| | |
| | | if obj:get_luaentity().player == nil then |
| | | obj:get_luaentity().player = player |
| | | end |
| | | obj:setvelocity({x=dir.x*19, y=dir.y*19, z=dir.z*19}) |
| | | obj:setacceleration({x=dir.x*-2, y=0, z=dir.z*-2}) |
| | | obj:setvelocity({x=dir.x*12, y=dir.y*12, z=dir.z*12}) |
| | | obj:setacceleration({x=0, y=0, z=0}) |
| | | obj:setyaw(player:get_look_yaw()+math.pi) |
| | | if obj:get_luaentity().player == nil then |
| | | obj:get_luaentity().player = player |
| | |
| | | minetest.register_entity("technic:laser_beam_entityV", LASER_BEAM_ENTITYV) |
| | | |
| | | function lazer_it (pos, node, player,count) |
| | | if node.name == "air" then return end |
| | | if node.name == "air" or node.name == "ignore" then return end |
| | | if node.name == "default:lava_source" then return end |
| | | if node.name == "default:lava_flowing" then return end |
| | | if node.name == "default:water_source" then minetest.env:remove_node(pos) return end |
| | | if node.name == "default:water_flowing" then minetest.env:remove_node(pos) return end |
| | | if node.name == "ignore" then minetest.env:remove_node(pos) return end |
| | | |
| | | pos1={} |
| | | pos1.x=math.floor(pos.x) |
| | | pos1.y=math.floor(pos.y) |
| | | pos1.z=math.floor(pos.z) |
| | | |
| | | if player then |
| | | local drops = minetest.get_node_drops(node.name, "default:pick_mese") |
| | | if player:get_inventory() then |
| | | local _, dropped_item |
| | | for _, dropped_item in ipairs(drops) do |
| | | player:get_inventory():add_item("main", dropped_item) |
| | | end |
| | | end |
| | | minetest.env:remove_node(pos) |
| | | minetest.node_dig(pos1,node,player) |
| | | end |
| | | |
| | | end |