File was renamed from technic/gold_chest.lua |
| | |
| | | } |
| | | }) |
| | | |
| | | minetest.register_craftitem("technic:gold_chest", { |
| | | minetest.register_craftitem(":technic:gold_chest", { |
| | | description = "Gold Chest", |
| | | stack_max = 99, |
| | | }) |
| | | minetest.register_craftitem("technic:gold_locked_chest", { |
| | | minetest.register_craftitem(":technic:gold_locked_chest", { |
| | | description = "Gold Locked Chest", |
| | | stack_max = 99, |
| | | }) |
| | |
| | | |
| | | gold_chest_inv_size = 12*4 |
| | | |
| | | minetest.register_node("technic:gold_chest", { |
| | | minetest.register_node(":technic:gold_chest", { |
| | | description = "Gold Chest", |
| | | tiles = {"technic_gold_chest_top.png", "technic_gold_chest_top.png", "technic_gold_chest_side.png", |
| | | "technic_gold_chest_side.png", "technic_gold_chest_side.png", "technic_gold_chest_front.png"}, |
| | |
| | | }) |
| | | |
| | | for i, state in ipairs(chest_mark_colors) do |
| | | minetest.register_node("technic:gold_chest".. state, { |
| | | minetest.register_node(":technic:gold_chest".. state, { |
| | | description = "Gold Chest", |
| | | tiles = {"technic_gold_chest_top.png", "technic_gold_chest_top.png", "technic_gold_chest_side.png", |
| | | "technic_gold_chest_side.png", "technic_gold_chest_side.png", "technic_gold_chest_front"..state..".png"}, |
| | |
| | | }) |
| | | end |
| | | |
| | | minetest.register_node("technic:gold_locked_chest", { |
| | | minetest.register_node(":technic:gold_locked_chest", { |
| | | description = "Gold Locked Chest", |
| | | tiles = {"technic_gold_chest_top.png", "technic_gold_chest_top.png", "technic_gold_chest_side.png", |
| | | "technic_gold_chest_side.png", "technic_gold_chest_side.png", "technic_gold_chest_locked.png"}, |
| | |
| | | }) |
| | | |
| | | for i, state in ipairs(chest_mark_colors) do |
| | | minetest.register_node("technic:gold_locked_chest".. state, { |
| | | minetest.register_node(":technic:gold_locked_chest".. state, { |
| | | description = "Gold Locked Chest", |
| | | tiles = {"technic_gold_chest_top.png", "technic_gold_chest_top.png", "technic_gold_chest_side.png", |
| | | "technic_gold_chest_side.png", "technic_gold_chest_side.png", "technic_gold_chest_locked"..state..".png"}, |