Maciej Kasatkin
2012-09-11 582f94952a706f8d03ecfb7ba79fe84a66c4c871
Added Mining Drill
5 files added
3 files modified
84 ■■■■■ changed files
electric.lua 21 ●●●●● patch | view | raw | blame | history
init.lua 1 ●●●● patch | view | raw | blame | history
items.lua 2 ●●● patch | view | raw | blame | history
mining_drill.lua 60 ●●●●● patch | view | raw | blame | history
textures/technic_diamond_drill_head.png patch | view | raw | blame | history
textures/technic_doped_silicon_wafer.png patch | view | raw | blame | history
textures/technic_mining_drill.png patch | view | raw | blame | history
textures/technic_silicon_wafer.png patch | view | raw | blame | history
electric.lua
@@ -338,6 +338,27 @@
        end
        end
        meta:set_float("battery_charge",charge)
        if inv:is_empty("src")==false  then
        srcstack = inv:get_stack("src", 1)
        src_item=srcstack:to_table()
        if src_item["name"]== "technic:mining_drill" then
        local load1=tonumber((src_item["wear"]))
        load1=get_RE_item_load(load1,60000)
        load_step=1000
        if load1<60000 and charge>0 then
         if charge-load_step<0 then load_step=charge end
         if load1+load_step>60000 then load_step=60000-load1 end
        load1=load1+load_step
        charge=charge-load_step
        load1=set_RE_item_load(load1,60000)
        src_item["wear"]=tostring(load1)
        inv:set_stack("src", 1, src_item)
        end
        end
        end
        meta:set_float("battery_charge",charge)
        if inv:is_empty("dst") == false then 
init.lua
@@ -37,6 +37,7 @@
dofile(minetest.get_modpath("technic").."/water_mill.lua")
dofile(minetest.get_modpath("technic").."/alloy_furnace.lua")
dofile(minetest.get_modpath("technic").."/items.lua")
dofile(minetest.get_modpath("technic").."/mining_drill.lua")
function has_locked_chest_privilege(meta, player)
items.lua
@@ -11,7 +11,7 @@
})
minetest.register_craft({
    output = 'pipeworks:tube_000000 8',
    output = 'pipeworks:tube_000000 9',
    recipe = {
        {'technic:stainless_steel_ingot', 'default:glass', 'technic:stainless_steel_ingot'},
        {'technic:stainless_steel_ingot', 'default:glass', 'technic:stainless_steel_ingot'},
mining_drill.lua
New file
@@ -0,0 +1,60 @@
mining_drill_max_charge=60000
minetest.register_tool("technic:mining_drill", {
    description = "Mining Drill",
    inventory_image = "technic_mining_drill.png",
    stack_max = 1,
    on_use = function(itemstack, user, pointed_thing)
        if pointed_thing.type=="node" then
        item=itemstack:to_table()
        local charge=tonumber((item["wear"]))
        if charge ==0 then charge =65535 end
        if charge ==65535 then charge =1 end
        charge=get_RE_item_load(charge,laser_mk1_max_charge)
        if charge-400>0 then
         drill_dig_it(minetest.get_pointed_thing_position(pointed_thing, above),user)
         charge =charge-400;
        charge=set_RE_item_load(charge,laser_mk1_max_charge)
        item["wear"]=tostring(charge)
        itemstack:replace(item)
        end
        return itemstack
        end
    end,
})
minetest.register_craft({
    output = 'technic:mining_drill',
    recipe = {
        {'technic:stainless_steel_ingot', 'technic:diamond_drill_head', 'technic:stainless_steel_ingot'},
        {'technic:stainless_steel_ingot', 'technic:red_energy_crystal', 'technic:stainless_steel_ingot'},
        {'', 'moreores:copper_ingot', ''},
    }
})
function drill_dig_it (pos, player)
    local node=minetest.env:get_node(pos)
    if node.name == "air" then return end
    if node.name == "default:lava_source" then return end
    if node.name == "default:lava_flowing" then return end
    if node.name == "default:water_source" then minetest.env:remove_node(pos) return end
    if node.name == "default:water_flowing" then minetest.env:remove_node(pos) return end
    if node.name == "ignore" then minetest.env:remove_node(pos) return end
    if player then
    local drops = minetest.get_node_drops(node.name, "default:pick_mese")
    if player:get_inventory() then
        local _, dropped_item
        for _, dropped_item in ipairs(drops) do
            player:get_inventory():add_item("main", dropped_item)
        end
    end
    minetest.env:remove_node(pos)
    end
end
textures/technic_diamond_drill_head.png
textures/technic_doped_silicon_wafer.png
textures/technic_mining_drill.png
textures/technic_silicon_wafer.png