RealBadAngel
2013-03-02 ab14c44c49eb2eea5e1771675a799d6f1246101c
unified_inventory/api.lua
@@ -78,6 +78,7 @@
   end,
   on_put = function(inv, listname, index, stack, player)
      inv:set_stack(listname, index, ItemStack(stack:get_name().." "..stack:get_stack_max()))
      minetest.sound_play("electricity", {to_player=player_name, gain = 1.0})
   end,
})
unified_inventory.refill:set_size("main", 1)
@@ -286,20 +287,21 @@
   -- main buttons
   if fields.craft then
      unified_inventory.set_inventory_formspec(player, unified_inventory.get_formspec(player,"craft"))
      minetest.sound_play("click", {to_player=player_name, gain = 0.1})
      return
   end
   
   if fields.craftguide then
      unified_inventory.set_inventory_formspec(player, unified_inventory.get_formspec(player,"craftguide"))
      minetest.sound_play("click", {to_player=player_name, gain = 0.1})
      return
   end
   
   if fields.bags then
      unified_inventory.set_inventory_formspec(player, unified_inventory.get_formspec(player,"bags"))
      minetest.sound_play("click", {to_player=player_name, gain = 0.1})
      return
   end
   
   -- bags
   for i=1,4 do
@@ -309,6 +311,7 @@
            page = "bags"
         end
         unified_inventory.set_inventory_formspec(player, unified_inventory.get_formspec(player,page))
         minetest.sound_play("click", {to_player=player_name, gain = 0.1})
         return
      end
   end
@@ -318,11 +321,13 @@
      unified_inventory.set_home(player, player:getpos())
      local home = homepos[player_name]
      if home ~= nil then
         minetest.sound_play("dingdong", {to_player=player_name, gain = 1.0})
         minetest.chat_send_player(player_name, "Home position set to: "..math.floor(home.x)..","..math.floor(home.y)..","..math.floor(home.z))
      end
   end
   if fields.home_gui_go then
      unified_inventory.set_inventory_formspec(player, unified_inventory.get_formspec(player,"craft"))
      minetest.sound_play("teleport", {to_player=player_name, gain = 1.0})
      unified_inventory.go_home(player)
   end
   if fields.misc_set_day then
@@ -357,27 +362,27 @@
   local pagemax = math.floor((unified_inventory.filtered_items_list_size[player_name]-1) / (80) + 1)
   
   if fields.start_list then
      minetest.sound_play("click", {to_player=player_name, gain = 0.3})
      minetest.sound_play("paperflip1", {to_player=player_name, gain = 1.0})
      start_i = 1
   end
   if fields.rewind1 then
      minetest.sound_play("click", {to_player=player_name, gain = 0.3})
      minetest.sound_play("paperflip1", {to_player=player_name, gain = 1.0})
      start_i = start_i - 1
   end
   if fields.forward1 then
      minetest.sound_play("click", {to_player=player_name, gain = 0.3})
      minetest.sound_play("paperflip1", {to_player=player_name, gain = 1.0})
      start_i = start_i + 1
   end
   if fields.rewind3 then
      minetest.sound_play("click", {to_player=player_name, gain = 0.3})
      minetest.sound_play("paperflip1", {to_player=player_name, gain = 1.0})
      start_i = start_i - 3
   end
   if fields.forward3 then
      minetest.sound_play("click", {to_player=player_name, gain = 0.3})
      minetest.sound_play("paperflip1", {to_player=player_name, gain = 1.0})
      start_i = start_i + 3
   end
   if fields.end_list then
      minetest.sound_play("click", {to_player=player_name, gain = 0.3})
      minetest.sound_play("paperflip1", {to_player=player_name, gain = 1.0})
      start_i = pagemax
   end
   if start_i < 1 then
@@ -397,7 +402,7 @@
   for i=0,80,1 do
      local button="item_button"..list_index
      if fields[button] then 
         minetest.sound_play("click", {to_player=player_name, gain = 0.3})
         minetest.sound_play("click", {to_player=player_name, gain = 0.1})
         if minetest.setting_getbool("creative_mode")==false then
            unified_inventory.set_inventory_formspec(player, unified_inventory.get_formspec(player,"craftguide"))
            page="craftguide"
@@ -425,10 +430,12 @@
   if fields.searchbutton then
      unified_inventory.apply_filter(player, fields.searchbox)
      unified_inventory.set_inventory_formspec(player, unified_inventory.get_formspec(player,unified_inventory.current_page[player_name]))
      minetest.sound_play("paperflip2", {to_player=player_name, gain = 1.0})
   end   
   
   -- alternate button
   if fields.alternate then
      minetest.sound_play("click", {to_player=player_name, gain = 0.1})
      local item_name=unified_inventory.current_item[player_name]
      if item_name then
         local alternates = 0