Vanessa Dannenberg
2020-05-27 befe3ecc86f046310ec0a5c24f82acea2ad13d9d
technic/machines/other/injector.lua
@@ -6,7 +6,7 @@
local tube_entry = "^pipeworks_tube_connection_metallic.png"
local function inject_items (pos)
      local meta=minetest.get_meta(pos)
      local meta=minetest.get_meta(pos)
      local inv = meta:get_inventory()
      local mode=meta:get_string("mode")
      if mode=="single items" then
@@ -15,8 +15,8 @@
         i=i+1
            if stack then
            local item0=stack:to_table()
            if item0 then
               item0["count"] = "1"
            if item0 then
               item0["count"] = 1
               technic.tube_inject_item(pos, pos, vector.new(0, -1, 0), item0)
               stack:take_item(1)
               inv:set_stack("main", i, stack)
@@ -31,7 +31,7 @@
         i=i+1
            if stack then
            local item0=stack:to_table()
            if item0 then
            if item0 then
               technic.tube_inject_item(pos, pos, vector.new(0, -1, 0), item0)
               stack:clear()
               inv:set_stack("main", i, stack)
@@ -55,7 +55,7 @@
local function set_injector_formspec(meta)
   local is_stack = meta:get_string("mode") == "whole stacks"
   meta:set_string("formspec",
      "invsize[8,9;]"..
      "size[8,9;]"..
      "item_image[0,0;1,1;technic:injector]"..
      "label[1,0;"..S("Self-Contained Injector").."]"..
      (is_stack and
@@ -66,13 +66,13 @@
      "listring[]"..
      fs_helpers.cycling_button(
         meta,
         "image_button[0,4.3;1,0.6",
         pipeworks.button_base,
         "splitstacks",
         {
            {text="", texture="pipeworks_button_off.png", addopts="false;false;pipeworks_button_interm.png"},
            {text="", texture="pipeworks_button_on.png",  addopts="false;false;pipeworks_button_interm.png"}
            pipeworks.button_off,
            pipeworks.button_on
         }
      ).."label[0.9,4.31;Allow splitting incoming stacks from tubes]"
      )..pipeworks.button_label
   )
end
@@ -95,7 +95,7 @@
         if meta:get_int("splitstacks") == 1 then
            stack = stack:peek_item(1)
         end
         return meta:get_inventory():room_for_item("main", stack)
         return inv:room_for_item("main", stack)
      end,
      insert_object = function(pos, node, stack, direction)
         return minetest.get_meta(pos):get_inventory():add_item("main", stack)
@@ -142,7 +142,7 @@
   chance = 1,
   action = function(pos, node, active_object_count, active_object_count_wider)
      local pos1 = vector.add(pos, vector.new(0, -1, 0))
      local node1 = minetest.get_node(pos1)
      local node1 = minetest.get_node(pos1)
      if minetest.get_item_group(node1.name, "tubedevice") > 0 then
         inject_items(pos)
      end