GloopMaster
2013-08-25 f8132c13a2f31f0c5b35f29066a69edf85956ae7
unified_inventory/api.lua
@@ -22,7 +22,15 @@
unified_inventory.home_filename = minetest.get_worldpath()..'/unified_inventory_home'
-- Create detached creative inventory after loading all mods
-- Also 2nd attempt to disable default creative mod
minetest.after(0.01, function()
   if creative_inventory then
      creative_inventory.set_creative_formspec = function(player, start_i, pagenum)
      return
      end
   end
   unified_inventory.items_list = {}
   for name,def in pairs(minetest.registered_items) do
      if (not def.groups.not_in_creative_inventory or def.groups.not_in_creative_inventory == 0)
@@ -58,7 +66,7 @@
   unified_inventory.alternate[player_name] = 1
   unified_inventory.current_item[player_name] =nil
   unified_inventory.set_inventory_formspec(player,unified_inventory.get_formspec(player, unified_inventory.default))
--crafting guide inventories
local inv = minetest.create_detached_inventory(player:get_player_name().."craftrecipe",{
   allow_put = function(inv, listname, index, stack, player)
@@ -75,8 +83,8 @@
         return 0
      end,
   })
   inv:set_size("output", 1)
   inv:set_size("build", 3*3)
inv:set_size("output", 1)
inv:set_size("build", 3*3)
-- refill slot
unified_inventory.refill = minetest.create_detached_inventory(player_name.."refill", {
@@ -93,7 +101,6 @@
   end,
})
unified_inventory.refill:set_size("main", 1)
end)
-- trash slot
unified_inventory.trash = minetest.create_detached_inventory("trash", {
@@ -111,24 +118,18 @@
   end,
})
unified_inventory.trash:set_size("main", 1)
end)
-- set_inventory_formspec
unified_inventory.set_inventory_formspec = function(player,formspec)
   if player then
      if minetest.setting_getbool("creative_mode") then
         -- if creative mode is on then wait a bit
         minetest.after(0.01,function()
         player:set_inventory_formspec(formspec)
         end)
      else
      player:set_inventory_formspec(formspec)
      end
   end
end
-- get_formspec
unified_inventory.get_formspec = function(player,page)
   if player==nil then   return "" end
   if player==nil then return "" end
   local player_name = player:get_player_name()
   unified_inventory.current_page[player_name]=page
   
@@ -138,29 +139,29 @@
   formspec = formspec .. "list[current_player;main;0,4.5;8,4;]"
   -- backgrounds
      formspec = formspec .. "background[-0.19,-0.2,;14.38,10.55;ui_form_bg.png]"
      formspec = formspec .. "background[-0.19,-0.2;14.38,10.55;ui_form_bg.png]"
   if page=="craft" then
      formspec = formspec .. "background[0.06,0.99,;7.92,7.52;ui_crafting_form.png]"
      formspec = formspec .. "background[0.06,0.99;7.92,7.52;ui_crafting_form.png]"
      end
   if page=="craftguide" then
      formspec = formspec .. "background[0.06,0.99,;7.92,7.52;ui_craftguide_form.png]"
      formspec = formspec .. "background[0.06,0.99;7.92,7.52;ui_craftguide_form.png]"
      end
   if page=="misc" then
      formspec = formspec .. "background[0.06,0.99,;7.92,7.52;ui_misc_form.png]"
      formspec = formspec .. "background[0.06,0.99;7.92,7.52;ui_misc_form.png]"
      end
   if page=="bags" then
      formspec = formspec .. "background[0.06,0.99,;7.92,7.52;ui_bags_main_form.png]"
      formspec = formspec .. "background[0.06,0.99;7.92,7.52;ui_bags_main_form.png]"
      end
   for i=1,4 do
      if page=="bag"..i then
         local slots = player:get_inventory():get_stack(page, 1):get_definition().groups.bagslots
         if slots == 8 then
            formspec = formspec .. "background[0.06,0.99,;7.92,7.52;ui_bags_sm_form.png]"
            formspec = formspec .. "background[0.06,0.99;7.92,7.52;ui_bags_sm_form.png]"
         elseif slots == 16 then
            formspec = formspec .. "background[0.06,0.99,;7.92,7.52;ui_bags_med_form.png]"
            formspec = formspec .. "background[0.06,0.99;7.92,7.52;ui_bags_med_form.png]"
         elseif slots == 24 then
            formspec = formspec .. "background[0.06,0.99,;7.92,7.52;ui_bags_lg_form.png]"
            formspec = formspec .. "background[0.06,0.99;7.92,7.52;ui_bags_lg_form.png]"
         end
      end
   end
@@ -237,7 +238,13 @@
            end   
            if craft.type == "alloy" then
            method="Alloy cooking"
            end
            end
            if craft.type == "extracting" then
            method="Extracting"
            end
            if craft.type == "compressing" then
            method="Compressing"
            end
            formspec = formspec.."label[6,3;"..method.."]"
         end
         
@@ -564,8 +571,13 @@
   local craft = crafts[alternate]
   inv:set_stack("output", 1, craft.output)
   local items=craft.items
   -- cook, fuel, grinding recipes
   if craft.type == "cooking" or craft.type == "fuel" or craft.type == "grinding" then
   -- cooking, fuel, grinding, and extracting recipes
   if craft.type == "cooking" or
      craft.type == "fuel" or
      craft.type == "grinding" or
      craft.type == "extracting" or
      craft.type == "compressing" then
      def=unified_inventory.find_item_def(craft["items"][1])
      if def then
         inv:set_stack("build", 1, def)
@@ -577,7 +589,7 @@
   for i=1,3,1 do
      if craft.items[i] then
         def=unified_inventory.find_item_def(craft.items[i])
         if def then inv:set_stack("build", build_table[i], {name=def}) end
         if def then inv:set_stack("build", build_table[i], def) end
      end
   end
   end
@@ -586,7 +598,7 @@
   for i=1,3,1 do
      if craft.items[i] then
         def=unified_inventory.find_item_def(craft.items[i])
         if def then inv:set_stack("build", build_table[i], {name=def}) end
         if def then inv:set_stack("build", build_table[i], def) end
      end
   end
   end
@@ -595,7 +607,7 @@
   for i=1,6,1 do
      if craft.items[i] then
         def=unified_inventory.find_item_def(craft.items[i])
         if def then inv:set_stack("build", build_table[i], {name=def}) end
         if def then inv:set_stack("build", build_table[i], def) end
      end
   end
   end
@@ -603,7 +615,7 @@
      for i=1,9,1 do
         if craft.items[i] then
            def=unified_inventory.find_item_def(craft.items[i])
            if def then inv:set_stack("build", i, {name=def}) end
            if def then inv:set_stack("build", i, def) end
         end
      end
   end
@@ -614,14 +626,39 @@
   if string.find(def1, "group:") then
      def1=string.gsub(def1, "group:", "")
      def1=string.gsub(def1, '\"', "")
      for name,def in pairs(minetest.registered_items) do
            if def.groups[def1] == 1 and def.groups.not_in_creative_inventory ~= 1 then
               return def
            end
      end
      local items=unified_inventory.items_in_group(def1)
      return items[1]
   else
   return def1
      return def1
   end
end
return nil
end
unified_inventory.items_in_group = function(group)
   local items = {}
   for name, item in pairs(minetest.registered_items) do
      for _, g in ipairs(group:split(',')) do
         if item.groups[g] then
            table.insert(items,name)
         end
      end
   end
   return items
end
-- register_craft
unified_inventory.register_craft = function(options)
   if  options.output == nil then
      return
   end
   local itemstack = ItemStack(options.output)
   if itemstack:is_empty() then
      return
   end
   if unified_inventory.crafts_table[itemstack:get_name()]==nil then
      unified_inventory.crafts_table[itemstack:get_name()] = {}
   end
   table.insert(unified_inventory.crafts_table[itemstack:get_name()],options)
   --crafts_table_count=crafts_table_count+1
end