.lua
New file
@@ -0,0 +1,94 @@
-- The medium voltage solar array is an assembly of low voltage arrays.
-- The assembly can deliver medium voltage levels and is a 10% less efficient
-- compared to 5 individual low voltage arrays due to losses in the transformer.
-- However medium voltage is supplied.
-- Solar arrays are not able to store large amounts of energy.
-- The MV arrays are used to make high voltage arrays.
minetest.register_node("technic:solar_array_mv", {
    tiles = {"technic_mv_solar_array_top.png", "technic_mv_solar_array_bottom.png", "technic_mv_solar_array_side.png",
         "technic_mv_solar_array_side.png", "technic_mv_solar_array_side.png", "technic_mv_solar_array_side.png"},
    groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
    sounds = default.node_sound_wood_defaults(),
        description="MV Solar Array",
    active = false,
    technic_mv_power_machine=1,
    internal_EU_buffer=0;
    internal_EU_buffer_size=1000;
    drawtype = "nodebox",
    paramtype = "light",
    is_ground_content = true,
    node_box = {
            type = "fixed",
            fixed = {-0.5, -0.5, -0.5, 0.5, 0, 0.5},
        },
        selection_box = {
            type = "fixed",
            fixed = {-0.5, -0.5, -0.5, 0.5, 0, 0.5},
        },
    on_construct = function(pos)
        local meta = minetest.env:get_meta(pos)
        meta:set_float("technic_mv_power_machine", 1)
        meta:set_float("internal_EU_buffer", 0)
        meta:set_float("internal_EU_buffer_size", 1000)
        meta:set_string("infotext", "MV Solar Array")
        meta:set_float("active", false)
    end,
})
minetest.register_craft({
    output = 'technic:solar_array_mv 1',
    recipe = {
        {'technic:solar_array_lv', 'technic:solar_array_lv','technic:solar_array_lv'},
        {'technic:solar_array_lv', 'technic:mv_transformer','technic:solar_array_lv'},
        {'', 'technic:mv_cable',''},
    }
})
minetest.register_abm(
    {nodenames = {"technic:solar_array_mv"},
    interval   = 1,
    chance     = 1,
    action = function(pos, node, active_object_count, active_object_count_wider)
        -- The action here is to make the solar array produce power
        -- Power is dependent on the light level and the height above ground
        -- 130m and above is optimal as it would be above cloud level.
                -- Height gives 1/4 of the effect, light 3/4. Max. effect is 720EU for the array.
                -- There are many ways to cheat by using other light sources like lamps.
                -- As there is no way to determine if light is sunlight that is just a shame.
                -- To take care of some of it solar panels do not work outside daylight hours or if
                -- built below -10m
        local pos1={}
        pos1.y=pos.y+1
        pos1.x=pos.x
        pos1.z=pos.z
        local light = minetest.env:get_node_light(pos1, nil)
        local time_of_day = minetest.env:get_timeofday()
        local meta = minetest.env:get_meta(pos)
        if light == nil then light = 0 end
        -- turn on array only during day time and if sufficient light
                -- I know this is counter intuitive when cheating by using other light sources.
        if light >= 12 and time_of_day>=0.24 and time_of_day<=0.76 and pos.y > -10 then
            local internal_EU_buffer      = meta:get_float("internal_EU_buffer")
            local internal_EU_buffer_size = meta:get_float("internal_EU_buffer_size")
            local charge_to_give          = math.floor(light*(light*2.4+pos1.y/130*12))
            if charge_to_give<0   then charge_to_give=0 end
            if charge_to_give>720 then charge_to_give=720 end
            if internal_EU_buffer+charge_to_give>internal_EU_buffer_size then
               charge_to_give=internal_EU_buffer_size-internal_EU_buffer
            end
            meta:set_string("infotext", "Solar Array is active ("..charge_to_give.."EU)")
            meta:set_float("active",1)
            internal_EU_buffer=internal_EU_buffer+charge_to_give
            meta:set_float("internal_EU_buffer",internal_EU_buffer)
        else
            meta:set_string("infotext", "Solar Array is inactive");
            meta:set_float("active",0)
        end
    end,
})
register_MV_machine ("technic:solar_array_mv","PR")
technic/solar_panel.lua
@@ -1,3 +1,6 @@
-- Solar panels are the building blocks of LV solar arrays
-- They can however also be used separately but with reduced efficiency due to the missing transformer.
-- Individual panels are 20% less efficient than when the panels are combined into full arrays.
minetest.register_node("technic:solar_panel", {
    tiles = {"technic_solar_panel_top.png", "technic_solar_panel_bottom.png", "technic_solar_panel_side.png",
        "technic_solar_panel_side.png", "technic_solar_panel_side.png", "technic_solar_panel_side.png"},
@@ -7,7 +10,7 @@
    active = false,
    technic_power_machine=1,
    internal_EU_buffer=0;
    internal_EU_buffer_size=1000;
    internal_EU_buffer_size=160;
    drawtype = "nodebox",
    paramtype = "light",
    is_ground_content = true,    
@@ -23,7 +26,7 @@
        local meta = minetest.env:get_meta(pos)
        meta:set_float("technic_power_machine", 1)
        meta:set_float("internal_EU_buffer", 0)
        meta:set_float("internal_EU_buffer_size", 1000)
        meta:set_float("internal_EU_buffer_size", 160)
        meta:set_string("infotext", "Solar Panel")
        meta:set_float("active", false)
@@ -34,7 +37,7 @@
    output = 'technic:solar_panel 1',
    recipe = {
        {'technic:doped_silicon_wafer', 'technic:doped_silicon_wafer','technic:doped_silicon_wafer'},
        {'technic:doped_silicon_wafer', 'moreores:copper_ingot','technic:doped_silicon_wafer'},
        {'technic:doped_silicon_wafer', 'technic:lv_cable',           'technic:doped_silicon_wafer'},
        {'technic:doped_silicon_wafer', 'technic:doped_silicon_wafer','technic:doped_silicon_wafer'},
    }
@@ -45,26 +48,36 @@
    interval = 1,
    chance = 1,
    action = function(pos, node, active_object_count, active_object_count_wider)
        -- The action here is to make the solar panel prodice power
        -- Power is dependent on the light level and the height above ground
        -- 130m and above is optimal as it would be above cloud level.
                -- Height gives 1/4 of the effect, light 3/4. Max. effect is 26EU.
                -- There are many ways to cheat by using other light sources like lamps.
                -- As there is no way to determine if light is sunlight that is just a shame.
                -- To take care of some of it solar panels do not work outside daylight hours or if
                -- built below -10m
        local pos1={}
        pos1.y=pos.y+1
        pos1.x=pos.x
        pos1.z=pos.z
        local light = minetest.env:get_node_light(pos1, nil)
        local time_of_day = minetest.env:get_timeofday()
        local meta = minetest.env:get_meta(pos)
        if light == nil then light = 0 end
        if light >= 12 then
            meta:set_string("infotext", "Solar Panel is active ")
            meta:set_float("active",1)
        -- turn on panel only during day time and if sufficient light
                -- I know this is counter intuitive when cheating by using other light sources underground.
        if light >= 12 and time_of_day>=0.24 and time_of_day<=0.76 and pos.y > -10 then
            local internal_EU_buffer=meta:get_float("internal_EU_buffer")
            local internal_EU_buffer_size=meta:get_float("internal_EU_buffer_size")
            local charge_to_give=40+(pos1.y/250*40) -- make solar energy depending on height
            local charge_to_give=math.floor(light*(light*0.0867+pos1.y/130*0.4333))
            if charge_to_give<0 then charge_to_give=0 end
            if charge_to_give>160 then charge_to_give=160 end
            if charge_to_give>26 then charge_to_give=26 end
            if internal_EU_buffer+charge_to_give>internal_EU_buffer_size then
            charge_to_give=internal_EU_buffer_size-internal_EU_buffer
            end
            meta:set_string("infotext", "Solar Panel is active ("..charge_to_give.."EU)")
            meta:set_float("active",1)
            internal_EU_buffer=internal_EU_buffer+charge_to_give
            meta:set_float("internal_EU_buffer",internal_EU_buffer)
            
technic/solar_panel_mv.lua
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