RealBadAngel
2013-01-27 82cba919fa8c6872718cf3f47520299f40ea700b
technic/water_mill.lua
New file
@@ -0,0 +1,128 @@
minetest.register_alias("water_mill", "technic:water_mill")
minetest.register_craft({
   output = 'technic:water_mill',
   recipe = {
      {'default:stone', 'default:stone', 'default:stone'},
      {'default:wood', 'technic:diamond', 'default:wood'},
      {'default:stone', 'moreores:copper_ingot', 'default:stone'},
   }
})
minetest.register_craftitem("technic:water_mill", {
   description = "Water Mill",
   stack_max = 99,
})
water_mill_formspec =
   "invsize[8,4;]"..
   "image[1,1;1,2;technic_power_meter_bg.png]"..
   "label[0,0;Water Mill]"..
   "label[1,3;Power level]"..
   "list[current_player;main;0,5;8,4;]"
minetest.register_node("technic:water_mill", {
   description = "Water Mill",
   tiles = {"technic_water_mill_top.png", "technic_machine_bottom.png", "technic_water_mill_side.png",
      "technic_water_mill_side.png", "technic_water_mill_side.png", "technic_water_mill_side.png"},
   paramtype2 = "facedir",
   groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
   legacy_facedir_simple = true,
   sounds = default.node_sound_wood_defaults(),
   technic_power_machine=1,
   internal_EU_buffer=0;
   internal_EU_buffer_size=5000;
   burn_time=0;
   on_construct = function(pos)
      local meta = minetest.env:get_meta(pos)
      meta:set_string("infotext", "Water Mill")
      meta:set_float("technic_power_machine", 1)
      meta:set_float("internal_EU_buffer", 0)
      meta:set_float("internal_EU_buffer_size", 3000)
      meta:set_string("formspec", water_mill_formspec)
      end,
})
minetest.register_node("technic:water_mill_active", {
   description = "Water Mill",
   tiles = {"technic_water_mill_top_active.png", "technic_machine_bottom.png", "technic_water_mill_side.png",
      "technic_water_mill_side.png", "technic_water_mill_side.png", "technic_water_mill_side.png"},
   paramtype2 = "facedir",
   groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2,not_in_creative_inventory=1},
   legacy_facedir_simple = true,
   sounds = default.node_sound_wood_defaults(),
   drop="technic:water_mill",
   technic_power_machine=1,
   internal_EU_buffer=0;
   internal_EU_buffer_size=0;
})
minetest.register_abm({
   nodenames = {"technic:water_mill","technic:water_mill_active"},
   interval = 1,
   chance = 1,
   action = function(pos, node, active_object_count, active_object_count_wider)
   local meta = minetest.env:get_meta(pos)
   local charge= meta:get_float("internal_EU_buffer")
   local max_charge= meta:get_float("internal_EU_buffer_size")
   local water_nodes = 0
   local lava_nodes = 0
   local production_level=0
   local load_step=0
   pos.x=pos.x+1
   local check=check_node_around_mill (pos)
   if check==1 then water_nodes=water_nodes+1 end
   pos.x=pos.x-2
   check=check_node_around_mill (pos)
   if check==1 then water_nodes=water_nodes+1 end
   pos.x=pos.x+1
   pos.z=pos.z+1
   check=check_node_around_mill (pos)
   if check==1 then water_nodes=water_nodes+1 end
   pos.z=pos.z-2
   check=check_node_around_mill (pos)
   if check==1 then water_nodes=water_nodes+1 end
   pos.z=pos.z+1
   if water_nodes==1 then production_level=25 load_step=30 end
   if water_nodes==2 then production_level=50 load_step=60 end
   if water_nodes==3 then production_level=75 load_step=90 end
   if water_nodes==4 then production_level=100 load_step=120 end
        if production_level>0 then
      if charge+load_step>max_charge then
      load_step=max_charge-charge
      end
      if load_step>0 then
      charge=charge+load_step
      meta:set_float("internal_EU_buffer",charge)
      end
   end
   local load = math.floor((charge/max_charge)*100)
   meta:set_string("formspec",
            "invsize[8,4;]"..
            "image[1,1;1,2;technic_power_meter_bg.png^[lowpart:"..
                  (load)..":technic_power_meter_fg.png]"..
            "label[0,0;Water Mill]"..
            "label[1,3;Power level]"..
            "label[4,0;Production at "..tostring(production_level).."%]"
            )
   if production_level>0 and minetest.env:get_node(pos).name=="technic:water_mill" then
      hacky_swap_node (pos,"technic:water_mill_active")
      return
   end
   if production_level==0 then hacky_swap_node (pos,"technic:water_mill") end
end
})
function check_node_around_mill (pos)
local node=minetest.env:get_node(pos)
if node.name=="default:water_flowing"  then return 1 end
return 0
end