| | |
| | | "invsize[8,9;]".. |
| | | "label[0,0;"..S("Nuclear Reactor Rod Compartment").."]".. |
| | | "list[current_name;src;2,1;3,2;]".. |
| | | "list[current_player;main;0,5;8,4;]" |
| | | "list[current_player;main;0,5;8,4;]".. |
| | | "listring[]" |
| | | |
| | | -- "Boxy sphere" |
| | | local nodebox = { |
| | |
| | | local meta = minetest.get_meta(pos) |
| | | |
| | | -- Connected back? |
| | | if meta:get_int("HV_EU_timeout") > 0 then return end |
| | | if meta:get_int("HV_EU_timeout") > 0 then return false end |
| | | |
| | | local burn_time = meta:get_int("burn_time") or 0 |
| | | |
| | |
| | | technic.swap_node(pos, "technic:hv_nuclear_reactor_core") |
| | | meta:set_int("structure_accumulated_badness", 0) |
| | | siren_clear(pos, meta) |
| | | return |
| | | return false |
| | | end |
| | | |
| | | meta:set_int("burn_time", burn_time + 1) |
| | | local timer = minetest.get_node_timer(pos) |
| | | timer:start(1) |
| | | return true |
| | | end, |
| | | }) |
| | | |
| | |
| | | -- and the group value signifies the strength of the radiation source. |
| | | -- The group value is the distance in millimetres from a node at which |
| | | -- an unshielded player will be damaged by 0.25 HP/s. Or, equivalently, |
| | | -- it is 500 times the square root of the damage rate in HP/s that an |
| | | -- it is 2000 times the square root of the damage rate in HP/s that an |
| | | -- unshielded player 1 m away will take. |
| | | -- |
| | | -- Shielding is assessed by sampling every 0.25 m along the path |
| | |
| | | local assumed_abdomen_offset = vector.new(0, 1, 0) |
| | | local assumed_abdomen_offset_length = vector.length(assumed_abdomen_offset) |
| | | local cache_scaled_shielding = {} |
| | | minetest.register_abm({ |
| | | nodenames = {"group:radioactive"}, |
| | | interval = 1, |
| | | chance = 1, |
| | | action = function (pos, node) |
| | | local strength = minetest.registered_nodes[node.name].groups.radioactive |
| | | for _, o in ipairs(minetest.get_objects_inside_radius(pos, strength*0.001 + assumed_abdomen_offset_length)) do |
| | | if o:is_player() then |
| | | local rel = vector.subtract(vector.add(o:getpos(), assumed_abdomen_offset), pos) |
| | | local dist_sq = vector.length_square(rel) |
| | | local dist = math.sqrt(dist_sq) |
| | | local dirstep = dist == 0 and vector.new(0,0,0) or vector.divide(rel, dist*4) |
| | | local intpos = pos |
| | | local shielding = 0 |
| | | for intdist = 0.25, dist, 0.25 do |
| | | intpos = vector.add(intpos, dirstep) |
| | | local intnodepos = vector.round(intpos) |
| | | if not vector.equals(intnodepos, pos) then |
| | | local sname = minetest.get_node(intnodepos).name |
| | | local sval = cache_scaled_shielding[sname] |
| | | if not sval then |
| | | sval = math.sqrt(node_radiation_resistance(sname)) * -0.025 |
| | | cache_scaled_shielding[sname] = sval |
| | | |
| | | local damage_enabled = minetest.setting_getbool("enable_damage") |
| | | |
| | | if damage_enabled then |
| | | minetest.register_abm({ |
| | | nodenames = {"group:radioactive"}, |
| | | interval = 1, |
| | | chance = 1, |
| | | action = function (pos, node) |
| | | local strength = minetest.registered_nodes[node.name].groups.radioactive |
| | | for _, o in ipairs(minetest.get_objects_inside_radius(pos, strength*0.001 + assumed_abdomen_offset_length)) do |
| | | if o:is_player() then |
| | | local rel = vector.subtract(vector.add(o:getpos(), assumed_abdomen_offset), pos) |
| | | local dist_sq = vector.length_square(rel) |
| | | local dist = math.sqrt(dist_sq) |
| | | local dirstep = dist == 0 and vector.new(0,0,0) or vector.divide(rel, dist*4) |
| | | local intpos = pos |
| | | local shielding = 0 |
| | | for intdist = 0.25, dist, 0.25 do |
| | | intpos = vector.add(intpos, dirstep) |
| | | local intnodepos = vector.round(intpos) |
| | | if not vector.equals(intnodepos, pos) then |
| | | local sname = minetest.get_node(intnodepos).name |
| | | local sval = cache_scaled_shielding[sname] |
| | | if not sval then |
| | | sval = math.sqrt(node_radiation_resistance(sname)) * -0.025 |
| | | cache_scaled_shielding[sname] = sval |
| | | end |
| | | shielding = shielding + sval |
| | | end |
| | | shielding = shielding + sval |
| | | end |
| | | end |
| | | local dmg_rate = 0.25e-6 * strength*strength * math.exp(shielding) / math.max(0.75, dist_sq) |
| | | if dmg_rate >= 0.25 then |
| | | local dmg_int = math.floor(dmg_rate) |
| | | if math.random() < dmg_rate-dmg_int then |
| | | dmg_int = dmg_int + 1 |
| | | end |
| | | if dmg_int > 0 then |
| | | o:set_hp(math.max(o:get_hp() - dmg_int, 0)) |
| | | local dmg_rate = 0.25e-6 * strength*strength * math.exp(shielding) / math.max(0.75, dist_sq) |
| | | if dmg_rate >= 0.25 then |
| | | local dmg_int = math.floor(dmg_rate) |
| | | if math.random() < dmg_rate-dmg_int then |
| | | dmg_int = dmg_int + 1 |
| | | end |
| | | if dmg_int > 0 then |
| | | o:set_hp(math.max(o:get_hp() - dmg_int, 0)) |
| | | end |
| | | end |
| | | end |
| | | end |
| | | end |
| | | end, |
| | | }) |
| | | end, |
| | | }) |
| | | end |
| | | |
| | | -- radioactive materials that can result from destroying a reactor |
| | | |