Maciej Kasatkin
2012-10-28 01b21d49af04f9b3251c5edfb759995dc45d5110
update
11 files modified
306 ■■■■ changed files
battery_box.lua 56 ●●●●● patch | view | raw | blame | history
chainsaw.lua 11 ●●●● patch | view | raw | blame | history
flashlight.lua 125 ●●●● patch | view | raw | blame | history
items.lua 48 ●●●● patch | view | raw | blame | history
mining_drill.lua 9 ●●●●● patch | view | raw | blame | history
mining_laser_mk1.lua 42 ●●●● patch | view | raw | blame | history
ores.lua 6 ●●●● patch | view | raw | blame | history
sonic_screwdriver.lua 9 ●●●●● patch | view | raw | blame | history
textures/technic_battery.png patch | view | raw | blame | history
textures/technic_mining_laser_mk1.png patch | view | raw | blame | history
textures/technic_sonic_screwdriver.png patch | view | raw | blame | history
battery_box.lua
@@ -10,11 +10,14 @@
end
register_power_tool ("technic:mining_drill",60000)
register_power_tool ("technic:chainsaw",40000)
register_power_tool ("technic:chainsaw",30000)
register_power_tool ("technic:laser_mk1",40000)
register_power_tool ("technic:battery",10000)
register_power_tool ("technic:sonic_screwdriver",15000)
register_power_tool ("technic:flashlight",30000)
register_power_tool ("technic:red_energy_crystal",100000)
register_power_tool ("technic:green_energy_crystal",250000)
register_power_tool ("technic:blue_energy_crystal",500000)
minetest.register_alias("battery", "technic:battery")
minetest.register_alias("battery_box", "technic:battery_box")
@@ -41,8 +44,7 @@
minetest.register_tool("technic:battery",
{description = "RE Battery",
inventory_image = "technic_battery.png",
energy_charge = 0,
tool_capabilities = {max_drop_level=0, groupcaps={fleshy={times={}, uses=10000, maxlevel=0}}}})
tool_capabilities = {load=0,max_drop_level=0, groupcaps={fleshy={times={}, uses=10000, maxlevel=0}}}})
minetest.register_craftitem("technic:battery_box", {
    description = "Battery box",
@@ -149,6 +151,12 @@
return math.floor(temp)
end
function set_RE_wear (item_stack,load1,max_load)
local temp=65536-math.floor(load1/max_load*65535)
item_stack["wear"]=tostring(temp)
return item_stack
end
minetest.register_abm({
    nodenames = {"technic:battery_box","technic:battery_box1","technic:battery_box2","technic:battery_box3","technic:battery_box4",
             "technic:battery_box5","technic:battery_box6","technic:battery_box7","technic:battery_box8"
@@ -167,10 +175,15 @@
    elseif i==0 then hacky_swap_node(pos,"technic:battery_box") end 
    meta:set_float("last_side_shown",i)
    end
--loading registered power tools
    local inv = meta:get_inventory()
    if inv:is_empty("src")==false  then 
        srcstack = inv:get_stack("src", 1)
        src_item=srcstack:to_table()
        item_meta=srcstack:get_metadata()
        if src_item["metadata"]=="" then src_item["metadata"]="0" end --create meta for not used before tool/item
    local item_max_charge = nil
    local counter=registered_power_tools_count-1
    for i=1, counter,1 do
@@ -179,46 +192,49 @@
        end
        end
    if item_max_charge then
        local load1=tonumber((src_item["wear"]))
        load1=get_RE_item_load(load1,item_max_charge)
        load1=tonumber((src_item["metadata"]))
        load_step=1000
        if load1<item_max_charge and charge>0 then 
         if charge-load_step<0 then load_step=charge end
         if load1+load_step>item_max_charge then load_step=item_max_charge-load1 end
        load1=load1+load_step
        charge=charge-load_step
        load1=set_RE_item_load(load1,item_max_charge)
        src_item["wear"]=tostring(load1)
        set_RE_wear(src_item,load1,item_max_charge)
        src_item["metadata"]=tostring(load1)
        inv:set_stack("src", 1, src_item)
        end
        meta:set_int("battery_charge",charge)
    end    
    end
    
-- dischargin registered power tools
        if inv:is_empty("dst") == false then 
        srcstack = inv:get_stack("dst", 1)
        src_item=srcstack:to_table()
        if src_item["name"]== "technic:battery" then
        local load1=tonumber((src_item["wear"]))
        load1=get_RE_item_load(load1,10000)
        local item_max_charge = nil
        local counter=registered_power_tools_count-1
        for i=1, counter,1 do
        if power_tools[i].tool_name==src_item["name"] then
        item_max_charge=power_tools[i].max_charge
        end
        end
        if item_max_charge then
        if src_item["metadata"]=="" then src_item["metadata"]="0" end --create meta for not used before battery/crystal
        local load1=tonumber((src_item["metadata"]))
        load_step=1000
        if load1>0 and charge<max_charge then 
             if charge+load_step>max_charge then load_step=max_charge-charge end
               if load1-load_step<0 then load_step=load1 end
        load1=load1-load_step
        charge=charge+load_step
        load1=set_RE_item_load(load1,10000)
        src_item["wear"]=tostring(load1)
        set_RE_wear(src_item,load1,item_max_charge)
        src_item["metadata"]=tostring(load1)
        inv:set_stack("dst", 1, src_item)
        end        
        end
        end
        
    meta:set_int("battery_charge",charge)
    meta:set_string("infotext", "Battery box: "..charge.."/"..max_charge);
    local load = math.floor(charge/60000 * 100)
    meta:set_string("formspec",
@@ -310,10 +326,10 @@
    
    i=i+1
    until false
    meta:set_float("battery_charge",charge)
    meta:set_string("infotext", "Battery box: "..charge.."/"..max_charge);
    charge=math.floor(charge)
    charge_string=tostring(charge)
    meta:set_string("infotext", "Battery box: "..charge_string.."/"..max_charge);
    meta:set_int("battery_charge",charge)
end
})
chainsaw.lua
@@ -7,19 +7,18 @@
    on_use = function(itemstack, user, pointed_thing)
        if pointed_thing.type=="node" then 
        item=itemstack:to_table()
        local charge=tonumber((item["wear"]))
        if charge ==0 then charge =65535 end
        charge=get_RE_item_load(charge,mining_drill_max_charge)
        if item["metadata"]=="" or item["metadata"]=="0" then return end --tool not charged
        charge=tonumber(item["metadata"])
        charge_to_take=600;
        if charge-charge_to_take>0 then
         charge_to_take=chainsaw_dig_it(minetest.get_pointed_thing_position(pointed_thing, above),user,charge_to_take)
         charge=charge-charge_to_take;    
        charge=set_RE_item_load(charge,mining_drill_max_charge)
        item["wear"]=tostring(charge)
        set_RE_wear(item,charge,chainsaw_max_charge)
        item["metadata"]=tostring(charge)
        itemstack:replace(item)
        end
        return itemstack
        end
        end
    end,
})
flashlight.lua
@@ -29,15 +29,8 @@
minetest.register_on_joinplayer(function(player)
    local player_name = player:get_player_name()
    table.insert(players, player_name)
    last_wielded[player_name] = flashlight_weared(player)
    local pos = player:getpos()
    local rounded_pos = {x=round(pos.x),y=round(pos.y)+1,z=round(pos.z)}
    local wielded_item = player:get_wielded_item():get_name()
    if flashlight_weared(player)==true then
        -- Neuberechnung des Lichts erzwingen
        minetest.env:add_node(rounded_pos,{type="node",name="technic:light_off"})
        minetest.env:add_node(rounded_pos,{type="node",name="air"})
    end
    player_positions[player_name] = {}
    player_positions[player_name]["x"] = rounded_pos.x;
    player_positions[player_name]["y"] = rounded_pos.y;
@@ -67,59 +60,56 @@
minetest.register_globalstep(function(dtime)
    for i,player_name in ipairs(players) do
        local player = minetest.env:get_player_by_name(player_name)
        if flashlight_weared(player)==true then
            -- Fackel ist in der Hand
            local pos = player:getpos()
            local rounded_pos = {x=round(pos.x),y=round(pos.y)+1,z=round(pos.z)}
            if (last_wielded[player_name] ~= true) or (player_positions[player_name]["x"] ~= rounded_pos.x or player_positions[player_name]["y"] ~= rounded_pos.y or player_positions[player_name]["z"] ~= rounded_pos.z) then
                -- Fackel gerade in die Hand genommen oder zu neuem Node bewegt
                local is_air  = minetest.env:get_node_or_nil(rounded_pos)
                if is_air == nil or (is_air ~= nil and (is_air.name == "air" or is_air.name == "technic:light")) then
                    -- wenn an aktueller Position "air" ist, Fackellicht setzen
                    minetest.env:add_node(rounded_pos,{type="node",name="technic:light"})
                end
                if (player_positions[player_name]["x"] ~= rounded_pos.x or player_positions[player_name]["y"] ~= rounded_pos.y or player_positions[player_name]["z"] ~= rounded_pos.z) then
                    -- wenn Position geänder, dann altes Licht löschen
                    local old_pos = {x=player_positions[player_name]["x"], y=player_positions[player_name]["y"], z=player_positions[player_name]["z"]}
                    -- Neuberechnung des Lichts erzwingen
                    local is_light = minetest.env:get_node_or_nil(old_pos)
                    if is_light ~= nil and is_light.name == "technic:light" then
                        minetest.env:add_node(old_pos,{type="node",name="technic:light_off"})
                        minetest.env:add_node(old_pos,{type="node",name="air"})
                    end
                end
                -- gemerkte Position ist nun die gerundete neue Position
                player_positions[player_name]["x"] = rounded_pos.x
                player_positions[player_name]["y"] = rounded_pos.y
                player_positions[player_name]["z"] = rounded_pos.z
        flashlight_weared=check_for_flashlight(player)
        local pos = player:getpos()
        local rounded_pos = {x=round(pos.x),y=round(pos.y)+1,z=round(pos.z)}
        local old_pos = {x=player_positions[player_name]["x"], y=player_positions[player_name]["y"], z=player_positions[player_name]["z"]}
        if last_wielded[player_name] and not flashlight_weared then --remove light, flashlight weared out or was removed from hotbar
            local node=minetest.env:get_node_or_nil(old_pos)
            if node then
            if node.name=="technic:light" then
                  minetest.env:add_node(old_pos,{type="node",name="technic:light_off"})
                minetest.env:add_node(old_pos,{type="node",name="air"})
              last_wielded[player_name]=false
              end
            end
            end
            last_wielded[player_name] = true;
        elseif last_wielded[player_name] == true  then
            -- Fackel nicht in der Hand, aber beim letzten Durchgang war die Fackel noch in der Hand
            local pos = player:getpos()
            local rounded_pos = {x=round(pos.x),y=round(pos.y)+1,z=round(pos.z)}
            repeat
                local is_light  = minetest.env:get_node_or_nil(rounded_pos)
                if is_light ~= nil and is_light.name == "technic:light" then
                    -- minetest.env:remove_node(rounded_pos)
                    -- Erzwinge Neuberechnung des Lichts
                    minetest.env:add_node(rounded_pos,{type="node",name="technic:light_off"})
                    minetest.env:add_node(rounded_pos,{type="node",name="air"})
                end
            until minetest.env:get_node_or_nil(rounded_pos) ~= "technic:light"
            local old_pos = {x=player_positions[player_name]["x"], y=player_positions[player_name]["y"], z=player_positions[player_name]["z"]}
            repeat
                is_light  = minetest.env:get_node_or_nil(old_pos)
                if is_light ~= nil and is_light.name == "technic:light" then
                    -- minetest.env:remove_node(old_pos)
                    -- Erzwinge Neuberechnung des Lichts
                    minetest.env:add_node(old_pos,{type="node",name="technic:light_off"})
                    minetest.env:add_node(old_pos,{type="node",name="air"})
                end
            until minetest.env:get_node_or_nil(old_pos) ~= "technic:light"
            last_wielded[player_name] = true
        end
        player_moved=not(old_pos.x==rounded_pos.x and old_pos.y==rounded_pos.y and old_pos.z==rounded_pos.z)
        if player_moved and last_wielded[player_name] and flashlight_weared  then
            local node=minetest.env:get_node_or_nil(rounded_pos)
            if node then
            if node.name=="air" then
                  minetest.env:add_node(rounded_pos,{type="node",name="technic:light"})
              end
            end
            local node=minetest.env:get_node_or_nil(old_pos)
            if node then
              if node.name=="technic:light" then
                  minetest.env:add_node(old_pos,{type="node",name="technic:light_off"})
                minetest.env:add_node(old_pos,{type="node",name="air"})
              end
            end
            player_positions[player_name]["x"] = rounded_pos.x
            player_positions[player_name]["y"] = rounded_pos.y
            player_positions[player_name]["z"] = rounded_pos.z
        else if not last_wielded[player_name] and flashlight_weared then
            local node=minetest.env:get_node_or_nil(rounded_pos)
            if node then
            if node.name=="air" then
                  minetest.env:add_node(rounded_pos,{type="node",name="technic:light"})
              end
            end
            player_positions[player_name]["x"] = rounded_pos.x
            player_positions[player_name]["y"] = rounded_pos.y
            player_positions[player_name]["z"] = rounded_pos.z
            last_wielded[player_name]=true
            end
    end
    end
end)
@@ -128,6 +118,7 @@
    tile_images = {"technic_light.png"},
    paramtype = "light",
    walkable = false,
    buildable_to = true,
    is_ground_content = true,
    light_propagates = true,
    sunlight_propagates = true,
@@ -142,6 +133,7 @@
    tile_images = {"technic_light.png"},
    paramtype = "light",
    walkable = false,
    buildable_to = true,
    is_ground_content = true,
    light_propagates = true,
    sunlight_propagates = true,
@@ -151,27 +143,24 @@
    },
})
function flashlight_weared (player)
flashlight_on=false
function check_for_flashlight (player)
local inv = player:get_inventory()
local hotbar=inv:get_list("main")
        for i=1,8,1 do
            
            if hotbar[i]:get_name() == "technic:flashlight" then
            item=hotbar[i]:to_table()
            local charge=tonumber((item["wear"]))
            if charge ==0 then charge =65535 end
            charge=get_RE_item_load(charge,flashlight_max_charge)
            if item["metadata"]=="" or item["metadata"]=="0" then return false end --flashlight not charghed
            charge=tonumber(item["metadata"])
            if charge-2>0 then
             flashlight_on=true
             charge =charge-2;    
            charge=set_RE_item_load(charge,flashlight_max_charge)
            item["wear"]=tostring(charge)
            set_RE_wear(item,charge,flashlight_max_charge)
            item["metadata"]=tostring(charge)
            hotbar[i]:replace(item)
            inv:set_stack("main",i,hotbar[i])
            return true
            end
            return flashlight_on
            end
        end
return flashlight_on
return false
end    
items.lua
@@ -53,33 +53,12 @@
}) 
minetest.register_craft({
    output = 'technic:red_energy_crystal',
    recipe = {
        {'moreores:gold_ingot', 'technic:battery', 'group:dye,basecolor_red'},
        {'technic:battery', 'technic:diamond_block', 'technic:battery'},
        {'group:dye,basecolor_red', 'technic:battery', 'moreores:gold_ingot'},
    }
})
minetest.register_craftitem( "technic:red_energy_crystal", {
    description = "Red Energy Crystal",
    inventory_image = minetest.inventorycube("technic_diamond_block_red.png", "technic_diamond_block_red.png", "technic_diamond_block_red.png"),
    on_place_on_ground = minetest.craftitem_place_item,
})
minetest.register_craft({
    output = 'technic:green_energy_crystal',
    recipe = {
        {'moreores:gold_ingot', 'technic:battery', 'group:dye,basecolor_green'},
        {'technic:battery', 'technic:red_energy_crystal', 'technic:battery'},
        {'group:dye,basecolor_green', 'technic:battery', 'moreores:gold_ingot'},
    }
})
minetest.register_craftitem( "technic:green_energy_crystal", {
    description = "Green Energy Crystal",
    inventory_image = minetest.inventorycube("technic_diamond_block_green.png", "technic_diamond_block_green.png", "technic_diamond_block_green.png"),
    on_place_on_ground = minetest.craftitem_place_item,
})
minetest.register_craft({
@@ -91,11 +70,30 @@
    }
})
minetest.register_craftitem( "technic:blue_energy_crystal", {
    description = "Blue Energy Crystal",
    inventory_image = minetest.inventorycube("technic_diamond_block_blue.png", "technic_diamond_block_blue.png", "technic_diamond_block_blue.png"),
    on_place_on_ground = minetest.craftitem_place_item,
minetest.register_craft({
    output = 'technic:red_energy_crystal',
    recipe = {
        {'moreores:gold_ingot', 'technic:battery', 'group:dye,basecolor_red'},
        {'technic:battery', 'technic:diamond_block', 'technic:battery'},
        {'group:dye,basecolor_red', 'technic:battery', 'moreores:gold_ingot'},
    }
})
minetest.register_tool("technic:blue_energy_crystal",
{description = "Blue Energy Crystal",
inventory_image = minetest.inventorycube("technic_diamond_block_blue.png", "technic_diamond_block_blue.png", "technic_diamond_block_blue.png"),
tool_capabilities = {load=0,max_drop_level=0, groupcaps={fleshy={times={}, uses=10000, maxlevel=0}}}})
minetest.register_tool("technic:green_energy_crystal",
{description = "Green Energy Crystal",
inventory_image = minetest.inventorycube("technic_diamond_block_green.png", "technic_diamond_block_green.png", "technic_diamond_block_green.png"),
tool_capabilities = {load=0,max_drop_level=0, groupcaps={fleshy={times={}, uses=10000, maxlevel=0}}}})
minetest.register_tool("technic:red_energy_crystal",
{description = "Red Energy Crystal",
inventory_image = minetest.inventorycube("technic_diamond_block_red.png", "technic_diamond_block_red.png", "technic_diamond_block_red.png"),
tool_capabilities = {load=0,max_drop_level=0, groupcaps={fleshy={times={}, uses=10000, maxlevel=0}}}})
mining_drill.lua
@@ -7,14 +7,13 @@
    on_use = function(itemstack, user, pointed_thing)
        if pointed_thing.type=="node" then 
        item=itemstack:to_table()
        local charge=tonumber((item["wear"]))
        if charge ==0 then charge =65535 end
        charge=get_RE_item_load(charge,mining_drill_max_charge)
        if item["metadata"]=="" or item["metadata"]=="0" then return end --tool not charged
        charge=tonumber(item["metadata"])
        if charge-200>0 then
         drill_dig_it(minetest.get_pointed_thing_position(pointed_thing, above),user)
         charge =charge-200;    
        charge=set_RE_item_load(charge,mining_drill_max_charge)
        item["wear"]=tostring(charge)
        item["metadata"]=tostring(charge)
        set_RE_wear(item,charge,mining_drill_max_charge)
        itemstack:replace(item)
        end
        return itemstack
mining_laser_mk1.lua
@@ -1,17 +1,42 @@
laser_mk1_max_charge=40000
local laser_shoot = function(itemstack, player, pointed_thing)
                local laser_straight_mode=0
                local playerpos=player:getpos()
                local dir=player:get_look_dir()
                if pointed_thing.type=="node" then
                    pos=minetest.get_pointed_thing_position(pointed_thing, above)
                    local node = minetest.env:get_node(pos)
                    if node.name~="ignore" then
                    minetest.node_dig(pos,node,player)
                    end
                    laser_straight_mode=1
                    end
                direction_y=math.abs(math.floor(dir.y*100))
                print (direction_y)
                if direction_y>50 then entity_name="technic:laser_beam_entityV"
                    else entity_name="technic:laser_beam_entity" end
                local obj=minetest.env:add_entity({x=playerpos.x,y=playerpos.y+1.6,z=playerpos.z},entity_name)
                if laser_straight_mode==1  then
                    pos1=minetest.get_pointed_thing_position(pointed_thing, under)
                    pos1.x=math.floor(pos1.x)
                    pos1.y=math.floor(pos1.y)
                    pos1.z=math.floor(pos1.z)
                    obj=minetest.env:add_entity(pos1,entity_name)
                else
                obj=minetest.env:add_entity({x=playerpos.x,y=playerpos.y+1.6,z=playerpos.z},entity_name)
                end
                if obj:get_luaentity().player == nil then
                    obj:get_luaentity().player = player
                end
                obj:setvelocity({x=dir.x*10, y=dir.y*10, z=dir.z*10})
                if laser_straight_mode==1 and direction_y<50 then
                    obj:setvelocity({x=dir.x*8, y=0, z=dir.z*8})
                else if laser_straight_mode==1 and direction_y>50 then
                    obj:setvelocity({x=0, y=dir.y*8, z=dir.z*8})
                    end
                end
                if laser_straight_mode==0 then
                    obj:setvelocity({x=dir.x*8, y=dir.y*8, z=dir.z*8})
                    end
                obj:setacceleration({x=0, y=0, z=0})
                obj:setyaw(player:get_look_yaw()+math.pi)
                if obj:get_luaentity().player == nil then
@@ -29,14 +54,13 @@
    stack_max = 1,
    on_use = function(itemstack, user, pointed_thing)
        item=itemstack:to_table()
        local charge=tonumber((item["wear"]))
        if charge ==0 then charge =65535 end
        charge=get_RE_item_load(charge,laser_mk1_max_charge)
        if item["metadata"]=="" or item["metadata"]=="0" then  return end
        local charge=tonumber((item["metadata"]))
        if charge-400>0 then
         laser_shoot(item, user, pointed_thing)
         charge =charge-400;    
        charge=set_RE_item_load(charge,laser_mk1_max_charge)
        item["wear"]=tostring(charge)
        item["metadata"]=tostring(charge)
        charge=set_RE_wear(item,charge,laser_mk1_max_charge)
        itemstack:replace(item)
        end
        return itemstack
ores.lua
@@ -192,10 +192,10 @@
end
minetest.register_on_generated(function(minp, maxp, seed)
generate_ore("technic:mineral_diamond", "default:stone", minp, maxp, seed+21,   1/11/11/11,    2, -31000,  -450)
generate_ore("technic:mineral_uranium", "default:stone", minp, maxp, seed+22,   1/11/11/11,    1, -300,  -100)
generate_ore("technic:mineral_diamond", "default:stone", minp, maxp, seed+21,   1/11/11/11,    4, -31000,  -450)
generate_ore("technic:mineral_uranium", "default:stone", minp, maxp, seed+22,   1/10/10/10,    3, -300,  -80)
generate_ore("technic:mineral_chromium", "default:stone", minp, maxp, seed+23,   1/10/10/10,    2, -31000,  -100)
generate_ore("technic:mineral_zinc", "default:stone", minp, maxp, seed+24,   1/9/9/9,    5, -31000,  2)
generate_ore("technic:mineral_zinc", "default:stone", minp, maxp, seed+24,   1/9/9/9,    4, -31000,  2)
generate_ore("technic:marble", "default:stone", minp, maxp, seed+25,    1/128, 20, -100, -32)
generate_ore("technic:granite", "default:stone", minp, maxp, seed+25,    1/128, 15, -190, -90)
end)
sonic_screwdriver.lua
@@ -12,9 +12,8 @@
                        if minetest.registered_nodes[node_name].paramtype2 == "facedir" or minetest.registered_nodes[node_name].paramtype2 == "wallmounted" then
                    if node.param2==nil  then return end
                    item=itemstack:to_table()
                        local charge=tonumber((item["wear"]))
                        if charge ==0 then charge =65535 end
                        charge=get_RE_item_load(charge,sonic_screwdriver_max_charge)
                        if item["metadata"]=="" or item["metadata"]=="0" then  return end
            local charge=tonumber((item["metadata"]))
                        if charge-100>0 then
                                minetest.sound_play("technic_sonic_screwdriver", {pos = pos, gain = 0.3, max_hear_distance = 10,})
                           local n = node.param2
@@ -34,8 +33,8 @@
                            meta:from_table(meta0)
                 
                          charge =charge-100;  
                          charge=set_RE_item_load(charge,sonic_screwdriver_max_charge)
                          item["wear"]=tostring(charge)
                          item["metadata"]=tostring(charge)
              set_RE_wear(item,charge,sonic_screwdriver_max_charge)
                          itemstack:replace(item)
                          end
                        return itemstack
textures/technic_battery.png

textures/technic_mining_laser_mk1.png

textures/technic_sonic_screwdriver.png