David Leal
2020-06-12 a8daa417c485ee20716ec050d4c676b5c91af773
technic/machines/register/generator.lua
@@ -1,118 +1,292 @@
local S = technic.getter
function technic.register_generator(data)
local fs_helpers = pipeworks.fs_helpers
local tube_entry = "^pipeworks_tube_connection_metallic.png"
local tube = {
   insert_object = function(pos, node, stack, direction)
      local meta = minetest.get_meta(pos)
      local inv = meta:get_inventory()
      return inv:add_item("src", stack)
   end,
   can_insert = function(pos, node, stack, direction)
      local meta = minetest.get_meta(pos)
      local inv = meta:get_inventory()
      if meta:get_int("splitstacks") == 1 then
         stack = stack:peek_item(1)
      end
      return inv:room_for_item("src", stack)
   end,
   connect_sides = {left=1, right=1, back=1, top=1, bottom=1},
}
function technic.register_generator(data)
   local tier = data.tier
   local ltier = string.lower(tier)
   local groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2,
      technic_machine=1, ["technic_"..ltier]=1}
   if data.tube then
      groups.tubedevice = 1
      groups.tubedevice_receiver = 1
   end
   local active_groups = {not_in_creative_inventory = 1}
   for k, v in pairs(groups) do active_groups[k] = v end
   local generator_formspec =
      "invsize[8,9;]"..
      "label[0,0;Generator]"..
      "size[8,9;]"..
      "label[0,0;"..S("Fuel-Fired %s Generator"):format(tier).."]"..
      "list[current_name;src;3,1;1,1;]"..
      "image[4,1;1,1;default_furnace_fire_bg.png]"..
      "list[current_player;main;0,5;8,4;]"
   local desc = tier.." Generator"
      "list[current_player;main;0,5;8,4;]"..
      "listring[]"
   local desc = S("Fuel-Fired %s Generator"):format(tier)
   local run = function(pos, node)
      local meta = minetest.get_meta(pos)
      local burn_time = meta:get_int("burn_time")
      local burn_totaltime = meta:get_int("burn_totaltime")
      -- If more to burn and the energy produced was used: produce some more
      if burn_time > 0 then
         meta:set_int(tier.."_EU_supply", data.supply)
         burn_time = burn_time - 1
         meta:set_int("burn_time", burn_time)
      end
      -- Burn another piece of fuel
      if burn_time == 0 then
         local inv = meta:get_inventory()
         if not inv:is_empty("src") then
            local fuellist = inv:get_list("src")
            local fuel
            local afterfuel
            fuel, afterfuel = minetest.get_craft_result(
                  {method = "fuel", width = 1,
                  items = fuellist})
            if not fuel or fuel.time == 0 then
               meta:set_string("infotext", S("%s Out Of Fuel"):format(desc))
               technic.swap_node(pos, "technic:"..ltier.."_generator")
               meta:set_int(tier.."_EU_supply", 0)
               return
            end
            meta:set_int("burn_time", fuel.time)
            meta:set_int("burn_totaltime", fuel.time)
            inv:set_stack("src", 1, afterfuel.items[1])
            technic.swap_node(pos, "technic:"..ltier.."_generator_active")
            meta:set_int(tier.."_EU_supply", data.supply)
         else
            technic.swap_node(pos, "technic:"..ltier.."_generator")
            meta:set_int(tier.."_EU_supply", 0)
         end
      end
      if burn_totaltime == 0 then burn_totaltime = 1 end
      local percent = math.floor((burn_time / burn_totaltime) * 100)
      meta:set_string("infotext", desc.." ("..percent.."%)")
      local form_buttons = ""
      if ltier ~= "lv" then
         form_buttons = fs_helpers.cycling_button(
            meta,
            pipeworks.button_base,
            "splitstacks",
            {
               pipeworks.button_off,
               pipeworks.button_on
            }
         )..pipeworks.button_label
      end
      meta:set_string("formspec",
         "size[8, 9]"..
         "label[0, 0;"..minetest.formspec_escape(desc).."]"..
         "list[current_name;src;3, 1;1, 1;]"..
         "image[4, 1;1, 1;default_furnace_fire_bg.png^[lowpart:"..
         (percent)..":default_furnace_fire_fg.png]"..
         "list[current_player;main;0, 5;8, 4;]"..
         "listring[]"..
         form_buttons
      )
   end
   local tentry = tube_entry
   if ltier == "lv" then tentry = "" end
   minetest.register_node("technic:"..ltier.."_generator", {
      description = desc,
      tiles = {"technic_"..ltier.."_generator_top.png", "technic_machine_bottom.png",
               "technic_"..ltier.."_generator_side.png", "technic_"..ltier.."_generator_side.png",
               "technic_"..ltier.."_generator_side.png", "technic_"..ltier.."_generator_front.png"},
      tiles = {
            "technic_"..ltier.."_generator_top.png"..tentry,
            "technic_machine_bottom.png"..tentry,
            "technic_"..ltier.."_generator_side.png"..tentry,
            "technic_"..ltier.."_generator_side.png"..tentry,
            "technic_"..ltier.."_generator_side.png"..tentry,
            "technic_"..ltier.."_generator_front.png"
      },
      paramtype2 = "facedir",
      groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2},
      groups = groups,
      connect_sides = {"bottom", "back", "left", "right"},
      legacy_facedir_simple = true,
      sounds = default.node_sound_wood_defaults(),
      tube = data.tube and tube or nil,
      on_construct = function(pos)
         local meta = minetest.get_meta(pos)
         local node = minetest.get_node(pos)
         meta:set_string("infotext", desc)
         meta:set_int(data.tier.."_EU_supply", 0)
         meta:set_int("burn_time", 0)
         meta:set_string("formspec", generator_formspec)
         meta:set_int("tube_time",  0)
         local form_buttons = ""
         if not string.find(node.name, ":lv_") then
            form_buttons = fs_helpers.cycling_button(
                  meta,
                  pipeworks.button_base,
                  "splitstacks",
                  {
                     pipeworks.button_off,
                     pipeworks.button_on
                  }
               )..pipeworks.button_label
         end
         meta:set_string("formspec", generator_formspec..form_buttons)
         local inv = meta:get_inventory()
         inv:set_size("src", 1)
      end,
      can_dig = function(pos, player)
      can_dig = technic.machine_can_dig,
      allow_metadata_inventory_put = technic.machine_inventory_put,
      allow_metadata_inventory_take = technic.machine_inventory_take,
      allow_metadata_inventory_move = technic.machine_inventory_move,
      technic_run = run,
      after_place_node = data.tube and pipeworks.after_place,
      after_dig_node = technic.machine_after_dig_node,
      on_receive_fields = function(pos, formname, fields, sender)
         if not pipeworks.may_configure(pos, sender) then return end
         fs_helpers.on_receive_fields(pos, fields)
         local meta = minetest.get_meta(pos)
         local inv = meta:get_inventory()
         if not inv:is_empty("src") then
            minetest.chat_send_player(player:get_player_name(),
               "Machine cannot be removed because it is not empty")
            return false
         else
            return true
         local node = minetest.get_node(pos)
         local form_buttons = ""
         if not string.find(node.name, ":lv_") then
            form_buttons = fs_helpers.cycling_button(
                  meta,
                  pipeworks.button_base,
                  "splitstacks",
                  {
                     pipeworks.button_off,
                     pipeworks.button_on
                  }
               )..pipeworks.button_label
         end
         meta:set_string("formspec", generator_formspec..form_buttons)
      end,
   })
   minetest.register_node("technic:"..ltier.."_generator_active", {
      description = desc,
      tiles = {"technic_"..ltier.."_generator_top.png", "technic_machine_bottom.png",
               "technic_"..ltier.."_generator_side.png", "technic_"..ltier.."_generator_side.png",
               "technic_"..ltier.."_generator_side.png", "technic_"..ltier.."_generator_front_active.png"},
      tiles = {
         "technic_"..ltier.."_generator_top.png"..tube_entry,
         "technic_machine_bottom.png"..tube_entry,
         "technic_"..ltier.."_generator_side.png"..tube_entry,
         "technic_"..ltier.."_generator_side.png"..tube_entry,
         "technic_"..ltier.."_generator_side.png"..tube_entry,
         "technic_"..ltier.."_generator_front_active.png"
      },
      paramtype2 = "facedir",
      groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2,
         not_in_creative_inventory=1},
      groups = active_groups,
      connect_sides = {"bottom"},
      legacy_facedir_simple = true,
      sounds = default.node_sound_wood_defaults(),
      tube = data.tube and tube or nil,
      drop = "technic:"..ltier.."_generator",
      can_dig = function(pos, player)
      can_dig = technic.machine_can_dig,
      after_dig_node = technic.machine_after_dig_node,
      allow_metadata_inventory_put = technic.machine_inventory_put,
      allow_metadata_inventory_take = technic.machine_inventory_take,
      allow_metadata_inventory_move = technic.machine_inventory_move,
      technic_run = run,
      technic_on_disable = function(pos, node)
         local timer = minetest.get_node_timer(pos)
         timer:start(1)
      end,
      on_timer = function(pos, node)
         local meta = minetest.get_meta(pos)
         local inv = meta:get_inventory()
         if not inv:is_empty("src") then
            minetest.chat_send_player(player:get_player_name(),
               "Machine cannot be removed because it is not empty")
         local node = minetest.get_node(pos)
         -- Connected back?
         if meta:get_int(tier.."_EU_timeout") > 0 then return false end
         local burn_time = meta:get_int("burn_time") or 0
         if burn_time <= 0 then
            meta:set_int(tier.."_EU_supply", 0)
            meta:set_int("burn_time", 0)
            technic.swap_node(pos, "technic:"..ltier.."_generator")
            return false
         else
            return true
         end
         local burn_totaltime = meta:get_int("burn_totaltime") or 0
         if burn_totaltime == 0 then burn_totaltime = 1 end
         burn_time = burn_time - 1
         meta:set_int("burn_time", burn_time)
         local percent = math.floor(burn_time / burn_totaltime * 100)
         local form_buttons = ""
         if not string.find(node.name, ":lv_") then
            form_buttons = fs_helpers.cycling_button(
               meta,
               pipeworks.button_base,
               "splitstacks",
               {
                  pipeworks.button_off,
                  pipeworks.button_on
               }
            )..pipeworks.button_label
         end
         meta:set_string("formspec",
            "size[8, 9]"..
            "label[0, 0;"..minetest.formspec_escape(desc).."]"..
            "list[current_name;src;3, 1;1, 1;]"..
            "image[4, 1;1, 1;default_furnace_fire_bg.png^[lowpart:"..
            (percent)..":default_furnace_fire_fg.png]"..
            "list[current_player;main;0, 5;8, 4;]"..
            "listring[]"..
            form_buttons
         )
         return true
      end,
      on_receive_fields = function(pos, formname, fields, sender)
         if not pipeworks.may_configure(pos, sender) then return end
         fs_helpers.on_receive_fields(pos, fields)
         local meta = minetest.get_meta(pos)
         local node = minetest.get_node(pos)
         local form_buttons = ""
         if not string.find(node.name, ":lv_") then
            form_buttons = fs_helpers.cycling_button(
                  meta,
                  pipeworks.button_base,
                  "splitstacks",
                  {
                     pipeworks.button_off,
                     pipeworks.button_on
                  }
               )..pipeworks.button_label
         end
         local burn_totaltime = meta:get_int("burn_totaltime") or 0
         local burn_time = meta:get_int("burn_time")
         local percent = math.floor(burn_time / burn_totaltime * 100)
         meta:set_string("formspec",
            "size[8, 9]"..
            "label[0, 0;"..minetest.formspec_escape(desc).."]"..
            "list[current_name;src;3, 1;1, 1;]"..
            "image[4, 1;1, 1;default_furnace_fire_bg.png^[lowpart:"..
            (percent)..":default_furnace_fire_fg.png]"..
            "list[current_player;main;0, 5;8, 4;]"..
            "listring[]"..
            form_buttons
         )
      end,
   })
   minetest.register_abm({
      nodenames = {"technic:"..ltier.."_generator", "technic:"..ltier.."_generator_active"},
      interval = 1,
      chance = 1,
      action = function(pos, node, active_object_count, active_object_count_wider)
         local meta = minetest.get_meta(pos)
         local burn_time = meta:get_int("burn_time")
         local burn_totaltime = meta:get_int("burn_totaltime")
         -- If more to burn and the energy produced was used: produce some more
         if burn_time > 0 then
            meta:set_int(data.tier.."_EU_supply", data.supply)
            burn_time = burn_time - 1
            meta:set_int("burn_time", burn_time)
         end
         -- Burn another piece of fuel
         if burn_time == 0 then
            local inv = meta:get_inventory()
            if not inv:is_empty("src") then
               local fuellist = inv:get_list("src")
               fuel = minetest.get_craft_result({method = "fuel", width = 1, items = fuellist})
               if not fuel or fuel.time == 0 then
                  meta:set_string("infotext", "Generator out of fuel")
                  hacky_swap_node(pos, "technic:"..ltier.."_generator")
                  return
               end
               meta:set_int("burn_time", fuel.time)
               meta:set_int("burn_totaltime", fuel.time)
               local stack = inv:get_stack("src", 1)
               stack:take_item()
               inv:set_stack("src", 1, stack)
               hacky_swap_node(pos, "technic:"..ltier.."_generator_active")
               meta:set_int(data.tier.."_EU_supply", data.supply)
            else
               hacky_swap_node(pos, "technic:"..ltier.."_generator")
               meta:set_int(data.tier.."_EU_supply", 0)
            end
         end
         if burn_totaltime == 0 then burn_totaltime = 1 end
         local percent = math.floor((burn_time / burn_totaltime) * 100)
         meta:set_string("infotext", desc.." ("..percent.."%)")
            meta:set_string("formspec",
               "size[8, 9]"..
               "label[0, 0;Generator]"..
               "list[current_name;src;3, 1;1, 1;]"..
               "image[4, 1;1, 1;default_furnace_fire_bg.png^[lowpart:"..
               (percent)..":default_furnace_fire_fg.png]"..
               "list[current_player;main;0, 5;8, 4;]")
      end
   })
   technic.register_machine(data.tier, "technic:"..ltier.."_generator", technic.producer)
   technic.register_machine(data.tier, "technic:"..ltier.."_generator", technic.producer)
   technic.register_machine(tier, "technic:"..ltier.."_generator",        technic.producer)
   technic.register_machine(tier, "technic:"..ltier.."_generator_active", technic.producer)
end