| | |
| | | |
| | | Keep a safety distance of a meter to avoid being harmed by radiation. |
| | | |
| | | |
| | | #### Silver ² |
| | | Use: conductors |
| | | |
| | | Silver is supplied by the moreores mod. It is found from elevation -2 |
| | | downwards, with no elevation-dependent variations in abundance beyond |
| | | that point. It is a semi-precious metal. It is little used, being most |
| | | notably used in electrical items due to its conductivity, being the best |
| | | conductor of all the pure elements. |
| | | Depth: -2m, evenly common |
| | | |
| | | Silver is a semi-precious metal and is the best conductor of all the pure elements. |
| | | |
| | | #### Gold ¹ |
| | | Gold is part of the basic Minetest game (having migrated there from |
| | | moreores). It is found from elevation -64 downwards, but is more |
| | | abundant from elevation -256 downwards. It is a precious metal. It is |
| | | little used, being most notably used in electrical items due to its |
| | | combination of good conductivity (third best of all the pure elements) |
| | | and corrosion resistance. |
| | | Use: various |
| | | |
| | | Depth: -64m, more commonly below -256m |
| | | |
| | | Gold is a precious metal. It is most notably used in electrical items due to |
| | | its combination of good conductivity and corrosion resistance. |
| | | |
| | | #### Mithril ² |
| | | Mithril is supplied by the moreores mod. It is found from elevation |
| | | -512 downwards, the deepest ceiling of any minable substance, with |
| | | no elevation-dependent variations in abundance beyond that point. |
| | | It is a rare precious metal, and unlike all the other metals described |
| | | here it is entirely fictional, being derived from J. R. R. Tolkien's |
| | | Use: chests |
| | | |
| | | Depth: -512m, evenly common |
| | | |
| | | Mithril is a fictional ore, being derived from J. R. R. Tolkien's |
| | | Middle-Earth setting. It is little used. |
| | | |
| | | #### Mese ¹ |
| | | Mese is part of the basic Minetest game. It is found from elevation |
| | | -64 downwards. The ore is more abundant from elevation -256 downwards, |
| | | and from elevation -1024 downwards there are also occasional blocks of |
| | | solid mese (each yielding as much mese as nine blocks of ore). It is a |
| | | precious gemstone, and unlike diamond it is entirely fictional. It is |
| | | used in many recipes, though mainly not in large quantities, wherever |
| | | some magical quality needs to be imparted. |
| | | Use: various |
| | | |
| | | Mese is a precious gemstone, and unlike diamond it is entirely fictional. |
| | | It is used in small quantities, wherever some magic needs to be imparted. |
| | | |
| | | #### Diamond ¹ |
| | | Diamond is part of the basic Minetest game (having migrated there from |
| | | technic). It is found from elevation -128 downwards, but is more abundant |
| | | from elevation -256 downwards. It is a precious gemstone. It is used |
| | | moderately, mainly for reasons connected to its extreme hardness. |
| | | Use: mainly for cutting machines |
| | | |
| | | ### Rock |
| | | Diamond is a precious gemstone. It is used moderately, mainly for reasons |
| | | connected to its extreme hardness. |
| | | |
| | | In addition to the ores, there are multiple kinds of rock that need to be |
| | | mined in their own right, rather than for minerals. The rock types that |
| | | matter in technic are standard stone, desert stone, marble, and granite. |
| | | ### Rocks |
| | | |
| | | Standard stone is part of the basic Minetest game. It is extremely |
| | | common. As in the basic game, when dug it yields cobblestone, which can |
| | | be cooked to turn it back into standard stone. Cobblestone is used in |
| | | recipes only for some relatively primitive machines. Standard stone is |
| | | used in a couple of machine recipes. These rock types gain additional |
| | | significance with technic because the grinder can be used to turn them |
| | | into dirt and sand. This, especially when combined with an automated |
| | | cobblestone generator, can be an easier way to acquire sand than |
| | | collecting it where it occurs naturally. |
| | | This section describes the rock types added by technic. Further rock types |
| | | are supported by technic machines. These can be processed using the grinder: |
| | | |
| | | Desert stone is part of the basic Minetest game. It is found specifically |
| | | in desert biomes, and only from elevation +2 upwards. Although it is |
| | | easily accessible, therefore, its quantity is ultimately quite limited. |
| | | It is used in a few recipes. |
| | | * Stone (plain) |
| | | * Cobblestone |
| | | * Desert Stone |
| | | |
| | | Marble is supplied by technic. It is found in dense clusters from |
| | | elevation -50 downwards. It has mainly decorative use, but also appears |
| | | in one machine recipe. |
| | | #### Marble |
| | | Depth: -50m, evenly common |
| | | |
| | | Granite is supplied by technic. It is found in dense clusters from |
| | | elevation -150 downwards. It is much harder to dig than standard stone, |
| | | so impedes mining when it is encountered. It has mainly decorative use, |
| | | but also appears in a couple of machine recipes. |
| | | Marble is found in dense clusters and has mainly decorative use, but also |
| | | appears in one machine recipe. |
| | | |
| | | ### rubber ### |
| | | #### Granite |
| | | Depth: -150m, evenly common |
| | | |
| | | Granite is found in dense clusters and is much harder to dig than standard |
| | | stone. It has mainly decorative use, but also appears in a couple of |
| | | machine recipes. |
| | | |
| | | ### Rubber |
| | | Rubber is a biologically-derived material that has industrial uses due |
| | | to its electrical resistivity and its impermeability. In technic, it |
| | | is used in a few recipes, and it must be acquired by tapping rubber trees. |
| | | |
| | | If you have the moretrees mod installed, the rubber trees you need |
| | | are those defined by that mod. If not, technic supplies a copy of the |
| | | moretrees rubber tree. |
| | | Rubber trees are provided by technic if the moretrees mod is not present. |
| | | |
| | | Extracting rubber requires a specific tool, a tree tap. Using the tree |
| | | tap (by left-clicking) on a rubber tree trunk block extracts a lump of |
| | | raw latex from the trunk. Each trunk block can be repeatedly tapped for |
| | | latex, at intervals of several minutes; its appearance changes to show |
| | | whether it is currently ripe for tapping. Each tree has several trunk |
| | | blocks, so several latex lumps can be extracted from a tree in one visit. |
| | | Extract raw latex from rubber using the "Tree Tap" tool. Punch/left-click the |
| | | tool on a rubber tree trunk to extract a lump of raw latex from the trunk. |
| | | Emptied trunks will regenerate at intervals of several minutes, which can be |
| | | observed by its appearance. |
| | | |
| | | Raw latex isn't used directly. It must be vulcanized to produce finished |
| | | rubber. This can be performed by alloying the latex with coal dust. |
| | | To obtain rubber from latex, alloy latex with coal dust. |
| | | |
| | | ### metal ### |
| | | ### Metals |
| | | Generally, each metal can exist in five forms: |
| | | |
| | | Many of the substances important in technic are metals, and there is |
| | | a common pattern in how metals are handled. Generally, each metal can |
| | | exist in five forms: ore, lump, dust, ingot, and block. With a couple of |
| | | tricky exceptions in mods outside technic, metals are only *used* in dust, |
| | | ingot, and block forms. Metals can be readily converted between these |
| | | three forms, but can't be converted from them back to ore or lump forms. |
| | | * ore -> stone containing the lump |
| | | * lump -> draw metal obtained by digging ("nuggets") |
| | | * dust -> grinder output |
| | | * ingot -> melted/cooked lump or dust |
| | | * block -> placeable node |
| | | |
| | | As in the basic Minetest game, a "lump" of metal is acquired directly by |
| | | digging ore, and will then be processed into some other form for use. |
| | | A lump is thus more akin to ore than to refined metal. (In real life, |
| | | metal ore rarely yields lumps ("nuggets") of pure metal directly. |
| | | More often the desired metal is chemically bound into the rock as an |
| | | oxide or some other compound, and the ore must be chemically processed |
| | | to yield pure metal.) |
| | | Metals can be converted between dust, ingot and block, but can't be converted |
| | | from them back to ore or lump forms. |
| | | |
| | | Not all metals occur directly as ore. Generally, elemental metals (those |
| | | consisting of a single chemical element) occur as ore, and alloys (those |
| | | consisting of a mixture of multiple elements) do not. In fact, if the |
| | | fictional mithril is taken to be elemental, this pattern is currently |
| | | followed perfectly. (It is not clear in the Middle-Earth setting whether |
| | | mithril is elemental or an alloy.) This might change in the future: |
| | | in real life some alloys do occur as ore, and some elemental metals |
| | | rarely occur naturally outside such alloys. Metals that do not occur |
| | | as ore also lack the "lump" form. |
| | | #### Grinding |
| | | Ores can be processed as follows: |
| | | |
| | | The basic Minetest game offers a single way to refine metals: cook a lump |
| | | in a furnace to produce an ingot. With technic this refinement method |
| | | still exists, but is rarely used outside the early part of the game, |
| | | because technic offers a more efficient method once some machines have |
| | | been built. The grinder, available only in electrically-powered forms, |
| | | can grind a metal lump into two piles of metal dust. Each dust pile |
| | | can then be cooked into an ingot, yielding two ingots from one lump. |
| | | This doubling of material value means that you should only cook a lump |
| | | directly when you have no choice, mainly early in the game when you |
| | | haven't yet built a grinder. |
| | | * ore -> lump (digging) -> ingot (melting) |
| | | * ore -> lump (digging) -> 2x dust (grinding) -> 2x ingot (melting) |
| | | |
| | | An ingot can also be ground back to (one pile of) dust. Thus it is always |
| | | possible to convert metal between ingot and dust forms, at the expense |
| | | of some energy consumption. Nine ingots of a metal can be crafted into |
| | | a block, which can be used for building. The block can also be crafted |
| | | back to nine ingots. Thus it is possible to freely convert metal between |
| | | ingot and block forms, which is convenient to store the metal compactly. |
| | | Every metal has dust, ingot, and block forms. |
| | | At the expense of some energy consumption, the grinder can extract more material |
| | | from the lump, resulting in 2x dust which can be melted to two ingots in total. |
| | | |
| | | #### Alloying |
| | | Alloying recipes in which a metal is the base ingredient, to produce a |
| | | metal alloy, always come in two forms, using the metal either as dust |
| | | or as an ingot. If the secondary ingredient is also a metal, it must |
| | | be supplied in the same form as the base ingredient. The output alloy |
| | | is also returned in the same form. For example, brass can be produced |
| | | by alloying two copper ingots with one zinc ingot to make three brass |
| | | ingots, or by alloying two piles of copper dust with one pile of zinc |
| | | dust to make three piles of brass dust. The two ways of alloying produce |
| | | equivalent results. |
| | | is also returned in the same form. |
| | | |
| | | Example: 2x copper ingots + zinc ingot -> 3x brass ingot (alloying) |
| | | |
| | | The same will also work for dust ingredients, resulting in brass dist. |
| | | |
| | | ### iron and its alloys ### |
| | | |