Deployers and constructors now able to "place" craftitems.
| | |
| | | stack1[1]:take_item() |
| | | inv:set_stack(slot_name, 1, stack1[1]) |
| | | elseif def.type == "craft" then |
| | | if def.on_place then |
| | | -- print("deploy_node: item has on_place. trying...") |
| | | local ok, stk = pcall(def.on_place, stack1[1], nil, { |
| | | -- Fake pointed_thing |
| | | type = "node", |
| | | above = pos1, |
| | | under = { x=pos1.x, y=pos1.y-1, z=pos1.z }, |
| | | }) |
| | | if ok then |
| | | -- print("deploy_node: on_place succeeded!") |
| | | inv:set_stack(slot_name, 1, stk or stack1[1]) |
| | | return |
| | | -- else |
| | | -- print("deploy_node: WARNING: error while running on_place: "..tostring(stk)) |
| | | end |
| | | end |
| | | minetest.item_place_object(stack1[1], nil, { |
| | | -- Fake pointed_thing |
| | | type = "node", |