ShadowNinja
2013-07-17 ee0765804c0a21deeb2f33c22ac1a36cb0db5f43
technic/machines/LV/water_mill.lua
New file
@@ -0,0 +1,101 @@
-- A water mill produces LV EUs by exploiting flowing water across it
-- It is a LV EU supplyer and fairly low yield (max 120EUs)
-- It is a little under half as good as the thermal generator.
minetest.register_alias("water_mill", "technic:water_mill")
minetest.register_craft({
   output = 'technic:water_mill',
   recipe = {
      {'default:stone', 'default:stone',        'default:stone'},
      {'group:wood',    'default:diamond',      'group:wood'},
      {'default:stone', 'default:copper_ingot', 'default:stone'},
   }
})
minetest.register_node("technic:water_mill", {
   description = "Water Mill",
   tiles = {"technic_water_mill_top.png",  "technic_machine_bottom.png",
            "technic_water_mill_side.png", "technic_water_mill_side.png",
            "technic_water_mill_side.png", "technic_water_mill_side.png"},
   paramtype2 = "facedir",
   groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2},
   legacy_facedir_simple = true,
   sounds = default.node_sound_wood_defaults(),
   on_construct = function(pos)
      local meta = minetest.get_meta(pos)
      meta:set_string("infotext", "Water Mill")
      meta:set_int("LV_EU_supply", 0)
   end,
})
minetest.register_node("technic:water_mill_active", {
   description = "Water Mill",
   tiles = {"technic_water_mill_top_active.png", "technic_machine_bottom.png",
            "technic_water_mill_side.png",       "technic_water_mill_side.png",
            "technic_water_mill_side.png",       "technic_water_mill_side.png"},
   paramtype2 = "facedir",
   groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2, not_in_creative_inventory=1},
   legacy_facedir_simple = true,
   sounds = default.node_sound_wood_defaults(),
   drop = "technic:water_mill",
})
local function check_node_around_mill(pos)
   local node = minetest.get_node(pos)
   if node.name == "default:water_flowing" or
      node.name == "default:water_source" then
      return true
   end
   return false
end
minetest.register_abm({
   nodenames = {"technic:water_mill", "technic:water_mill_active"},
   interval = 1,
   chance   = 1,
   action = function(pos, node, active_object_count, active_object_count_wider)
      local meta             = minetest.get_meta(pos)
      local water_nodes      = 0
      local lava_nodes       = 0
      local production_level = 0
      local eu_supply        = 0
      local positions = {
         {x=pos.x+1, y=pos.y, z=pos.z},
         {x=pos.x-1, y=pos.y, z=pos.z},
         {x=pos.x,   y=pos.y, z=pos.z+1},
         {x=pos.x,   y=pos.y, z=pos.z-1},
      }
      for _, p in pairs(positions) do
         local check = check_node_around_mill(p)
         if check then
            water_nodes = water_nodes + 1
         end
      end
      production_level = 25 * water_nodes
      eu_supply = 30 * water_nodes
      if production_level > 0 then
         meta:set_int("LV_EU_supply", eu_supply)
      end
      meta:set_string("infotext",
         "Water Mill ("..production_level.."%)")
      if production_level > 0 and
         minetest.get_node(pos).name == "technic:water_mill" then
         hacky_swap_node (pos, "technic:water_mill_active")
         meta:set_int("LV_EU_supply", 0)
         return
      end
      if production_level == 0 then
         hacky_swap_node(pos, "technic:water_mill")
      end
   end
})
technic.register_machine("LV", "technic:water_mill",        technic.producer)
technic.register_machine("LV", "technic:water_mill_active", technic.producer)