Maciej Kasatkin
2012-10-21 67425aa3b408c91f993f2253b03859be2df6195a
Added constructors, added dye grinding recipes
28 files added
3 files modified
301 ■■■■■ changed files
constructor.lua 297 ●●●●● patch | view | raw | blame | history
grinder.lua 1 ●●●● patch | view | raw | blame | history
init.lua 1 ●●●● patch | view | raw | blame | history
node_breaker.lua 2 ●●● patch | view | raw | blame | history
textures/technic_constructor_back.png patch | view | raw | blame | history
textures/technic_constructor_front_off.png patch | view | raw | blame | history
textures/technic_constructor_front_on.png patch | view | raw | blame | history
textures/technic_constructor_mk1_bottom_off.png patch | view | raw | blame | history
textures/technic_constructor_mk1_bottom_on.png patch | view | raw | blame | history
textures/technic_constructor_mk1_side1_off.png patch | view | raw | blame | history
textures/technic_constructor_mk1_side1_on.png patch | view | raw | blame | history
textures/technic_constructor_mk1_side2_off.png patch | view | raw | blame | history
textures/technic_constructor_mk1_side2_on.png patch | view | raw | blame | history
textures/technic_constructor_mk1_top_off.png patch | view | raw | blame | history
textures/technic_constructor_mk1_top_on.png patch | view | raw | blame | history
textures/technic_constructor_mk2_bottom_off.png patch | view | raw | blame | history
textures/technic_constructor_mk2_bottom_on.png patch | view | raw | blame | history
textures/technic_constructor_mk2_side1_off.png patch | view | raw | blame | history
textures/technic_constructor_mk2_side1_on.png patch | view | raw | blame | history
textures/technic_constructor_mk2_side2_off.png patch | view | raw | blame | history
textures/technic_constructor_mk2_side2_on.png patch | view | raw | blame | history
textures/technic_constructor_mk2_top_off.png patch | view | raw | blame | history
textures/technic_constructor_mk2_top_on.png patch | view | raw | blame | history
textures/technic_constructor_mk3_bottom_off.png patch | view | raw | blame | history
textures/technic_constructor_mk3_bottom_on.png patch | view | raw | blame | history
textures/technic_constructor_mk3_side1_off.png patch | view | raw | blame | history
textures/technic_constructor_mk3_side1_on.png patch | view | raw | blame | history
textures/technic_constructor_mk3_side2_off.png patch | view | raw | blame | history
textures/technic_constructor_mk3_side2_on.png patch | view | raw | blame | history
textures/technic_constructor_mk3_top_off.png patch | view | raw | blame | history
textures/technic_constructor_mk3_top_on.png patch | view | raw | blame | history
constructor.lua
New file
@@ -0,0 +1,297 @@
minetest.register_craft({
    type = "shapeless",
    output = 'technic:constructor_mk1_off 1',
    recipe = {'technic:nodebreaker_off', 'technic:deployer_off'},
})
minetest.register_craft({
    type = "shapeless",
    output = 'technic:constructor_mk2_off 1',
    recipe = {'technic:constructor_mk1_off', 'technic:constructor_mk1_off'},
})
minetest.register_craft({
    type = "shapeless",
    output = 'technic:constructor_mk3_off 1',
    recipe = {'technic:constructor_mk2_off', 'technic:constructor_mk2_off'},
})
minetest.register_node("technic:constructor_mk1_off", {
    description = "Constructor MK1",
    tile_images = {"technic_constructor_mk1_top_off.png","technic_constructor_mk1_bottom_off.png","technic_constructor_mk1_side2_off.png","technic_constructor_mk1_side1_off.png",
            "technic_constructor_back.png","technic_constructor_front_off.png"},
    is_ground_content = true,
    paramtype2 = "facedir",
    groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2, mesecon_receptor_off = 1, mesecon_effector_off = 1, mesecon = 2},
    sounds = default.node_sound_stone_defaults(),
    on_construct = function(pos)
    local meta = minetest.env:get_meta(pos)
    meta:set_string("formspec",
                "invsize[8,9;]"..
                "label[0,0;Constructor MK1]"..
                "label[5,0;Slot 1]"..
                "list[current_name;slot1;6,0;1,1;]"..
                "list[current_player;main;0,5;8,4;]")
        meta:set_string("infotext", "Constructor MK1")
        local inv = meta:get_inventory()
        inv:set_size("slot1", 1)
    end,
    can_dig = function(pos,player)
        local meta = minetest.env:get_meta(pos)
        local inv = meta:get_inventory()
        return inv:is_empty("slot1")
    end,
})
minetest.register_node("technic:constructor_mk1_on", {
    description = "Constructor MK1",
    tile_images = {"technic_constructor_mk1_top_on.png","technic_constructor_mk1_bottom_on.png","technic_constructor_mk1_side2_on.png","technic_constructor_mk1_side1_on.png",
            "technic_constructor_back.png","technic_constructor_front_on.png"},
    is_ground_content = true,
    paramtype2 = "facedir",
    groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2, mesecon_receptor_off = 1, mesecon_effector_off = 1, mesecon = 2,not_in_creative_inventory=1},
    sounds = default.node_sound_stone_defaults(),
})
mesecon:register_on_signal_on(function(pos, node)
    local meta = minetest.env:get_meta(pos)
    local inv = meta:get_inventory()
    local pos1={}
    pos1.x=pos.x
    pos1.y=pos.y
    pos1.z=pos.z
    if node.param2==3 then pos1.x=pos1.x+1 end
    if node.param2==2 then pos1.z=pos1.z+1 end
    if node.param2==1 then pos1.x=pos1.x-1 end
    if node.param2==0 then pos1.z=pos1.z-1 end
    if node.name == "technic:constructor_mk1_off" then
        hacky_swap_node(pos,"technic:constructor_mk1_on")
        nodeupdate(pos)
        local node1=minetest.env:get_node(pos1)
        deploy_node (inv,"slot1",pos1,node1,node)
    end
end)
mesecon:register_on_signal_off(function(pos, node)
    if node.name == "technic:constructor_mk1_on" then
        hacky_swap_node(pos,"technic:constructor_mk1_off")
        nodeupdate(pos)
    end
end)
mesecon:register_effector("technic:constructor_mk1_on", "technic:constructor_mk1_off")
minetest.register_node("technic:constructor_mk2_off", {
    description = "Constructor MK2",
    tile_images = {"technic_constructor_mk2_top_off.png","technic_constructor_mk2_bottom_off.png","technic_constructor_mk2_side2_off.png","technic_constructor_mk2_side1_off.png",
            "technic_constructor_back.png","technic_constructor_front_off.png"},
    is_ground_content = true,
    paramtype2 = "facedir",
    groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2, mesecon_receptor_off = 1, mesecon_effector_off = 1, mesecon = 2},
    sounds = default.node_sound_stone_defaults(),
    on_construct = function(pos)
    local meta = minetest.env:get_meta(pos)
    meta:set_string("formspec",
                "invsize[8,9;]"..
                "label[0,0;Constructor MK2]"..
                "label[5,0;Slot 1]"..
                "list[current_name;slot1;6,0;1,1;]"..
                "label[5,1;Slot 2]"..
                "list[current_name;slot2;6,1;1,1;]"..
                "list[current_player;main;0,5;8,4;]")
        meta:set_string("infotext", "Constructor MK2")
        local inv = meta:get_inventory()
        inv:set_size("slot1", 1)
        inv:set_size("slot2", 1)
    end,
    can_dig = function(pos,player)
        local meta = minetest.env:get_meta(pos)
        local inv = meta:get_inventory()
        if inv:is_empty("slot1")==false or inv:is_empty("slot2")==false then return false end
        return true
    end,
})
minetest.register_node("technic:constructor_mk2_on", {
    description = "Constructor MK2",
    tile_images = {"technic_constructor_mk2_top_on.png","technic_constructor_mk2_bottom_on.png","technic_constructor_mk2_side2_on.png","technic_constructor_mk2_side1_on.png",
            "technic_constructor_back.png","technic_constructor_front_on.png"},
    is_ground_content = true,
    paramtype2 = "facedir",
    groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2, mesecon_receptor_off = 1, mesecon_effector_off = 1, mesecon = 2,not_in_creative_inventory=1},
    sounds = default.node_sound_stone_defaults(),
})
mesecon:register_on_signal_on(function(pos, node)
    local meta = minetest.env:get_meta(pos)
    local inv = meta:get_inventory()
    local pos1={}
    local pos2={}
    pos1.x=pos.x
    pos1.y=pos.y
    pos1.z=pos.z
    pos2.x=pos.x
    pos2.y=pos.y
    pos2.z=pos.z
    if node.param2==3 then pos1.x=pos1.x+1 pos2.x=pos2.x+2 end
    if node.param2==2 then pos1.z=pos1.z+1 pos2.z=pos2.z+2 end
    if node.param2==1 then pos1.x=pos1.x-1 pos2.x=pos2.x-2 end
    if node.param2==0 then pos1.z=pos1.z-1 pos2.z=pos2.z-2 end
    if node.name == "technic:constructor_mk2_off" then
        hacky_swap_node(pos,"technic:constructor_mk2_on")
        nodeupdate(pos)
        local node1=minetest.env:get_node(pos1)
        deploy_node (inv,"slot1",pos1,node1,node)
        local node1=minetest.env:get_node(pos2)
        deploy_node (inv,"slot2",pos2,node1,node)
    end
end)
mesecon:register_on_signal_off(function(pos, node)
    if node.name == "technic:constructor_mk2_on" then
        hacky_swap_node(pos,"technic:constructor_mk2_off")
        nodeupdate(pos)
    end
end)
mesecon:register_effector("technic:constructor_mk2_on", "technic:constructor_mk2_off")
minetest.register_node("technic:constructor_mk3_off", {
    description = "Constructor MK3",
    tile_images = {"technic_constructor_mk3_top_off.png","technic_constructor_mk3_bottom_off.png","technic_constructor_mk3_side2_off.png","technic_constructor_mk3_side1_off.png",
            "technic_constructor_back.png","technic_constructor_front_off.png"},
    is_ground_content = true,
    paramtype2 = "facedir",
    groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2, mesecon_receptor_off = 1, mesecon_effector_off = 1, mesecon = 2},
    sounds = default.node_sound_stone_defaults(),
    on_construct = function(pos)
    local meta = minetest.env:get_meta(pos)
    meta:set_string("formspec",
                "invsize[8,9;]"..
                "label[0,0;Constructor MK2]"..
                "label[5,0;Slot 1]"..
                "list[current_name;slot1;6,0;1,1;]"..
                "label[5,1;Slot 2]"..
                "list[current_name;slot2;6,1;1,1;]"..
                "label[5,2;Slot 3]"..
                "list[current_name;slot3;6,2;1,1;]"..
                "label[5,3;Slot 4]"..
                "list[current_name;slot4;6,3;1,1;]"..
                "list[current_player;main;0,5;8,4;]")
        meta:set_string("infotext", "Constructor MK3")
        local inv = meta:get_inventory()
        inv:set_size("slot1", 1)
        inv:set_size("slot2", 1)
        inv:set_size("slot3", 1)
        inv:set_size("slot4", 1)
    end,
    can_dig = function(pos,player)
        local meta = minetest.env:get_meta(pos)
        local inv = meta:get_inventory()
        if inv:is_empty("slot1")==false or inv:is_empty("slot2")==false or inv:is_empty("slot3")==false or inv:is_empty("slot4")==false then return false end
        return true
    end,
})
minetest.register_node("technic:constructor_mk3_on", {
    description = "Constructor MK3",
    tile_images = {"technic_constructor_mk3_top_on.png","technic_constructor_mk3_bottom_on.png","technic_constructor_mk3_side2_on.png","technic_constructor_mk3_side1_on.png",
            "technic_constructor_back.png","technic_constructor_front_on.png"},
    is_ground_content = true,
    paramtype2 = "facedir",
    groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2, mesecon_receptor_off = 1, mesecon_effector_off = 1, mesecon = 2,not_in_creative_inventory=1},
    sounds = default.node_sound_stone_defaults(),
})
mesecon:register_on_signal_on(function(pos, node)
    local meta = minetest.env:get_meta(pos)
    local inv = meta:get_inventory()
    local pos1={}
    local pos2={}
    local pos3={}
    local pos4={}
    pos1.x=pos.x
    pos1.y=pos.y
    pos1.z=pos.z
    pos2.x=pos.x
    pos2.y=pos.y
    pos2.z=pos.z
    pos3.x=pos.x
    pos3.y=pos.y
    pos3.z=pos.z
    pos4.x=pos.x
    pos4.y=pos.y
    pos4.z=pos.z
    if node.param2==3 then pos1.x=pos1.x+1 pos2.x=pos2.x+2 pos3.x=pos3.x+3 pos4.x=pos4.x+4 end
    if node.param2==2 then pos1.z=pos1.z+1 pos2.z=pos2.z+2 pos3.z=pos3.z+3 pos4.z=pos4.z+4 end
    if node.param2==1 then pos1.x=pos1.x-1 pos2.x=pos2.x-2 pos3.x=pos3.x-3 pos4.x=pos4.x-4 end
    if node.param2==0 then pos1.z=pos1.z-1 pos2.z=pos2.z-2 pos3.z=pos3.z-3 pos4.z=pos4.z-4 end
    if node.name == "technic:constructor_mk3_off" then
        hacky_swap_node(pos,"technic:constructor_mk3_on")
        nodeupdate(pos)
        local node1=minetest.env:get_node(pos1)
        deploy_node (inv,"slot1",pos1,node1,node)
        local node1=minetest.env:get_node(pos2)
        deploy_node (inv,"slot2",pos2,node1,node)
        local node1=minetest.env:get_node(pos3)
        deploy_node (inv,"slot3",pos3,node1,node)
        local node1=minetest.env:get_node(pos4)
        deploy_node (inv,"slot4",pos4,node1,node)
    end
end)
mesecon:register_on_signal_off(function(pos, node)
    if node.name == "technic:constructor_mk3_on" then
        hacky_swap_node(pos,"technic:constructor_mk3_off")
        nodeupdate(pos)
    end
end)
mesecon:register_effector("technic:constructor_mk3_on", "technic:constructor_mk3_off")
deploy_node =function (inv, slot_name, pos1, node1, node)
if node1.name == "air" then
            if not inv:is_empty(slot_name) then
            stack1=inv:get_list(slot_name)
            node_to_be_placed={name=stack1[1]:get_name(), param1=0, param2=node.param2}
            minetest.env:set_node(pos1,node_to_be_placed)
            stack1[1]:take_item()
            inv:set_stack(slot_name, 1, stack1[1])
            return
            end
        return
        end
        if node1.name == "ignore" or
           node1.name == "default:lava_source" or
           node1.name == "default:lava_flowing" or
           node1.name == "default:water_source" or
           node1.name == "default:water_flowing"
           then return end
        if inv:room_for_item(slot_name,node1) then
            inv:add_item(slot_name,node1)
            minetest.env:remove_node(pos1)
        end
end
grinder.lua
@@ -289,6 +289,7 @@
         grind_time=4
         meta:set_float("grind_time",grind_time)
         meta:set_float("src_time", 0)
         return
        end
        end
        
init.lua
@@ -42,6 +42,7 @@
dofile(minetest.get_modpath("technic").."/sonic_screwdriver.lua")
dofile(minetest.get_modpath("technic").."/node_breaker.lua")
dofile(minetest.get_modpath("technic").."/deployer.lua")
dofile(minetest.get_modpath("technic").."/constructor.lua")
dofile(minetest.get_modpath("technic").."/tree_tap.lua")
dofile(minetest.get_modpath("technic").."/flashlight.lua")
dofile(minetest.get_modpath("technic").."/cans.lua")
node_breaker.lua
@@ -1,7 +1,7 @@
minetest.register_craft({
    output = 'technic:nodebreaker_off 1',
    recipe = {
        {'default:wood', 'default:pick_mese','default:wood'},
        {'default:wood', 'default:mese_pick','default:wood'},
        {'default:stone', 'mesecons:piston','default:stone'},
        {'default:stone', 'mesecons:mesecon','default:stone'},
textures/technic_constructor_back.png
textures/technic_constructor_front_off.png
textures/technic_constructor_front_on.png
textures/technic_constructor_mk1_bottom_off.png
textures/technic_constructor_mk1_bottom_on.png
textures/technic_constructor_mk1_side1_off.png
textures/technic_constructor_mk1_side1_on.png
textures/technic_constructor_mk1_side2_off.png
textures/technic_constructor_mk1_side2_on.png
textures/technic_constructor_mk1_top_off.png
textures/technic_constructor_mk1_top_on.png
textures/technic_constructor_mk2_bottom_off.png
textures/technic_constructor_mk2_bottom_on.png
textures/technic_constructor_mk2_side1_off.png
textures/technic_constructor_mk2_side1_on.png
textures/technic_constructor_mk2_side2_off.png
textures/technic_constructor_mk2_side2_on.png
textures/technic_constructor_mk2_top_off.png
textures/technic_constructor_mk2_top_on.png
textures/technic_constructor_mk3_bottom_off.png
textures/technic_constructor_mk3_bottom_on.png
textures/technic_constructor_mk3_side1_off.png
textures/technic_constructor_mk3_side1_on.png
textures/technic_constructor_mk3_side2_off.png
textures/technic_constructor_mk3_side2_on.png
textures/technic_constructor_mk3_top_off.png
textures/technic_constructor_mk3_top_on.png