| | |
| | | local chainsaw_charge_per_node = 12 -- 12 - Gives 2500 nodes on a single charge (about 50 complete normal trees) |
| | | local chainsaw_leaves = true -- true - Cut down entire trees, leaves and all |
| | | |
| | | technic.register_power_tool("technic:chainsaw", chainsaw_max_charge) |
| | | |
| | | minetest.register_tool("technic:chainsaw", { |
| | | description = "Chainsaw", |
| | | inventory_image = "technic_chainsaw.png", |
| | | stack_max = 1, |
| | | on_use = function(itemstack, user, pointed_thing) |
| | | if pointed_thing.type=="node" then |
| | | item=itemstack:to_table() |
| | | local meta=get_item_meta(item["metadata"]) |
| | | if meta==nil then return end --tool not charged |
| | | if meta["charge"]==nil then return end |
| | | -- Send current charge to digging function so that the chainsaw will stop after digging a number of nodes. |
| | | local charge=meta["charge"] |
| | | if charge < chainsaw_charge_per_node then return end -- only cut if charged |
| | | |
| | | charge=chainsaw_dig_it(minetest.get_pointed_thing_position(pointed_thing, above),user,charge) |
| | | technic.set_RE_wear(item,charge,chainsaw_max_charge) |
| | | meta["charge"]=charge |
| | | item["metadata"]=set_item_meta(meta) |
| | | itemstack:replace(item) |
| | | return itemstack |
| | | end |
| | | end, |
| | | }) |
| | | |
| | | minetest.register_craft({ |
| | | output = 'technic:chainsaw', |
| | | recipe = { |
| | | {'technic:stainless_steel_ingot', 'technic:stainless_steel_ingot', 'technic:battery'}, |
| | | {'technic:stainless_steel_ingot', 'technic:motor', 'technic:battery'}, |
| | | {'', '', 'default:copper_ingot'}, |
| | | } |
| | | }) |
| | | |
| | | -- The default stuff |
| | | local timber_nodenames={["default:jungletree"] = true, |
| | | ["default:papyrus"] = true, |
| | |
| | | end |
| | | end |
| | | |
| | | |
| | | local S = technic.getter |
| | | |
| | | technic.register_power_tool("technic:chainsaw", chainsaw_max_charge) |
| | | |
| | | -- Table for saving what was sawed down |
| | | local produced |
| | | |
| | | -- Saw down trees entry point |
| | | chainsaw_dig_it = function(pos, player,current_charge) |
| | | local remaining_charge=current_charge |
| | | |
| | | -- Save the currently installed dropping mechanism so we can restore it. |
| | | local original_handle_node_drops = minetest.handle_node_drops |
| | | |
| | | -- A bit of trickery here: use a different node drop callback |
| | | -- and restore the original afterwards. |
| | | minetest.handle_node_drops = chainsaw_handle_node_drops |
| | | |
| | | -- clear result and start sawing things down |
| | | produced = {} |
| | | remaining_charge = recursive_dig(pos, remaining_charge, player) |
| | | minetest.sound_play("chainsaw", {pos = pos, gain = 1.0, max_hear_distance = 10,}) |
| | | |
| | | -- Restore the original noder drop handler |
| | | minetest.handle_node_drops = original_handle_node_drops |
| | | |
| | | -- Now drop items for the player |
| | | local number, produced_item, p |
| | | for produced_item,number in pairs(produced) do |
| | | --print("ADDING ITEM: " .. produced_item .. " " .. number) |
| | | -- Drop stacks of 99 or less |
| | | p = { |
| | | x = pos.x + math.random()*4, |
| | | y = pos.y, |
| | | z = pos.z + math.random()*4 |
| | | } |
| | | while number > 99 do |
| | | minetest.env:add_item(p, produced_item .. " 99") |
| | | p = { |
| | | x = pos.x + math.random()*4, |
| | | y = pos.y, |
| | | z = pos.z + math.random()*4 |
| | | } |
| | | number = number - 99 |
| | | end |
| | | minetest.env:add_item(p, produced_item .. " " .. number) |
| | | end |
| | | return remaining_charge |
| | | end |
| | | local produced = nil |
| | | |
| | | -- Override the default handling routine to be able to count up the |
| | | -- items sawed down so that we can drop them i an nice single stack |
| | | chainsaw_handle_node_drops = function(pos, drops, digger) |
| | | local function chainsaw_handle_node_drops(pos, drops, digger) |
| | | -- Add dropped items to list of collected nodes |
| | | local _, dropped_item |
| | | for _, dropped_item in ipairs(drops) do |
| | |
| | | |
| | | -- This function does all the hard work. Recursively we dig the node at hand |
| | | -- if it is in the table and then search the surroundings for more stuff to dig. |
| | | recursive_dig = function(pos, remaining_charge, player) |
| | | local function recursive_dig(pos, remaining_charge, player) |
| | | local node=minetest.env:get_node(pos) |
| | | local i=1 |
| | | -- Lookup node name in timber table: |
| | |
| | | return remaining_charge |
| | | end |
| | | |
| | | -- Saw down trees entry point |
| | | local function chainsaw_dig_it(pos, player,current_charge) |
| | | if minetest.is_protected(pos, player:get_player_name()) then |
| | | minetest.record_protection_violation(pos, player:get_player_name()) |
| | | return current_charge |
| | | end |
| | | local remaining_charge=current_charge |
| | | |
| | | -- Save the currently installed dropping mechanism so we can restore it. |
| | | local original_handle_node_drops = minetest.handle_node_drops |
| | | |
| | | -- A bit of trickery here: use a different node drop callback |
| | | -- and restore the original afterwards. |
| | | minetest.handle_node_drops = chainsaw_handle_node_drops |
| | | |
| | | -- clear result and start sawing things down |
| | | produced = {} |
| | | remaining_charge = recursive_dig(pos, remaining_charge, player) |
| | | minetest.sound_play("chainsaw", {pos = pos, gain = 1.0, max_hear_distance = 10,}) |
| | | |
| | | -- Restore the original noder drop handler |
| | | minetest.handle_node_drops = original_handle_node_drops |
| | | |
| | | -- Now drop items for the player |
| | | local number, produced_item, p |
| | | for produced_item,number in pairs(produced) do |
| | | --print("ADDING ITEM: " .. produced_item .. " " .. number) |
| | | -- Drop stacks of 99 or less |
| | | p = { |
| | | x = pos.x + math.random()*4, |
| | | y = pos.y, |
| | | z = pos.z + math.random()*4 |
| | | } |
| | | while number > 99 do |
| | | minetest.env:add_item(p, produced_item .. " 99") |
| | | p = { |
| | | x = pos.x + math.random()*4, |
| | | y = pos.y, |
| | | z = pos.z + math.random()*4 |
| | | } |
| | | number = number - 99 |
| | | end |
| | | minetest.env:add_item(p, produced_item .. " " .. number) |
| | | end |
| | | return remaining_charge |
| | | end |
| | | |
| | | |
| | | minetest.register_tool("technic:chainsaw", { |
| | | description = S("Chainsaw"), |
| | | inventory_image = "technic_chainsaw.png", |
| | | stack_max = 1, |
| | | on_use = function(itemstack, user, pointed_thing) |
| | | if pointed_thing.type ~= "node" then |
| | | return itemstack |
| | | end |
| | | local meta = minetest.deserialize(itemstack:get_metadata()) |
| | | if not meta or not meta.charge then |
| | | return |
| | | end |
| | | -- Send current charge to digging function so that the chainsaw will stop after digging a number of nodes. |
| | | if meta.charge < chainsaw_charge_per_node then |
| | | return |
| | | end |
| | | |
| | | local pos = minetest.get_pointed_thing_position(pointed_thing, above) |
| | | meta.charge = chainsaw_dig_it(pos, user, meta.charge) |
| | | technic.set_RE_wear(itemstack, meta.charge, chainsaw_max_charge) |
| | | itemstack:set_metadata(minetest.serialize(meta)) |
| | | return itemstack |
| | | end, |
| | | }) |
| | | |
| | | minetest.register_craft({ |
| | | output = 'technic:chainsaw', |
| | | recipe = { |
| | | {'technic:stainless_steel_ingot', 'technic:stainless_steel_ingot', 'technic:battery'}, |
| | | {'technic:stainless_steel_ingot', 'technic:motor', 'technic:battery'}, |
| | | {'', '', 'default:copper_ingot'}, |
| | | } |
| | | }) |
| | | |