New file |
| | |
| | | -- original code comes from walkin_light mod by Echo http://minetest.net/forum/viewtopic.php?id=2621 |
| | | |
| | | flashlight_max_charge=30000 |
| | | |
| | | minetest.register_tool("technic:flashlight", { |
| | | description = "Flashlight", |
| | | inventory_image = "technic_flashlight.png", |
| | | stack_max = 1, |
| | | on_use = function(itemstack, user, pointed_thing) |
| | | end, |
| | | }) |
| | | |
| | | minetest.register_craft({ |
| | | output = "technic:flashlight", |
| | | recipe = { |
| | | {"glass","glass","glass"}, |
| | | {"technic:stainless_steel_ingot","technic:battery","technic:stainless_steel_ingot"}, |
| | | {"","technic:battery",""} |
| | | } |
| | | }) |
| | | local players = {} |
| | | local player_positions = {} |
| | | local last_wielded = {} |
| | | |
| | | function round(num) |
| | | return math.floor(num + 0.5) |
| | | end |
| | | |
| | | minetest.register_on_joinplayer(function(player) |
| | | local player_name = player:get_player_name() |
| | | table.insert(players, player_name) |
| | | last_wielded[player_name] = flashlight_weared(player) |
| | | local pos = player:getpos() |
| | | local rounded_pos = {x=round(pos.x),y=round(pos.y)+1,z=round(pos.z)} |
| | | local wielded_item = player:get_wielded_item():get_name() |
| | | if flashlight_weared(player)==true then |
| | | -- Neuberechnung des Lichts erzwingen |
| | | minetest.env:add_node(rounded_pos,{type="node",name="technic:light_off"}) |
| | | minetest.env:add_node(rounded_pos,{type="node",name="air"}) |
| | | end |
| | | player_positions[player_name] = {} |
| | | player_positions[player_name]["x"] = rounded_pos.x; |
| | | player_positions[player_name]["y"] = rounded_pos.y; |
| | | player_positions[player_name]["z"] = rounded_pos.z; |
| | | end) |
| | | |
| | | minetest.register_on_leaveplayer(function(player) |
| | | local player_name = player:get_player_name() |
| | | for i,v in ipairs(players) do |
| | | if v == player_name then |
| | | table.remove(players, i) |
| | | last_wielded[player_name] = nil |
| | | -- Neuberechnung des Lichts erzwingen |
| | | local pos = player:getpos() |
| | | local rounded_pos = {x=round(pos.x),y=round(pos.y)+1,z=round(pos.z)} |
| | | minetest.env:add_node(rounded_pos,{type="node",name="technic:light_off"}) |
| | | minetest.env:add_node(rounded_pos,{type="node",name="air"}) |
| | | player_positions[player_name]["x"] = nil |
| | | player_positions[player_name]["y"] = nil |
| | | player_positions[player_name]["z"] = nil |
| | | player_positions[player_name]["m"] = nil |
| | | player_positions[player_name] = nil |
| | | end |
| | | end |
| | | end) |
| | | |
| | | minetest.register_globalstep(function(dtime) |
| | | for i,player_name in ipairs(players) do |
| | | local player = minetest.env:get_player_by_name(player_name) |
| | | if flashlight_weared(player)==true then |
| | | -- Fackel ist in der Hand |
| | | local pos = player:getpos() |
| | | local rounded_pos = {x=round(pos.x),y=round(pos.y)+1,z=round(pos.z)} |
| | | if (last_wielded[player_name] ~= true) or (player_positions[player_name]["x"] ~= rounded_pos.x or player_positions[player_name]["y"] ~= rounded_pos.y or player_positions[player_name]["z"] ~= rounded_pos.z) then |
| | | -- Fackel gerade in die Hand genommen oder zu neuem Node bewegt |
| | | local is_air = minetest.env:get_node_or_nil(rounded_pos) |
| | | if is_air == nil or (is_air ~= nil and (is_air.name == "air" or is_air.name == "technic:light")) then |
| | | -- wenn an aktueller Position "air" ist, Fackellicht setzen |
| | | minetest.env:add_node(rounded_pos,{type="node",name="technic:light"}) |
| | | end |
| | | if (player_positions[player_name]["x"] ~= rounded_pos.x or player_positions[player_name]["y"] ~= rounded_pos.y or player_positions[player_name]["z"] ~= rounded_pos.z) then |
| | | -- wenn Position geänder, dann altes Licht löschen |
| | | local old_pos = {x=player_positions[player_name]["x"], y=player_positions[player_name]["y"], z=player_positions[player_name]["z"]} |
| | | -- Neuberechnung des Lichts erzwingen |
| | | local is_light = minetest.env:get_node_or_nil(old_pos) |
| | | if is_light ~= nil and is_light.name == "technic:light" then |
| | | minetest.env:add_node(old_pos,{type="node",name="technic:light_off"}) |
| | | minetest.env:add_node(old_pos,{type="node",name="air"}) |
| | | end |
| | | end |
| | | -- gemerkte Position ist nun die gerundete neue Position |
| | | player_positions[player_name]["x"] = rounded_pos.x |
| | | player_positions[player_name]["y"] = rounded_pos.y |
| | | player_positions[player_name]["z"] = rounded_pos.z |
| | | end |
| | | |
| | | last_wielded[player_name] = true; |
| | | elseif last_wielded[player_name] == true then |
| | | -- Fackel nicht in der Hand, aber beim letzten Durchgang war die Fackel noch in der Hand |
| | | local pos = player:getpos() |
| | | local rounded_pos = {x=round(pos.x),y=round(pos.y)+1,z=round(pos.z)} |
| | | repeat |
| | | local is_light = minetest.env:get_node_or_nil(rounded_pos) |
| | | if is_light ~= nil and is_light.name == "technic:light" then |
| | | -- minetest.env:remove_node(rounded_pos) |
| | | -- Erzwinge Neuberechnung des Lichts |
| | | minetest.env:add_node(rounded_pos,{type="node",name="technic:light_off"}) |
| | | minetest.env:add_node(rounded_pos,{type="node",name="air"}) |
| | | end |
| | | until minetest.env:get_node_or_nil(rounded_pos) ~= "technic:light" |
| | | local old_pos = {x=player_positions[player_name]["x"], y=player_positions[player_name]["y"], z=player_positions[player_name]["z"]} |
| | | repeat |
| | | is_light = minetest.env:get_node_or_nil(old_pos) |
| | | if is_light ~= nil and is_light.name == "technic:light" then |
| | | -- minetest.env:remove_node(old_pos) |
| | | -- Erzwinge Neuberechnung des Lichts |
| | | minetest.env:add_node(old_pos,{type="node",name="technic:light_off"}) |
| | | minetest.env:add_node(old_pos,{type="node",name="air"}) |
| | | end |
| | | until minetest.env:get_node_or_nil(old_pos) ~= "technic:light" |
| | | last_wielded[player_name] = true |
| | | end |
| | | end |
| | | end) |
| | | |
| | | minetest.register_node("technic:light", { |
| | | drawtype = "glasslike", |
| | | tile_images = {"technic_light.png"}, |
| | | paramtype = "light", |
| | | walkable = false, |
| | | is_ground_content = true, |
| | | light_propagates = true, |
| | | sunlight_propagates = true, |
| | | light_source = 15, |
| | | selection_box = { |
| | | type = "fixed", |
| | | fixed = {0, 0, 0, 0, 0, 0}, |
| | | }, |
| | | }) |
| | | minetest.register_node("technic:light_off", { |
| | | drawtype = "glasslike", |
| | | tile_images = {"technic_light.png"}, |
| | | paramtype = "light", |
| | | walkable = false, |
| | | is_ground_content = true, |
| | | light_propagates = true, |
| | | sunlight_propagates = true, |
| | | selection_box = { |
| | | type = "fixed", |
| | | fixed = {0, 0, 0, 0, 0, 0}, |
| | | }, |
| | | }) |
| | | |
| | | function flashlight_weared (player) |
| | | flashlight_on=false |
| | | local inv = player:get_inventory() |
| | | local hotbar=inv:get_list("main") |
| | | for i=1,8,1 do |
| | | |
| | | if hotbar[i]:get_name() == "technic:flashlight" then |
| | | item=hotbar[i]:to_table() |
| | | if item["metadata"]=="" or item["metadata"]=="0" then return flashlight_on end --flashlight not charghed |
| | | charge=tonumber(item["metadata"]) |
| | | if charge-2>0 then |
| | | flashlight_on=true |
| | | charge =charge-2; |
| | | set_RE_wear(item,charge,flashlight_max_charge) |
| | | item["metadata"]=tostring(charge) |
| | | hotbar[i]:replace(item) |
| | | inv:set_stack("main",i,hotbar[i]) |
| | | return true |
| | | end |
| | | end |
| | | end |
| | | return flashlight_on |
| | | end |