Use a:iter instead of for loops for sulfur generation (#423)
| | |
| | | for y = minp.y + math.floor(grid_size / 2), maxp.y, grid_size do |
| | | for z = minp.z + math.floor(grid_size / 2), maxp.z, grid_size do |
| | | local c = data[a:index(x, y, z)] |
| | | if (c == c_lava or c == c_lava_flowing) and sulfur_noise:get3d({x = x, y = z, z = z}) >= 0.4 then |
| | | for xx = math.max(minp.x, x - grid_size), math.min(maxp.x, x + grid_size) do |
| | | for yy = math.max(minp.y, y - grid_size), math.min(maxp.y, y + grid_size) do |
| | | for zz = math.max(minp.z, z - grid_size), math.min(maxp.z, z + grid_size) do |
| | | local i = a:index(xx, yy, zz) |
| | | if (c == c_lava or c == c_lava_flowing) |
| | | and sulfur_noise:get3d({x = x, y = z, z = z}) >= 0.4 then |
| | | for i in a:iter( |
| | | math.max(minp.x, x - grid_size), |
| | | math.max(minp.y, y - grid_size), |
| | | math.max(minp.z, z - grid_size), |
| | | math.min(maxp.x, x + grid_size), |
| | | math.min(maxp.y, y + grid_size), |
| | | math.min(maxp.z, z + grid_size) |
| | | ) do |
| | | if data[i] == c_stone and pr:next(1, 10) <= 7 then |
| | | data[i] = c_sulfur |
| | | end |
| | | end |
| | | end |
| | | end |
| | | end |