- Fix teleportation: now it teleports player to side of the gate player was lookin at when placing.
- Teleportation handles now player look yaw.
- Fix to a bug in gates formspec.
| | |
| | | end |
| | | if player_name~=owner and gate["type"]=="private" then return end |
| | | local dir1=gate["destination_dir"] |
| | | local dest_angle |
| | | if dir1 == 0 then |
| | | pos1.z=pos1.z+2 |
| | | pos1.z = pos1.z-2 |
| | | dest_angle = 180 |
| | | elseif dir1 == 1 then |
| | | pos1.x=pos1.x+2 |
| | | pos1.x = pos1.x-2 |
| | | dest_angle = 90 |
| | | elseif dir1 == 2 then |
| | | pos1.z=pos1.z-2 |
| | | pos1.z=pos1.z+2 |
| | | dest_angle = 0 |
| | | elseif dir1 == 3 then |
| | | pos1.x=pos1.x-2 |
| | | pos1.x = pos1.x+2 |
| | | dest_angle = -90 |
| | | end |
| | | print(dump(dir1)) |
| | | object:moveto(pos1,false) |
| | | object:set_look_yaw(math.rad(dest_angle)) |
| | | minetest.sound_play("enterEventHorizon", {pos = pos, gain = 1.0,loop = false, max_hear_distance = 72,}) |
| | | end |
| | | end |
| | |
| | | local temp_gate=stargate_network["players"][player_name]["temp_gate"] |
| | | local formspec = "size[14,10]" |
| | | --background |
| | | formspec = formspec .."background[-0.19,-0.2,;14.38,10.55;ui_form_bg.png]" |
| | | formspec = formspec .."background[-0.19,-0.2;14.38,10.55;ui_form_bg.png]" |
| | | formspec = formspec.."label[0,0.0;Stargate DHD]" |
| | | formspec = formspec.."label[0,.5;Position: ("..temp_gate["pos"].x..","..temp_gate["pos"].y..","..temp_gate["pos"].z..")]" |
| | | formspec = formspec.."image_button[3.5,.6;.6,.6;toggle_icon.png;toggle_type;]" |