electric.lua | ●●●●● patch | view | raw | blame | history | |
init.lua | ●●●●● patch | view | raw | blame | history | |
items.lua | ●●●●● patch | view | raw | blame | history | |
mining_drill.lua | ●●●●● patch | view | raw | blame | history | |
textures/technic_diamond_drill_head.png | patch | view | raw | blame | history | |
textures/technic_doped_silicon_wafer.png | patch | view | raw | blame | history | |
textures/technic_mining_drill.png | patch | view | raw | blame | history | |
textures/technic_silicon_wafer.png | patch | view | raw | blame | history |
electric.lua
@@ -338,6 +338,27 @@ end end meta:set_float("battery_charge",charge) if inv:is_empty("src")==false then srcstack = inv:get_stack("src", 1) src_item=srcstack:to_table() if src_item["name"]== "technic:mining_drill" then local load1=tonumber((src_item["wear"])) load1=get_RE_item_load(load1,60000) load_step=1000 if load1<60000 and charge>0 then if charge-load_step<0 then load_step=charge end if load1+load_step>60000 then load_step=60000-load1 end load1=load1+load_step charge=charge-load_step load1=set_RE_item_load(load1,60000) src_item["wear"]=tostring(load1) inv:set_stack("src", 1, src_item) end end end meta:set_float("battery_charge",charge) if inv:is_empty("dst") == false then init.lua
@@ -37,6 +37,7 @@ dofile(minetest.get_modpath("technic").."/water_mill.lua") dofile(minetest.get_modpath("technic").."/alloy_furnace.lua") dofile(minetest.get_modpath("technic").."/items.lua") dofile(minetest.get_modpath("technic").."/mining_drill.lua") function has_locked_chest_privilege(meta, player) items.lua
@@ -11,7 +11,7 @@ }) minetest.register_craft({ output = 'pipeworks:tube_000000 8', output = 'pipeworks:tube_000000 9', recipe = { {'technic:stainless_steel_ingot', 'default:glass', 'technic:stainless_steel_ingot'}, {'technic:stainless_steel_ingot', 'default:glass', 'technic:stainless_steel_ingot'}, mining_drill.lua
New file @@ -0,0 +1,60 @@ mining_drill_max_charge=60000 minetest.register_tool("technic:mining_drill", { description = "Mining Drill", inventory_image = "technic_mining_drill.png", stack_max = 1, on_use = function(itemstack, user, pointed_thing) if pointed_thing.type=="node" then item=itemstack:to_table() local charge=tonumber((item["wear"])) if charge ==0 then charge =65535 end if charge ==65535 then charge =1 end charge=get_RE_item_load(charge,laser_mk1_max_charge) if charge-400>0 then drill_dig_it(minetest.get_pointed_thing_position(pointed_thing, above),user) charge =charge-400; charge=set_RE_item_load(charge,laser_mk1_max_charge) item["wear"]=tostring(charge) itemstack:replace(item) end return itemstack end end, }) minetest.register_craft({ output = 'technic:mining_drill', recipe = { {'technic:stainless_steel_ingot', 'technic:diamond_drill_head', 'technic:stainless_steel_ingot'}, {'technic:stainless_steel_ingot', 'technic:red_energy_crystal', 'technic:stainless_steel_ingot'}, {'', 'moreores:copper_ingot', ''}, } }) function drill_dig_it (pos, player) local node=minetest.env:get_node(pos) if node.name == "air" then return end if node.name == "default:lava_source" then return end if node.name == "default:lava_flowing" then return end if node.name == "default:water_source" then minetest.env:remove_node(pos) return end if node.name == "default:water_flowing" then minetest.env:remove_node(pos) return end if node.name == "ignore" then minetest.env:remove_node(pos) return end if player then local drops = minetest.get_node_drops(node.name, "default:pick_mese") if player:get_inventory() then local _, dropped_item for _, dropped_item in ipairs(drops) do player:get_inventory():add_item("main", dropped_item) end end minetest.env:remove_node(pos) end end textures/technic_diamond_drill_head.png
textures/technic_doped_silicon_wafer.png
textures/technic_mining_drill.png
textures/technic_silicon_wafer.png