| | |
| | | dofile(minetest.get_modpath("item_drop").."/item_entity.lua") |
| | | time_pick = 3 |
| | | minetest.register_globalstep(function(dtime) |
| | | for _,player in ipairs(minetest.get_connected_players()) do |
| | | local pos = player:getpos() |
| | | pos.y = pos.y+0.5 |
| | | local inv = player:get_inventory() |
| | | for _,object in ipairs(minetest.env:get_objects_inside_radius(pos, 1)) do |
| | | if not object:is_player() and object:get_luaentity() and object:get_luaentity().name == "__builtin:item" then |
| | | if inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then |
| | | if object:get_luaentity().timer > time_pick then |
| | | inv:add_item("main", ItemStack(object:get_luaentity().itemstring)) |
| | | if object:get_luaentity().itemstring ~= "" then |
| | | minetest.sound_play("item_drop_pickup", { |
| | | to_player = player:get_player_name(), |
| | | }) |
| | | end |
| | | object:get_luaentity().itemstring = "" |
| | | object:remove() |
| | | end |
| | | end |
| | | end |
| | | end |
| | | |
| | | for _,object in ipairs(minetest.env:get_objects_inside_radius(pos, 3)) do |
| | | if not object:is_player() and object:get_luaentity() and object:get_luaentity().name == "__builtin:item" then |
| | | --print(dump(object:getpos().y-player:getpos().y)) |
| | | if object:getpos().y-player:getpos().y > 0 then |
| | | if object:get_luaentity().collect then |
| | | if inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then |
| | | if object:get_luaentity().timer > time_pick then |
| | | local pos1 = pos |
| | | pos1.y = pos1.y+0.2 |
| | | local pos2 = object:getpos() |
| | | local vec = {x=pos1.x-pos2.x, y=pos1.y-pos2.y, z=pos1.z-pos2.z} |
| | | vec.x = vec.x*3 |
| | | vec.y = vec.y*3 |
| | | vec.z = vec.z*3 |
| | | object:setvelocity(vec) |
| | | |
| | | minetest.after(1, function(args) |
| | | local lua = object:get_luaentity() |
| | | if object == nil or lua == nil or lua.itemstring == nil then |
| | | return |
| | | |
| | | if technic.config:get_bool("enable_item_pickup") then |
| | | minetest.register_globalstep(function(dtime) |
| | | for _,player in ipairs(minetest.get_connected_players()) do |
| | | if player and player:get_hp() > 0 then |
| | | local pos = player:getpos() |
| | | pos.y = pos.y + 0.5 |
| | | local inv = player:get_inventory() |
| | | for _, object in ipairs(minetest.get_objects_inside_radius(pos, 2)) do |
| | | if not object:is_player() and object:get_luaentity() then |
| | | local obj = object:get_luaentity() |
| | | if obj.name == "__builtin:item" then |
| | | if inv and inv:room_for_item("main", ItemStack(obj.itemstring)) then |
| | | if obj.timer > time_pick then |
| | | inv:add_item("main", ItemStack(obj.itemstring)) |
| | | if obj.itemstring ~= "" then |
| | | minetest.sound_play("item_drop_pickup", |
| | | {pos = pos, gain = 1.0, max_hear_distance = 10}) |
| | | end |
| | | if inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then |
| | | inv:add_item("main", ItemStack(object:get_luaentity().itemstring)) |
| | | if object:get_luaentity().itemstring ~= "" then |
| | | minetest.sound_play("item_drop_pickup", { |
| | | to_player = player:get_player_name(), |
| | | }) |
| | | end |
| | | if object:get_luaentity() then |
| | | object:get_luaentity().itemstring = "" |
| | | object:remove() |
| | | else |
| | | object:setvelocity({x=0,y=0,z=0}) |
| | | end |
| | | end, {player, object}) |
| | | end |
| | | end |
| | | |
| | | end |
| | | else |
| | | minetest.after(0.5, function(entity) |
| | | entity.collect = true |
| | | end, object:get_luaentity()) |
| | | end |
| | | end |
| | | end |
| | | end |
| | | end |
| | | end) |
| | | end) |
| | | end |
| | | |
| | | function minetest.handle_node_drops(pos, drops, digger) |
| | | for _,item in ipairs(drops) do |
| | | local count, name |
| | | if type(item) == "string" then |
| | | count = 1 |
| | | name = item |
| | | else |
| | | count = item:get_count() |
| | | name = item:get_name() |
| | | end |
| | | for i=1,count do |
| | | local obj = minetest.env:add_item(pos, name) |
| | | if obj ~= nil then |
| | | obj:get_luaentity().collect = true |
| | | local x = math.random(1, 5) |
| | | if math.random(1,2) == 1 then |
| | | x = -x |
| | | end |
| | | local z = math.random(1, 5) |
| | | if math.random(1,2) == 1 then |
| | | z = -z |
| | | end |
| | | obj:setvelocity({x=1/x, y=obj:getvelocity().y, z=1/z}) |
| | | obj:get_luaentity().timer = time_pick |
| | | -- FIXME this doesnt work for deactiveted objects |
| | | if minetest.setting_get("remove_items") and tonumber(minetest.setting_get("remove_items")) then |
| | | minetest.after(tonumber(minetest.setting_get("remove_items")), function(obj) |
| | | obj:remove() |
| | | end, obj) |
| | | if technic.config:get_bool("enable_item_drop") then |
| | | function minetest.handle_node_drops(pos, drops, digger) |
| | | for _,item in ipairs(drops) do |
| | | local count, name |
| | | if type(item) == "string" then |
| | | count = 1 |
| | | name = item |
| | | else |
| | | count = item:get_count() |
| | | name = item:get_name() |
| | | end |
| | | for i=1,count do |
| | | local obj = minetest.env:add_item(pos, name) |
| | | if obj ~= nil then |
| | | obj:get_luaentity().collect = true |
| | | local x = math.random(1, 5) |
| | | if math.random(1,2) == 1 then |
| | | x = -x |
| | | end |
| | | local z = math.random(1, 5) |
| | | if math.random(1,2) == 1 then |
| | | z = -z |
| | | end |
| | | obj:setvelocity({x=1/x, y=obj:getvelocity().y, z=1/z}) |
| | | obj:get_luaentity().timer = time_pick |
| | | -- FIXME this doesnt work for deactiveted objects |
| | | if minetest.setting_get("remove_items") and tonumber(minetest.setting_get("remove_items")) then |
| | | minetest.after(tonumber(minetest.setting_get("remove_items")), function(obj) |
| | | obj:remove() |
| | | end, obj) |
| | | end |
| | | end |
| | | end |
| | | end |
| | | end |
| | | end |
| | | |
| | | --[[ |
| | | minetest.register_on_dieplayer(function(name, pos) |
| | | local inv = name:get_inventory() |
| | |
| | | end |
| | | end) |
| | | ]]-- |
| | | print("DROPS LOADED!") |
| | | print("DROPS LOADED!") |