Merge pull request #19 from kpoppel/master
Solar arrays and bug fixes to HV tier.
14 files added
6 files renamed
5 files copied
6 files modified
4 files deleted
| | |
| | | return |
| | | end |
| | | |
| | | if minetest.registered_nodes[name].liquidtype == "flowing" then |
| | | if minetest.registered_nodes[name] and minetest.registered_nodes[name].liquidtype == "flowing" then |
| | | get_flowing_dir = function(self) |
| | | local pos = self.object:getpos() |
| | | local param2 = minetest.env:get_node(pos).param2 |
| | |
| | | register_alloy_recipe ("technic:copper_dust",2, "technic:zinc_dust",1, "technic:brass_dust",3) |
| | | register_alloy_recipe ("moreores:copper_ingot",2, "technic:zinc_ingot",1, "technic:brass_ingot",3) |
| | | register_alloy_recipe ("default:sand",2, "technic:coal_dust",2, "technic:silicon_wafer",1) |
| | | register_alloy_recipe ("technic:silicon_wafer",1, "technic:mithril_dust",1, "technic:doped_silicon_wafer",1) |
| | | register_alloy_recipe ("technic:silicon_wafer",1, "technic:gold_dust",1, "technic:doped_silicon_wafer",1) |
| | |
| | | output = 'technic:hv_battery_box 1', |
| | | recipe = { |
| | | {'technic:mv_battery_box', 'technic:mv_battery_box', 'mv_technic:battery_box'}, |
| | | {'technic:mv_battery_box', 'technic:transformer', 'mv_technic:battery_box'}, |
| | | {'technic:mv_battery_box', 'technic:hv_transformer', 'mv_technic:battery_box'}, |
| | | {'', 'technic:hv_cable', ''}, |
| | | } |
| | | }) |
| | |
| | | drop="technic:hv_battery_box", |
| | | on_construct = function(pos) |
| | | local meta = minetest.env:get_meta(pos) |
| | | meta:set_string("infotext", "hv Battery box") |
| | | meta:set_string("infotext", "HV Battery box") |
| | | meta:set_float("technic_hv_power_machine", 1) |
| | | meta:set_string("formspec", battery_box_formspec) |
| | | local inv = meta:get_inventory() |
| | |
| | | |
| | | function check_HV_node_subp (PR_nodes,RE_nodes,HV_nodes,pos1) |
| | | meta = minetest.env:get_meta(pos1) |
| | | if meta:get_float("HV_cablelike")==1 then new_node_added=add_new_HVcable_node(HV_nodes,pos1) end |
| | | if meta:get_float("hv_cablelike")==1 then new_node_added=add_new_HVcable_node(HV_nodes,pos1) end |
| | | for i in ipairs(HV_machines) do |
| | | if minetest.env:get_node(pos1).name == HV_machines[i].machine_name then |
| | | if HV_machines[i].machine_type == "PR" then |
| | |
| | | dofile(modpath.."/alloy_furnaces_commons.lua") |
| | | dofile(modpath.."/alloy_furnace.lua") |
| | | dofile(modpath.."/solar_panel.lua") |
| | | dofile(modpath.."/solar_array_lv.lua") |
| | | dofile(modpath.."/geothermal.lua") |
| | | dofile(modpath.."/water_mill.lua") |
| | | dofile(modpath.."/electric_furnace.lua") |
| | |
| | | --MV machines |
| | | dofile(modpath.."/wires_mv.lua") |
| | | dofile(modpath.."/battery_box_mv.lua") |
| | | dofile(modpath.."/solar_panel_mv.lua") |
| | | dofile(modpath.."/solar_array_mv.lua") |
| | | dofile(modpath.."/electric_furnace_mv.lua") |
| | | dofile(modpath.."/alloy_furnace_mv.lua") |
| | | dofile(modpath.."/forcefield.lua") |
| | |
| | | --HV machines |
| | | dofile(modpath.."/wires_hv.lua") |
| | | dofile(modpath.."/battery_box_hv.lua") |
| | | dofile(modpath.."/solar_array_hv.lua") |
| | | |
| | | --Tools |
| | | if technic.config:getBool("enable_mining_drill") then dofile(modpath.."/mining_drill.lua") end |
| | |
| | | } |
| | | }) |
| | | |
| | | minetest.register_craftitem( "technic:lv_transformer", { |
| | | description = "Low Voltage Transformer", |
| | | inventory_image = "technic_lv_transformer.png", |
| | | on_place_on_ground = minetest.craftitem_place_item, |
| | | }) |
| | | |
| | | minetest.register_craft({ |
| | | output = 'technic:lv_transformer', |
| | | recipe = { |
| | | {'default:iron_lump', 'default:iron_lump', 'default:iron_lump'}, |
| | | {'technic:copper_coil', 'default:iron_lump', 'technic:copper_coil'}, |
| | | {'default:iron_lump', 'default:iron_lump', 'default:iron_lump'}, |
| | | } |
| | | }) |
| | | |
| | | minetest.register_craftitem( "technic:mv_transformer", { |
| | | description = "Medium Voltage Transformer", |
| | | inventory_image = "technic_mv_transformer.png", |
| | |
| | | } |
| | | }) |
| | | |
| | | minetest.register_craftitem( "technic:hv_transformer", { |
| | | description = "High Voltage Transformer", |
| | | inventory_image = "technic_hv_transformer.png", |
| | | on_place_on_ground = minetest.craftitem_place_item, |
| | | }) |
| | | |
| | | minetest.register_craft({ |
| | | output = 'technic:hv_transformer', |
| | | recipe = { |
| | | {'technic:stainless_steel_ingot', 'technic:stainless_steel_ingot', 'technic:stainless_steel_ingot'}, |
| | | {'technic:copper_coil', 'technic:stainless_steel_ingot', 'technic:copper_coil'}, |
| | | {'technic:stainless_steel_ingot', 'technic:stainless_steel_ingot', 'technic:stainless_steel_ingot'}, |
| | | } |
| | | }) |
| | | |
| | | minetest.register_craftitem( "technic:control_logic_unit", { |
| | | description = "Control Logic Unit", |
| | | inventory_image = "technic_control_logic_unit.png", |
New file |
| | |
| | | -- The high voltage solar array is an assembly of medium voltage arrays. |
| | | -- The assembly can deliver high voltage levels and is a 20% less efficient |
| | | -- compared to 5 individual medium voltage arrays due to losses in the transformer. |
| | | -- However high voltage is supplied. |
| | | -- Solar arrays are not able to store large amounts of energy. |
| | | minetest.register_node("technic:solar_array_hv", { |
| | | tiles = {"technic_hv_solar_array_top.png", "technic_hv_solar_array_bottom.png", "technic_hv_solar_array_side.png", |
| | | "technic_hv_solar_array_side.png", "technic_hv_solar_array_side.png", "technic_hv_solar_array_side.png"}, |
| | | groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2}, |
| | | sounds = default.node_sound_wood_defaults(), |
| | | description="HV Solar Array", |
| | | active = false, |
| | | technic_hv_power_machine=1, |
| | | internal_EU_buffer=0; |
| | | internal_EU_buffer_size=3000; |
| | | drawtype = "nodebox", |
| | | paramtype = "light", |
| | | is_ground_content = true, |
| | | node_box = { |
| | | type = "fixed", |
| | | fixed = {-0.5, -0.5, -0.5, 0.5, 0, 0.5}, |
| | | }, |
| | | selection_box = { |
| | | type = "fixed", |
| | | fixed = {-0.5, -0.5, -0.5, 0.5, 0, 0.5}, |
| | | }, |
| | | on_construct = function(pos) |
| | | local meta = minetest.env:get_meta(pos) |
| | | meta:set_float("technic_hv_power_machine", 1) |
| | | meta:set_float("internal_EU_buffer", 0) |
| | | meta:set_float("internal_EU_buffer_size", 3000) |
| | | |
| | | meta:set_string("infotext", "HV Solar Array") |
| | | meta:set_float("active", false) |
| | | end, |
| | | }) |
| | | |
| | | minetest.register_craft({ |
| | | output = 'technic:solar_array_hv 1', |
| | | recipe = { |
| | | {'technic:solar_array_mv', 'technic:solar_array_mv','technic:solar_array_mv'}, |
| | | {'technic:solar_array_mv', 'technic:hv_transformer','technic:solar_array_mv'}, |
| | | {'', 'technic:hv_cable',''}, |
| | | |
| | | } |
| | | }) |
| | | |
| | | minetest.register_abm( |
| | | {nodenames = {"technic:solar_array_hv"}, |
| | | interval = 1, |
| | | chance = 1, |
| | | action = function(pos, node, active_object_count, active_object_count_wider) |
| | | -- The action here is to make the solar array produce power |
| | | -- Power is dependent on the light level and the height above ground |
| | | -- 130m and above is optimal as it would be above cloud level. |
| | | -- Height gives 1/4 of the effect, light 3/4. Max. effect is 2880EU for the array. |
| | | -- There are many ways to cheat by using other light sources like lamps. |
| | | -- As there is no way to determine if light is sunlight that is just a shame. |
| | | -- To take care of some of it solar panels do not work outside daylight hours or if |
| | | -- built below -10m |
| | | local pos1={} |
| | | pos1.y=pos.y+1 |
| | | pos1.x=pos.x |
| | | pos1.z=pos.z |
| | | |
| | | local light = minetest.env:get_node_light(pos1, nil) |
| | | local time_of_day = minetest.env:get_timeofday() |
| | | local meta = minetest.env:get_meta(pos) |
| | | if light == nil then light = 0 end |
| | | -- turn on array only during day time and if sufficient light |
| | | -- I know this is counter intuitive when cheating by using other light sources. |
| | | if light >= 12 and time_of_day>=0.24 and time_of_day<=0.76 and pos.y > -10 then |
| | | local internal_EU_buffer = meta:get_float("internal_EU_buffer") |
| | | local internal_EU_buffer_size = meta:get_float("internal_EU_buffer_size") |
| | | local charge_to_give = math.floor(light*(light*9.6+pos1.y/130*48)) |
| | | if charge_to_give<0 then charge_to_give=0 end |
| | | if charge_to_give>2880 then charge_to_give=2880 end |
| | | if internal_EU_buffer+charge_to_give>internal_EU_buffer_size then |
| | | charge_to_give=internal_EU_buffer_size-internal_EU_buffer |
| | | end |
| | | meta:set_string("infotext", "Solar Array is active ("..charge_to_give.."EU)") |
| | | meta:set_float("active",1) |
| | | internal_EU_buffer=internal_EU_buffer+charge_to_give |
| | | meta:set_float("internal_EU_buffer",internal_EU_buffer) |
| | | |
| | | else |
| | | meta:set_string("infotext", "Solar Array is inactive"); |
| | | meta:set_float("active",0) |
| | | end |
| | | end, |
| | | }) |
| | | |
| | | register_HV_machine ("technic:solar_array_hv","PR") |
New file |
| | |
| | | -- The solar array is an assembly of panels into a powerful array |
| | | -- The assembly can deliver more energy than the individual panel because |
| | | -- of the transformer unit which converts the panel output variations into |
| | | -- a stable supply. |
| | | -- Solar arrays are not able to store large amounts of energy. |
| | | -- The LV arrays are used to make medium voltage arrays. |
| | | minetest.register_node("technic:solar_array_lv", { |
| | | tiles = {"technic_lv_solar_array_top.png", "technic_lv_solar_array_bottom.png", "technic_lv_solar_array_side.png", |
| | | "technic_lv_solar_array_side.png", "technic_lv_solar_array_side.png", "technic_lv_solar_array_side.png"}, |
| | | groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2}, |
| | | sounds = default.node_sound_wood_defaults(), |
| | | description="LV Solar Array", |
| | | active = false, |
| | | technic_power_machine=1, |
| | | internal_EU_buffer=0; |
| | | internal_EU_buffer_size=1000; |
| | | drawtype = "nodebox", |
| | | paramtype = "light", |
| | | is_ground_content = true, |
| | | node_box = { |
| | | type = "fixed", |
| | | fixed = {-0.5, -0.5, -0.5, 0.5, 0, 0.5}, |
| | | }, |
| | | selection_box = { |
| | | type = "fixed", |
| | | fixed = {-0.5, -0.5, -0.5, 0.5, 0, 0.5}, |
| | | }, |
| | | on_construct = function(pos) |
| | | local meta = minetest.env:get_meta(pos) |
| | | meta:set_float("technic_power_machine", 1) |
| | | meta:set_float("internal_EU_buffer", 0) |
| | | meta:set_float("internal_EU_buffer_size", 1000) |
| | | |
| | | meta:set_string("infotext", "LV Solar Array") |
| | | meta:set_float("active", false) |
| | | end, |
| | | }) |
| | | |
| | | minetest.register_craft({ |
| | | output = 'technic:solar_array_lv 1', |
| | | recipe = { |
| | | {'technic:solar_panel', 'technic:solar_panel', 'technic:solar_panel'}, |
| | | {'technic:solar_panel', 'technic:lv_transformer', 'technic:solar_panel'}, |
| | | {'default:steel_ingot', 'technic:lv_cable', 'default:steel_ingot'}, |
| | | |
| | | } |
| | | }) |
| | | |
| | | minetest.register_abm( |
| | | {nodenames = {"technic:solar_array_lv"}, |
| | | interval = 1, |
| | | chance = 1, |
| | | action = function(pos, node, active_object_count, active_object_count_wider) |
| | | -- The action here is to make the solar array produce power |
| | | -- Power is dependent on the light level and the height above ground |
| | | -- 130m and above is optimal as it would be above cloud level. |
| | | -- Height gives 1/4 of the effect, light 3/4. Max. effect is 160EU for the array. |
| | | -- There are many ways to cheat by using other light sources like lamps. |
| | | -- As there is no way to determine if light is sunlight that is just a shame. |
| | | -- To take care of some of it solar arrays do not work outside daylight hours or if |
| | | -- built below -10m |
| | | local pos1={} |
| | | pos1.y=pos.y+1 |
| | | pos1.x=pos.x |
| | | pos1.z=pos.z |
| | | |
| | | local light = minetest.env:get_node_light(pos1, nil) |
| | | local time_of_day = minetest.env:get_timeofday() |
| | | local meta = minetest.env:get_meta(pos) |
| | | if light == nil then light = 0 end |
| | | -- turn on array only during day time and if sufficient light |
| | | -- I know this is counter intuitive when cheating by using other light sources. |
| | | if light >= 12 and time_of_day>=0.24 and time_of_day<=0.76 and pos.y > -10 then |
| | | local internal_EU_buffer = meta:get_float("internal_EU_buffer") |
| | | local internal_EU_buffer_size = meta:get_float("internal_EU_buffer_size") |
| | | local charge_to_give = math.floor(light*(light*0.5333+pos1.y/130*2.6667)) |
| | | if charge_to_give<0 then charge_to_give=0 end |
| | | if charge_to_give>160 then charge_to_give=160 end |
| | | if internal_EU_buffer+charge_to_give>internal_EU_buffer_size then |
| | | charge_to_give=internal_EU_buffer_size-internal_EU_buffer |
| | | end |
| | | meta:set_string("infotext", "Solar Array is active ("..charge_to_give.."EU)") |
| | | meta:set_float("active",1) |
| | | internal_EU_buffer=internal_EU_buffer+charge_to_give |
| | | meta:set_float("internal_EU_buffer",internal_EU_buffer) |
| | | |
| | | else |
| | | meta:set_string("infotext", "Solar Array is inactive"); |
| | | meta:set_float("active",0) |
| | | end |
| | | end, |
| | | }) |
| | | |
| | | register_LV_machine ("technic:solar_array_lv","PR") |
New file |
| | |
| | | -- The medium voltage solar array is an assembly of low voltage arrays. |
| | | -- The assembly can deliver medium voltage levels and is a 10% less efficient |
| | | -- compared to 5 individual low voltage arrays due to losses in the transformer. |
| | | -- However medium voltage is supplied. |
| | | -- Solar arrays are not able to store large amounts of energy. |
| | | -- The MV arrays are used to make high voltage arrays. |
| | | minetest.register_node("technic:solar_array_mv", { |
| | | tiles = {"technic_mv_solar_array_top.png", "technic_mv_solar_array_bottom.png", "technic_mv_solar_array_side.png", |
| | | "technic_mv_solar_array_side.png", "technic_mv_solar_array_side.png", "technic_mv_solar_array_side.png"}, |
| | | groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2}, |
| | | sounds = default.node_sound_wood_defaults(), |
| | | description="MV Solar Array", |
| | | active = false, |
| | | technic_mv_power_machine=1, |
| | | internal_EU_buffer=0; |
| | | internal_EU_buffer_size=1000; |
| | | drawtype = "nodebox", |
| | | paramtype = "light", |
| | | is_ground_content = true, |
| | | node_box = { |
| | | type = "fixed", |
| | | fixed = {-0.5, -0.5, -0.5, 0.5, 0, 0.5}, |
| | | }, |
| | | selection_box = { |
| | | type = "fixed", |
| | | fixed = {-0.5, -0.5, -0.5, 0.5, 0, 0.5}, |
| | | }, |
| | | on_construct = function(pos) |
| | | local meta = minetest.env:get_meta(pos) |
| | | meta:set_float("technic_mv_power_machine", 1) |
| | | meta:set_float("internal_EU_buffer", 0) |
| | | meta:set_float("internal_EU_buffer_size", 1000) |
| | | |
| | | meta:set_string("infotext", "MV Solar Array") |
| | | meta:set_float("active", false) |
| | | end, |
| | | }) |
| | | |
| | | minetest.register_craft({ |
| | | output = 'technic:solar_array_mv 1', |
| | | recipe = { |
| | | {'technic:solar_array_lv', 'technic:solar_array_lv','technic:solar_array_lv'}, |
| | | {'technic:solar_array_lv', 'technic:mv_transformer','technic:solar_array_lv'}, |
| | | {'', 'technic:mv_cable',''}, |
| | | |
| | | } |
| | | }) |
| | | |
| | | minetest.register_abm( |
| | | {nodenames = {"technic:solar_array_mv"}, |
| | | interval = 1, |
| | | chance = 1, |
| | | action = function(pos, node, active_object_count, active_object_count_wider) |
| | | -- The action here is to make the solar array produce power |
| | | -- Power is dependent on the light level and the height above ground |
| | | -- 130m and above is optimal as it would be above cloud level. |
| | | -- Height gives 1/4 of the effect, light 3/4. Max. effect is 720EU for the array. |
| | | -- There are many ways to cheat by using other light sources like lamps. |
| | | -- As there is no way to determine if light is sunlight that is just a shame. |
| | | -- To take care of some of it solar panels do not work outside daylight hours or if |
| | | -- built below -10m |
| | | local pos1={} |
| | | pos1.y=pos.y+1 |
| | | pos1.x=pos.x |
| | | pos1.z=pos.z |
| | | |
| | | local light = minetest.env:get_node_light(pos1, nil) |
| | | local time_of_day = minetest.env:get_timeofday() |
| | | local meta = minetest.env:get_meta(pos) |
| | | if light == nil then light = 0 end |
| | | -- turn on array only during day time and if sufficient light |
| | | -- I know this is counter intuitive when cheating by using other light sources. |
| | | if light >= 12 and time_of_day>=0.24 and time_of_day<=0.76 and pos.y > -10 then |
| | | local internal_EU_buffer = meta:get_float("internal_EU_buffer") |
| | | local internal_EU_buffer_size = meta:get_float("internal_EU_buffer_size") |
| | | local charge_to_give = math.floor(light*(light*2.4+pos1.y/130*12)) |
| | | if charge_to_give<0 then charge_to_give=0 end |
| | | if charge_to_give>720 then charge_to_give=720 end |
| | | if internal_EU_buffer+charge_to_give>internal_EU_buffer_size then |
| | | charge_to_give=internal_EU_buffer_size-internal_EU_buffer |
| | | end |
| | | meta:set_string("infotext", "Solar Array is active ("..charge_to_give.."EU)") |
| | | meta:set_float("active",1) |
| | | internal_EU_buffer=internal_EU_buffer+charge_to_give |
| | | meta:set_float("internal_EU_buffer",internal_EU_buffer) |
| | | |
| | | else |
| | | meta:set_string("infotext", "Solar Array is inactive"); |
| | | meta:set_float("active",0) |
| | | end |
| | | end, |
| | | }) |
| | | |
| | | register_MV_machine ("technic:solar_array_mv","PR") |
| | |
| | | -- Solar panels are the building blocks of LV solar arrays |
| | | -- They can however also be used separately but with reduced efficiency due to the missing transformer. |
| | | -- Individual panels are 20% less efficient than when the panels are combined into full arrays. |
| | | minetest.register_node("technic:solar_panel", { |
| | | tiles = {"technic_solar_panel_top.png", "technic_solar_panel_bottom.png", "technic_solar_panel_side.png", |
| | | "technic_solar_panel_side.png", "technic_solar_panel_side.png", "technic_solar_panel_side.png"}, |
| | |
| | | active = false, |
| | | technic_power_machine=1, |
| | | internal_EU_buffer=0; |
| | | internal_EU_buffer_size=1000; |
| | | internal_EU_buffer_size=160; |
| | | drawtype = "nodebox", |
| | | paramtype = "light", |
| | | is_ground_content = true, |
| | |
| | | local meta = minetest.env:get_meta(pos) |
| | | meta:set_float("technic_power_machine", 1) |
| | | meta:set_float("internal_EU_buffer", 0) |
| | | meta:set_float("internal_EU_buffer_size", 1000) |
| | | meta:set_float("internal_EU_buffer_size", 160) |
| | | |
| | | meta:set_string("infotext", "Solar Panel") |
| | | meta:set_float("active", false) |
| | |
| | | output = 'technic:solar_panel 1', |
| | | recipe = { |
| | | {'technic:doped_silicon_wafer', 'technic:doped_silicon_wafer','technic:doped_silicon_wafer'}, |
| | | {'technic:doped_silicon_wafer', 'moreores:copper_ingot','technic:doped_silicon_wafer'}, |
| | | {'technic:doped_silicon_wafer', 'technic:lv_cable', 'technic:doped_silicon_wafer'}, |
| | | {'technic:doped_silicon_wafer', 'technic:doped_silicon_wafer','technic:doped_silicon_wafer'}, |
| | | |
| | | } |
| | |
| | | interval = 1, |
| | | chance = 1, |
| | | action = function(pos, node, active_object_count, active_object_count_wider) |
| | | |
| | | -- The action here is to make the solar panel prodice power |
| | | -- Power is dependent on the light level and the height above ground |
| | | -- 130m and above is optimal as it would be above cloud level. |
| | | -- Height gives 1/4 of the effect, light 3/4. Max. effect is 26EU. |
| | | -- There are many ways to cheat by using other light sources like lamps. |
| | | -- As there is no way to determine if light is sunlight that is just a shame. |
| | | -- To take care of some of it solar panels do not work outside daylight hours or if |
| | | -- built below -10m |
| | | local pos1={} |
| | | pos1.y=pos.y+1 |
| | | pos1.x=pos.x |
| | | pos1.z=pos.z |
| | | |
| | | local light = minetest.env:get_node_light(pos1, nil) |
| | | local time_of_day = minetest.env:get_timeofday() |
| | | local meta = minetest.env:get_meta(pos) |
| | | if light == nil then light = 0 end |
| | | if light >= 12 then |
| | | meta:set_string("infotext", "Solar Panel is active ") |
| | | meta:set_float("active",1) |
| | | -- turn on panel only during day time and if sufficient light |
| | | -- I know this is counter intuitive when cheating by using other light sources underground. |
| | | if light >= 12 and time_of_day>=0.24 and time_of_day<=0.76 and pos.y > -10 then |
| | | local internal_EU_buffer=meta:get_float("internal_EU_buffer") |
| | | local internal_EU_buffer_size=meta:get_float("internal_EU_buffer_size") |
| | | local charge_to_give=40+(pos1.y/250*40) -- make solar energy depending on height |
| | | local charge_to_give=math.floor(light*(light*0.0867+pos1.y/130*0.4333)) |
| | | if charge_to_give<0 then charge_to_give=0 end |
| | | if charge_to_give>160 then charge_to_give=160 end |
| | | if charge_to_give>26 then charge_to_give=26 end |
| | | if internal_EU_buffer+charge_to_give>internal_EU_buffer_size then |
| | | charge_to_give=internal_EU_buffer_size-internal_EU_buffer |
| | | end |
| | | meta:set_string("infotext", "Solar Panel is active ("..charge_to_give.."EU)") |
| | | meta:set_float("active",1) |
| | | internal_EU_buffer=internal_EU_buffer+charge_to_give |
| | | meta:set_float("internal_EU_buffer",internal_EU_buffer) |
| | | |