ShadowNinja
2014-03-31 179364ff8f6e6b7e0361b0b5a85a51d463644515
Add translation support to technic_chests
1 files added
3 files modified
122 ■■■■■ changed files
technic_chests/depends.txt 1 ●●●● patch | view | raw | blame | history
technic_chests/gold_chest.lua 17 ●●●●● patch | view | raw | blame | history
technic_chests/locale/template.txt 33 ●●●●● patch | view | raw | blame | history
technic_chests/register.lua 71 ●●●●● patch | view | raw | blame | history
technic_chests/depends.txt
@@ -2,4 +2,5 @@
technic
moreores
pipeworks
intllib?
technic_chests/gold_chest.lua
@@ -1,20 +1,3 @@
local chest_mark_colors = {
    'Black',
    'Blue',
    'Brown',
    'Cyan',
    'Dark Green',
    'Dark Grey',
    'Green',
    'Grey',
    'Magenta',
    'Orange',
    'Pink',
    'Red',
    'Violet',
    'White',
    'Yellow',
}
minetest.register_craft({
    output = 'technic:gold_chest',
technic_chests/locale/template.txt
New file
@@ -0,0 +1,33 @@
# technic_chests translation template
%s Chest =
%s Locked Chest =
%s Locked Chest (owned by %s) =
Color Filter: %s =
Edit chest description: =
# Colors
Black =
Blue =
Brown =
Byan =
Dark Green =
Dark Grey =
Green =
Grey =
Magenta =
Orange =
Pink =
Red =
Violet =
White =
Yellow =
None =
# Materials
Copper =
Gold =
Iron =
Mithril =
Silver =
technic_chests/register.lua
@@ -1,25 +1,33 @@
local S
if intllib then
    S = intllib.Getter()
else
    S = function(s) return s end
end
local chest_mark_colors = {
    'Black',
    'Blue',
    'Brown',
    'Cyan',
    'Dark Green',
    'Dark Grey',
    'Green',
    'Grey',
    'Magenta',
    'Orange',
    'Pink',
    'Red',
    'Violet',
    'White',
    'Yellow',
    {"black", S("Black")},
    {"blue", S("Blue")},
    {"brown", S("Brown")},
    {"cyan", S("Byan")},
    {"dark_green", S("Dark Green")},
    {"dark_grey", S("Dark Grey")},
    {"green", S("Green")},
    {"grey", S("Grey")},
    {"magenta", S("Magenta")},
    {"orange", S("Orange")},
    {"pink", S("Pink")},
    {"red", S("Red")},
    {"violet", S("Violet")},
    {"white", S("White")},
    {"yellow", S("Yellow")},
}
local function colorid_to_postfix(id)
    return (chest_mark_colors[id] and "_"..chest_mark_colors[id] or ""):lower():gsub(" ", "_")
    return chest_mark_colors[id] and "_"..chest_mark_colors[id][1] or ""
end
@@ -42,7 +50,7 @@
    for i = 1, 16 do
        if fields["color_button"..i] then
            technic.swap_node(pos, chest_name..colorid_to_postfix(i))
            meta:set_string("color", chest_mark_colors[i])
            meta:set_string("color", i)
            return
        end
    end
@@ -75,15 +83,21 @@
            formspec = formspec.."image_button[2.1,0.1;0.8,0.8;"
                    .."technic_checkmark_icon.png;save_infotext;]"
                    .."field[3.3,0.2;4.8,1;"
                    .."infotext_box;Edit chest description:;"
                    .."infotext_box;"..S("Edit chest description:")..";"
                    ..formspec_infotext.."]"
        end
        if data.color then
            -- This sets the node
            local nn = "technic:"..lname..(data.locked and "_locked" or "").."_chest"
            check_color_buttons(pos, meta, nn, fields)
            local color = meta:get_string("color")
            formspec = formspec.."label[8.2,9;Color Filter: "..color.."]"
            local colorID = meta:get_int("color")
            local colorName
            if chest_mark_colors[colorID] then
                colorName = chest_mark_colors[colorID][2]
            else
                colorName = S("None")
            end
            formspec = formspec.."label[8.2,9;"..S("Color Filter: %s"):format(colorName).."]"
        end
        meta:set_string("formspec", formspec)
    end
@@ -92,6 +106,7 @@
function technic.chests:register(name, data)
    local lname = name:lower()
    name = S(name)
    local width = math.max(data.color and 11 or 8, data.width)
@@ -112,14 +127,22 @@
        locked_after_place = function(pos, placer)
            local meta = minetest.get_meta(pos)
            meta:set_string("owner", placer:get_player_name() or "")
            meta:set_string("infotext", name.." Locked Chest (owned by "..
                    meta:get_string("owner")..")")
            meta:set_string("infotext",
                    S("%s Locked Chest (owned by %s)")
                    :format(name, meta:get_string("owner")))
        end
        table.insert(front, "technic_"..lname.."_chest_lock_overlay.png")
    end
    local desc
    if data.locked then
        desc = S("%s Locked Chest"):format(name)
    else
        desc = S("%s Chest"):format(name)
    end
    local def = {
        description = name..(data.locked and " Locked" or "").." Chest",
        description = desc,
        tiles = {"technic_"..lname.."_chest_top.png", "technic_"..lname.."_chest_top.png",
            "technic_"..lname.."_chest_side.png", "technic_"..lname.."_chest_side.png",
            "technic_"..lname.."_chest_side.png", table.concat(front, "^")},
@@ -135,7 +158,7 @@
                ..(data.color and "label[8.2,9;Color Filter: None" or "")
                ..(data.infotext and "image_button[2.1,0.1;0.8,0.8;"
                    .."technic_pencil_icon.png;edit_infotext;]" or ""))
            meta:set_string("infotext", name.." Chest")
            meta:set_string("infotext", S("%s Chest"):format(name))
            local inv = meta:get_inventory()
            inv:set_size("main", data.width * 4)
        end,