Item drop sounds range fix
| | |
| | | if obj.timer > time_pick then |
| | | inv:add_item("main", ItemStack(obj.itemstring)) |
| | | if obj.itemstring ~= "" then |
| | | minetest.sound_play("item_drop_pickup") |
| | | minetest.sound_play("item_drop_pickup",gain = 1.0, max_hear_distance = 10) |
| | | end |
| | | if object:get_luaentity() then |
| | | object:get_luaentity().itemstring = "" |
| | |
| | | |
| | | local name = minetest.env:get_node(p).name |
| | | if name == "default:lava_flowing" or name == "default:lava_source" then |
| | | minetest.sound_play("builtin_item_lava", {pos=self.object:getpos()}) |
| | | minetest.sound_play("builtin_item_lava", {pos=self.object:getpos()},gain = 1.0, max_hear_distance = 10) |
| | | self.object:remove() |
| | | return |
| | | end |