technic/radiation.lua
@@ -294,6 +294,8 @@ end if ag.radiation then return 0.01 * ag.radiation elseif armor_enabled then return 0 end if ag.fleshy then return math.sqrt(0.01 * ag.fleshy) @@ -309,7 +311,7 @@ end local function dmg_object(pos, object, strength) local obj_pos = vector.add(object:getpos(), calculate_object_center(object)) local obj_pos = vector.add(object:get_pos(), calculate_object_center(object)) local mul if armor_enabled or entity_damage then -- we need to check may the object be damaged even if armor is disabled @@ -513,4 +515,3 @@ end, }) end