5 files added
2 files modified
| | |
| | | dofile(minetest.get_modpath("technic").."/flashlight.lua") |
| | | dofile(minetest.get_modpath("technic").."/cans.lua") |
| | | dofile(minetest.get_modpath("technic").."/chainsaw.lua") |
| | | dofile(minetest.get_modpath("technic").."/item_drop.lua") |
| | | |
| | | |
| | | function has_locked_chest_privilege(meta, player) |
New file |
| | |
| | | -- This part written by PilzAdam (item_drop mod) |
| | | |
| | | minetest.register_globalstep(function(dtime) |
| | | for _,player in ipairs(minetest.get_connected_players()) do |
| | | local pos = player:getpos() |
| | | pos.y = pos.y+0.5 |
| | | local inv = player:get_inventory() |
| | | |
| | | for _,object in ipairs(minetest.env:get_objects_inside_radius(pos, 1)) do |
| | | if not object:is_player() and object:get_luaentity() and object:get_luaentity().name == "__builtin:item" then |
| | | if inv and inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then |
| | | inv:add_item("main", ItemStack(object:get_luaentity().itemstring)) |
| | | if object:get_luaentity().itemstring ~= "" then |
| | | minetest.sound_play("item_drop_pickup", { |
| | | to_player = player:get_player_name(), |
| | | }) |
| | | end |
| | | object:get_luaentity().itemstring = "" |
| | | object:remove() |
| | | end |
| | | end |
| | | end |
| | | |
| | | for _,object in ipairs(minetest.env:get_objects_inside_radius(pos, 2)) do |
| | | if not object:is_player() and object:get_luaentity() and object:get_luaentity().name == "__builtin:item" then |
| | | if object:get_luaentity().collect then |
| | | if inv and inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then |
| | | local pos1 = pos |
| | | pos1.y = pos1.y+0.2 |
| | | local pos2 = object:getpos() |
| | | local vec = {x=pos1.x-pos2.x, y=pos1.y-pos2.y, z=pos1.z-pos2.z} |
| | | vec.x = vec.x*3 |
| | | vec.y = vec.y*3 |
| | | vec.z = vec.z*3 |
| | | object:setvelocity(vec) |
| | | |
| | | minetest.after(1, function(args) |
| | | local lua = object:get_luaentity() |
| | | if object == nil or lua == nil or lua.itemstring == nil then |
| | | return |
| | | end |
| | | if inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then |
| | | inv:add_item("main", ItemStack(object:get_luaentity().itemstring)) |
| | | if object:get_luaentity().itemstring ~= "" then |
| | | minetest.sound_play("item_drop_pickup", { |
| | | to_player = player:get_player_name(), |
| | | }) |
| | | end |
| | | object:get_luaentity().itemstring = "" |
| | | object:remove() |
| | | else |
| | | object:setvelocity({x=0,y=0,z=0}) |
| | | end |
| | | end, {player, object}) |
| | | |
| | | end |
| | | end |
| | | end |
| | | end |
| | | end |
| | | end) |
| | | |
| | | function minetest.handle_node_drops(pos, drops, digger) |
| | | for _,item in ipairs(drops) do |
| | | local count, name |
| | | if type(item) == "string" then |
| | | count = 1 |
| | | name = item |
| | | else |
| | | count = item:get_count() |
| | | name = item:get_name() |
| | | end |
| | | for i=1,count do |
| | | local obj = minetest.env:add_item(pos, name) |
| | | if obj ~= nil then |
| | | obj:get_luaentity().collect = true |
| | | local x = math.random(1, 5) |
| | | if math.random(1,2) == 1 then |
| | | x = -x |
| | | end |
| | | local z = math.random(1, 5) |
| | | if math.random(1,2) == 1 then |
| | | z = -z |
| | | end |
| | | obj:setvelocity({x=1/x, y=obj:getvelocity().y, z=1/z}) |
| | | |
| | | -- FIXME this doesnt work for deactiveted objects |
| | | if minetest.setting_get("remove_items") and tonumber(minetest.setting_get("remove_items")) then |
| | | minetest.after(tonumber(minetest.setting_get("remove_items")), function(obj) |
| | | obj:remove() |
| | | end, obj) |
| | | end |
| | | end |
| | | end |
| | | end |
| | | end |
| | | |
| | | if minetest.setting_get("log_mods") then |
| | | minetest.log("action", "item_drop loaded") |
| | | end |
| | |
| | | if obj:get_luaentity().player == nil then |
| | | obj:get_luaentity().player = player |
| | | end |
| | | obj:setvelocity({x=dir.x*12, y=dir.y*12, z=dir.z*12}) |
| | | obj:setvelocity({x=dir.x*10, y=dir.y*10, z=dir.z*10}) |
| | | obj:setacceleration({x=0, y=0, z=0}) |
| | | obj:setyaw(player:get_look_yaw()+math.pi) |
| | | if obj:get_luaentity().player == nil then |
| | | obj:get_luaentity().player = player |
| | | end |
| | | obj:get_luaentity().node = player:get_inventory():get_stack("main", 1):get_name() |
| | | --obj:get_luaentity().node = player:get_inventory():get_stack("main", 1):get_name() |
| | | minetest.sound_play("technic_laser", {pos = playerpos, gain = 1.0, max_hear_distance = 10,}) |
| | | return true |
| | | end |
| | |
| | | visual_size = {x=0.2, y=0.2}, |
| | | textures = {"technic:laser_beam_box"}, |
| | | lastpos={}, |
| | | max_range=15, |
| | | max_range=10, |
| | | count=0, |
| | | -- digger=nil, |
| | | collisionbox = {0,0,0,0,0,0}, |
| | |
| | | LASER_BEAM_ENTITY.on_step = function(self, dtime) |
| | | self.timer=self.timer+dtime |
| | | local pos = self.object:getpos() |
| | | local node = minetest.env:get_node(pos) |
| | | if self.lastpos.x~=nil then lazer_it (pos, node, self.player) end |
| | | if self.player~=nil then if self.lastpos.x~=nil then lazer_it (pos, self.player) end end |
| | | if self.lastpos.x ~=nil and self.lastpos.y ~=nil and self.lastpos.y ~=nil then |
| | | temp1={x=math.floor(self.lastpos.x),y=math.floor(self.lastpos.y),z=math.floor(self.lastpos.z)} |
| | | temp2={x=math.floor(pos.x),y=math.floor(pos.y),z=math.floor(pos.z)} |
| | | if temp1.x==temp2.x and temp1.y==temp2.y and temp1.z==temp2.z then return end |
| | | end |
| | | self.lastpos={x=pos.x, y=pos.y, z=pos.z} |
| | | self.count=self.count+1 |
| | | if self.count>=self.max_range then self.object:remove() end |
| | | if self.count==self.max_range then self.object:remove() end |
| | | end |
| | | |
| | | LASER_BEAM_ENTITYV={ |
| | |
| | | LASER_BEAM_ENTITYV.on_step = function(self, dtime) |
| | | self.timer=self.timer+dtime |
| | | local pos = self.object:getpos() |
| | | local node = minetest.env:get_node(pos) |
| | | if self.lastpos.x~=nil then lazer_it (pos, node, self.player,self.count) end |
| | | |
| | | if self.player~=nil then if self.lastpos.x~=nil then lazer_it (pos, self.player) end end |
| | | if self.lastpos.x ~=nil and self.lastpos.y ~=nil and self.lastpos.y ~=nil then |
| | | temp1={x=math.floor(self.lastpos.x),y=math.floor(self.lastpos.y),z=math.floor(self.lastpos.z)} |
| | | temp2={x=math.floor(pos.x),y=math.floor(pos.y),z=math.floor(pos.z)} |
| | | if temp1.x==temp2.x and temp1.y==temp2.y and temp1.z==temp2.z then return end |
| | | end |
| | | self.lastpos={x=pos.x, y=pos.y, z=pos.z} |
| | | self.count=self.count+1 |
| | | if self.count==self.max_range then self.object:remove() end |
| | |
| | | minetest.register_entity("technic:laser_beam_entity", LASER_BEAM_ENTITY) |
| | | minetest.register_entity("technic:laser_beam_entityV", LASER_BEAM_ENTITYV) |
| | | |
| | | function lazer_it (pos, node, player,count) |
| | | if node.name == "air" or node.name == "ignore" then return end |
| | | if node.name == "default:lava_source" then return end |
| | | if node.name == "default:lava_flowing" then return end |
| | | if node.name == "default:water_source" then minetest.env:remove_node(pos) return end |
| | | if node.name == "default:water_flowing" then minetest.env:remove_node(pos) return end |
| | | pos1={} |
| | | pos1.x=math.floor(pos.x) |
| | | pos1.y=math.floor(pos.y) |
| | | pos1.z=math.floor(pos.z) |
| | | |
| | | if player then |
| | | minetest.node_dig(pos1,node,player) |
| | | end |
| | | |
| | | function lazer_it (pos, player) |
| | | local pos1={} |
| | | -- pos1.x=math.floor(pos.x) |
| | | -- pos1.y=math.floor(pos.y) |
| | | -- pos1.z=math.floor(pos.z) |
| | | local node = minetest.env:get_node(pos) |
| | | if node.name == "air" or node.name == "ignore" or node.name == "default:lava_source" or node.name == "default:lava_flowing" then return end |
| | | if node.name == "default:water_source" or node.name == "default:water_flowing" then minetest.env:remove_node(pos) return end |
| | | if player then minetest.node_dig(pos,node,player) end |
| | | end |