2 files added
1 files modified
| | |
| | | itemstring = '', |
| | | physical_state = true, |
| | | timer = 0, |
| | | |
| | | |
| | | set_item = function(self, itemstring) |
| | | self.itemstring = itemstring |
| | | local stack = ItemStack(itemstring) |
| | |
| | | return minetest.serialize({ |
| | | itemstring = self.itemstring, |
| | | always_collect = self.always_collect, |
| | | timer = self.timer, |
| | | }) |
| | | end, |
| | | |
| | | on_activate = function(self, staticdata) |
| | | on_activate = function(self, staticdata, dtime_s) |
| | | if string.sub(staticdata, 1, string.len("return")) == "return" then |
| | | local data = minetest.deserialize(staticdata) |
| | | if data and type(data) == "table" then |
| | | self.itemstring = data.itemstring |
| | | self.always_collect = data.always_collect |
| | | self.timer = data.timer |
| | | if not self.timer then |
| | | self.timer = 0 |
| | | end |
| | | self.timer = self.timer+dtime_s |
| | | end |
| | | else |
| | | self.itemstring = staticdata |
| | |
| | | self.object:setacceleration({x=0, y=-10, z=0}) |
| | | self:set_item(self.itemstring) |
| | | end, |
| | | |
| | | |
| | | on_step = function(self, dtime) |
| | | local time = minetest.setting_get("remove_items") |
| | | if not time then |
| | | time = 300 |
| | | end |
| | | if not self.timer then |
| | | self.timer = 0 |
| | | end |
| | | self.timer = self.timer + dtime |
| | | if (self.timer > 300) then |
| | | if time ~= 0 and (self.timer > time) then |
| | | self.object:remove() |
| | | end |
| | | |
| | | local p = self.object:getpos() |
| | | |
| | | local name = minetest.env:get_node(p).name |
| | | if name == "default:lava_flowing" or name == "default:lava_source" then |
| | | minetest.sound_play("builtin_item_lava", {pos=self.object:getpos()}) |
| | | self.object:remove() |
| | | return |
| | | end |
| | | |
| | | if minetest.registered_nodes[name].liquidtype == "flowing" then |
| | | get_flowing_dir = function(self) |
| | | local pos = self.object:getpos() |
| | | local param2 = minetest.env:get_node(pos).param2 |
| | | for i,d in ipairs({-1, 1, -1, 1}) do |
| | | if i<3 then |
| | | pos.x = pos.x+d |
| | | else |
| | | pos.z = pos.z+d |
| | | end |
| | | |
| | | local name = minetest.env:get_node(pos).name |
| | | local par2 = minetest.env:get_node(pos).param2 |
| | | if name == "default:water_flowing" and par2 < param2 then |
| | | return pos |
| | | end |
| | | |
| | | if i<3 then |
| | | pos.x = pos.x-d |
| | | else |
| | | pos.z = pos.z-d |
| | | end |
| | | end |
| | | end |
| | | |
| | | local vec = get_flowing_dir(self) |
| | | if vec then |
| | | local v = self.object:getvelocity() |
| | | if vec and vec.x-p.x > 0 then |
| | | self.object:setvelocity({x=0.5,y=v.y,z=0}) |
| | | elseif vec and vec.x-p.x < 0 then |
| | | self.object:setvelocity({x=-0.5,y=v.y,z=0}) |
| | | elseif vec and vec.z-p.z > 0 then |
| | | self.object:setvelocity({x=0,y=v.y,z=0.5}) |
| | | elseif vec and vec.z-p.z < 0 then |
| | | self.object:setvelocity({x=0,y=v.y,z=-0.5}) |
| | | end |
| | | self.object:setacceleration({x=0, y=-10, z=0}) |
| | | self.physical_state = true |
| | | self.object:set_properties({ |
| | | physical = true |
| | | }) |
| | | return |
| | | end |
| | | end |
| | | |
| | | p.y = p.y - 0.3 |
| | | local nn = minetest.env:get_node(p).name |
| | | -- If node is not registered or node is walkably solid and resting on nodebox |
| | | local v = self.object:getvelocity() |
| | | if not minetest.registered_nodes[nn] or minetest.registered_nodes[nn].walkable and v.y == 0 then |
| | | -- If node is not registered or node is walkably solid |
| | | if not minetest.registered_nodes[nn] or minetest.registered_nodes[nn].walkable then |
| | | if self.physical_state then |
| | | self.object:setvelocity({x=0,y=0,z=0}) |
| | | self.object:setacceleration({x=0, y=0, z=0}) |
| | |
| | | |
| | | on_punch = function(self, hitter) |
| | | if self.itemstring ~= '' then |
| | | local left = hitter:get_inventory():add_item("main", self.itemstring) |
| | | if not left:is_empty() then |
| | | self.itemstring = left:to_string() |
| | | return |
| | | end |
| | | hitter:get_inventory():add_item("main", self.itemstring) |
| | | end |
| | | self.object:remove() |
| | | end, |
| | | }) |
| | | print("ITEM ENTITY LOADED") |
| | | |
| | | if minetest.setting_get("log_mods") then |
| | | minetest.log("action", "builtin_item loaded") |
| | | end |
New file |
| | |
| | | -- Minetest: builtin/item_entity.lua |
| | | |
| | | function minetest.spawn_item(pos, item) |
| | | -- Take item in any format |
| | | local stack = ItemStack(item) |
| | | local obj = minetest.env:add_entity(pos, "__builtin:item") |
| | | obj:get_luaentity():set_item(stack:to_string()) |
| | | return obj |
| | | end |
| | | |
| | | minetest.register_entity(":__builtin:item", { |
| | | initial_properties = { |
| | | hp_max = 1, |
| | | physical = true, |
| | | collisionbox = {-0.17,-0.17,-0.17, 0.17,0.17,0.17}, |
| | | visual = "sprite", |
| | | visual_size = {x=0.5, y=0.5}, |
| | | textures = {""}, |
| | | spritediv = {x=1, y=1}, |
| | | initial_sprite_basepos = {x=0, y=0}, |
| | | is_visible = false, |
| | | }, |
| | | |
| | | itemstring = '', |
| | | physical_state = true, |
| | | timer = 0, |
| | | |
| | | set_item = function(self, itemstring) |
| | | self.itemstring = itemstring |
| | | local stack = ItemStack(itemstring) |
| | | local itemtable = stack:to_table() |
| | | local itemname = nil |
| | | if itemtable then |
| | | itemname = stack:to_table().name |
| | | end |
| | | local item_texture = nil |
| | | local item_type = "" |
| | | if minetest.registered_items[itemname] then |
| | | item_texture = minetest.registered_items[itemname].inventory_image |
| | | item_type = minetest.registered_items[itemname].type |
| | | end |
| | | prop = { |
| | | is_visible = true, |
| | | visual = "sprite", |
| | | textures = {"unknown_item.png"} |
| | | } |
| | | if item_texture and item_texture ~= "" then |
| | | prop.visual = "sprite" |
| | | prop.textures = {item_texture} |
| | | prop.visual_size = {x=0.50, y=0.50} |
| | | else |
| | | prop.visual = "wielditem" |
| | | prop.textures = {itemname} |
| | | prop.visual_size = {x=0.20, y=0.20} |
| | | prop.automatic_rotate = math.pi * 0.25 |
| | | end |
| | | self.object:set_properties(prop) |
| | | end, |
| | | |
| | | get_staticdata = function(self) |
| | | --return self.itemstring |
| | | return minetest.serialize({ |
| | | itemstring = self.itemstring, |
| | | always_collect = self.always_collect, |
| | | }) |
| | | end, |
| | | |
| | | on_activate = function(self, staticdata) |
| | | if string.sub(staticdata, 1, string.len("return")) == "return" then |
| | | local data = minetest.deserialize(staticdata) |
| | | if data and type(data) == "table" then |
| | | self.itemstring = data.itemstring |
| | | self.always_collect = data.always_collect |
| | | end |
| | | else |
| | | self.itemstring = staticdata |
| | | end |
| | | self.object:set_armor_groups({immortal=1}) |
| | | self.object:setvelocity({x=0, y=2, z=0}) |
| | | self.object:setacceleration({x=0, y=-10, z=0}) |
| | | self:set_item(self.itemstring) |
| | | end, |
| | | |
| | | on_step = function(self, dtime) |
| | | self.timer = self.timer + dtime |
| | | if (self.timer > 300) then |
| | | self.object:remove() |
| | | end |
| | | local p = self.object:getpos() |
| | | p.y = p.y - 0.3 |
| | | local nn = minetest.env:get_node(p).name |
| | | -- If node is not registered or node is walkably solid and resting on nodebox |
| | | local v = self.object:getvelocity() |
| | | if not minetest.registered_nodes[nn] or minetest.registered_nodes[nn].walkable and v.y == 0 then |
| | | if self.physical_state then |
| | | self.object:setvelocity({x=0,y=0,z=0}) |
| | | self.object:setacceleration({x=0, y=0, z=0}) |
| | | self.physical_state = false |
| | | self.object:set_properties({ |
| | | physical = false |
| | | }) |
| | | end |
| | | else |
| | | if not self.physical_state then |
| | | self.object:setvelocity({x=0,y=0,z=0}) |
| | | self.object:setacceleration({x=0, y=-10, z=0}) |
| | | self.physical_state = true |
| | | self.object:set_properties({ |
| | | physical = true |
| | | }) |
| | | end |
| | | end |
| | | end, |
| | | |
| | | on_punch = function(self, hitter) |
| | | if self.itemstring ~= '' then |
| | | local left = hitter:get_inventory():add_item("main", self.itemstring) |
| | | if not left:is_empty() then |
| | | self.itemstring = left:to_string() |
| | | return |
| | | end |
| | | end |
| | | self.object:remove() |
| | | end, |
| | | }) |
| | | print("ITEM ENTITY LOADED") |